
In 1936, something terrible happened at Galley House. Decades later, with a strange contraption that reveals echoes of the past, you must uncover the truth behind this grisly mystery. A new puzzle from the creators of The Roottrees are Dead.
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About
On Sunday the 7th of March, 1936, a group of locals made their way up the long, muddy track to Galley House. As far as any of them knew, the house had stood empty for decades.
Inside, they discovered the bloody aftermath of something horrific.
The authorities were summoned, and the crime scene was eventually cleared away. But nobody ever figured out what happened that dreadful night. It seemed likely that no one ever would.
Now, many years later, you have access to a peculiar machine — one that lets you listen in on echoes of the past. Can you piece together the events behind The Incident at Galley House?
The Chilling Detective Game, Reimagined on Steam
The Incident at Galley House is based on the acclaimed text-based browser game Type Help, remastered for Steam by the creators of The Roottrees Are Dead. It's the same haunting game of deduction, now with many enhancements:
An all-new, fully illustrated visual novel presentation
Full professional voice acting
A mysterious 3D interface for navigating memories
An eerie original soundtrack
New content and puzzles to explore

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Engagement
Reviews
Themes across 2051 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
阅读障碍患者玩不了原版 比纯血type help简单 前面还挺悬疑的玩到后面发现人嘎嘣躺地上真绷不住了 以为是物理超度结果是家族诅咒真莫名其妙 就没有解谜意愿 不如鲁特里前作的难度和八卦程度 感觉有脑子的直接玩原版
开幕是《无人生还》,途中变《惊声尖笑》
This is a great puzzle game, with a great narrative. It was the perfect length to play the whole thing and get all achievements in a single play session in an evening. There was nothing particularly difficult or obscure in the game, and the hint system was useful for filling in the last few scenes I needed.
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Stats
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Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoyed the Golden Idol games or Obra Dinn, you will love this game. Do not hesitate to buy it. 10/10 puzzle game with some very clever and interesting ideas about how to merge gameplay and narrative.
熬夜打通关了。 因为玩过原作type help,所以一些认人什么的都还算ok。值得注意的是这次地点代码也有本地化。我当时闹了个乌龙,以为还是英文版的地点代码呢。如果还没反应过来可以看我后面的隐藏提示:[spoiler] 中文版的地点代码是地点前两个字的拼音的首字母,住宿房间则是住的人的名字的前两个字拼音的首字母,值得注意的是有两个人的名字会混,所以用的各自的昵称拼音首字母 [/spoiler] 正篇和原作是一样的,但是附加内容也相当不错。对于没玩过type help的人来讲,从一开始就悬念拉满,会是一个相当不错的体验,你会绞尽脑汁试图还原当时的事情真相,思考到底发生了什么。[spoiler] 我当时玩type help的时候是在10号那个未婚妻死的时候才彻底意识到不对的,家里仆人不记得也不是没有可能,但是前一秒还和你亲密的人死了怎么可能变陌生人 [/spoiler] 而对于玩过type help 的人来讲又会是另一种体验,因为附加内容的存在以及玩过原作知道故事的真相,那个最关键的线索[spoiler] 打第一声雷的时候我就知道死人了 [/spoiler],所以在玩游戏的进程中就会意识到不对——或者在最开始拿到权限卡的时候[spoiler] 编号70,我当时第一反应是死了不少人了啊,当然后来发现这个编号和死亡顺序编号毫无关系就是了 [/spoiler]。当然了,假如有人能在最开始敲门开门的时候意识到全部真相,那我真的会佩服到五体投地。[spoiler] 夜探鬼宅门自己开了其实仔细想想确实非常不对,但是当时我个人是完全没意识到…… [/spoiler] 总体来讲是相当不错的体验,不是单纯的移植,原作本篇的故事还有点烂尾的嫌疑,毕竟事件没有结束的样子,但现在好像一切都告一段落了? 但是仍然有疑惑——本篇部分这次给出了15个角色画像,但有几个好像完完全全没有用上?不是说好像是还有一个遗产争夺的案子?但是没有再提了。也可能是我理解错了吧……仔细想想当时就是说两个案子的信息混在一起了,没说另一个也和这个案子有关? 最后期待以后能出dlc(额,真的要出吗?还要死人吗?)或者精神续作!请加油!!!
This game was absolutely amazing! I was hooked from start to finish and it was so delightfully surprising the whole way through, I don't think I will forget it anytime soon. This was even better than The Roottrees are Dead and I loved that one too.
非常不本格,后面玩的很痛苦。期待多大失望多大,比不上《鲁特里一家死了》。 撇开变格的部分不谈,虽然说作者是想增加干扰项,但是里面几乎所有人都太谜语人了,仿佛是故意要把话说得莫名其妙难以理解一样,就算是提及谈话方都知道的熟人都要绕弯子,正常人到底谁这么说话?还有一些完全意义不明的对话,比如伊芙死后埃迪和海伦在台球馆的时候,埃迪先是说了“您女儿大概死了”,结果下面没多久又说“我不知道您有女儿”“您应该告诉我一声”,到底是啥意思啊?埃迪到底记不记得伊芙是海伦女儿? 以及数不清的钢琴自己会弹、菜到底是谁做的、没有司机谁开的车、神奇丈夫在哪里等等当事人自己都感觉不到奇怪的事。当然你可以说诅咒改变了人的记忆。但我真的很迷惑为什么书房的床死了人管家第一直觉是把尸体搬走继续给客人睡,又为什么在房子莫名其妙在死人餐厅乱七八糟墙上还有弹孔的情况下玛莎还可以拉着维多利亚语气轻快说来我们先吃早饭。我觉得好的剧本都可以避免这种问题,这根本不是本格还是变格的事。 大概进度50%左右就推出了变格元素但是玩完了也没有搞懂这个诅咒是咋来的以及怎么破除,后面来的一群人和前面这一大家子的关系,伊丽莎白那家之前到底发生了什么,凯瑟琳喊来的人呢,这就导致最后放片尾的时候我完全感受不到所谓物是人非的伤感,满脑子都是:哈?这就结束了? 同类型还不如《婆罗洲的红珍珠》,人家起码是真本格,而且严格遵循同一人物仅出现同一地点,就算用排除法也比本作更简单直接(何况免费)。
忠实还原type help原作的基础上进行音画处理更有利于推理,修了不少原剧情的bug并且做了相应的后续扩展剧情,原作的叙事氛围也与新剧情匹配,就是价格稍微有点高了。
So sad to have to give this a thumbs down. Such a cool concept and such a unique and well executed gameplay mechanic. The whole experience is pretty much overshadowed by the horrible ending though. Big spoilers: [spoiler] If your murder mystery ends with a new character being introduced on the final pages that everything hinges on, you ♥♥♥♥♥♥ up. It's a cardinal sin of the genre and a dead giveaway that someone wrote themselves into a corner. And the logic around when/why Ervin's memories become available completely break the rules that have been set up by the game. Just sloppy altogether. Combine that with the random unexplained red herring portraits and the many untied loose ends (Tony's fake name and entire backstory goes nowhere?), and the story just feels like unachieved potential. [/spoiler] I loved playing Roottrees and I loved playing this game up until I realized we were getting a Lost/Game of Thrones type ending. It kind of makes me annoyed how invested I got in all of the backstories when they all turned out to be so thin.
Compared to Roottrees this sucked... Its short and it doesn't resolve anything. I'm actually a bit pissed off.
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