
He is a bandit who sells lives. She is a mute girl seeking revenge. In a famine-ravaged ancient China, a ruthless trafficker escorts four girls to a demon's feast. But when a deadly secret is revealed, a cold transaction turns into a journey of redemption. A dark visual novel about an unlikely bond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The year is 1632. The Ming Dynasty faces its final days amid internal strife and foreign threats. Years of disasters and harsh policies have triggered famine and rebellion across the land.
A bandit named "Liang" accepts a job escorting four young girls from Huazhou to Luoyang. He assumes they'll be sold as daughters, but a girl named "Sui" reveals the truth: the buyer is a thousand-year-old Swine Demon who devours children annually. Sui's sister was already killed. Sui begs Liang to abandon the mission and help her kill the Demon for revenge. But Liang discovers Sui hides darker secrets...
A Dark Tale of Redemption —— A story of hope flickering amid famine, trafficking, revenge, and cannibalism in a brutal world.
Multiple Choices & Endings —— 160,000 words across 9 different endings where every choice matters.
Authentic Visuals —— Realistic art style with researched Ming period clothing, architecture, and environments.
Premium Voice Acting —— Full Chinese/Japanese voice acting with renowned actors like Rie Kugimiya and Hanser, plus original music for movie-like experience.

Play as Liang, the main character and protagonist. His family has run a successful business for years, but Liang never saw himself as his father’s successor. Instead, he would rather travel the world as a hero and visit as many new locations as possible. The day of the Great Tianqi Explosion in 1626, was the day Liang lost everything. After becoming a refugee with nothing left to his name, he turned to a life of crime. Liang became a bandit and makes a living by killing others for loot.

Sui, a nine-year-old mute born in Luoyang. Her sister was killed by the swine demon that also dwells in Luoyang. To avenge her sister’s death, she intentionally let her self-become abducted to get close to the demon and assassinate him. Some, or all of the above statement is false, part of Sui’s untrustworthy nature.

Liang’s partner Tongue, the silver-tongued devil who is motivated by greed. When they work jobs together, Liang executes their target's lives while Tongue works on securing loot.

A girl from an authoritative family that was abducted by human traffickers. It is said to be a distant relative of governor general Yuan.

One of the two sisters from Northern Shannxi who was sold by her parents in a year of turmoil. She is full of vigor and an honest person, who cares deeply about her sister.

One of the two sisters from Northern Shannxi, also sold by her parents. She is charming, pure of heart, and is also very dependent on her older sister.

An old friend of Liang, who owns an inn outside of Haizhou city.

In the fifth year of Chongzhen (1633), a rebel leader came to Jin from Shan and called himself the "Dashing King".

The swine demon disguised as a wealthy lord that devours young girls on his birthday for thousands of years, according to Sui. He is also the one who has commissioned Liang to escort the four girls to the city of Luoyang.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.29−37% | 49.8Kreviews | 95% | — | $8.4M |
| $9.99 | 8ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很刀,却又有一丝对如今的幸福的庆幸
♥♥♥♥
SHEN
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 23 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, Japanese*, French, Italian, Ukrainian, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没啥好说,故事挺好的,hanser配音也很到位,但是良没啥动静
非常好游戏,爱来自满穗
这是我玩过的第一款gal,也是完整通关的第一款剧情类游戏,玩完之后真的挺意难平的,剧情在我看来真的很好,配合音乐和插画很沉浸,把那种民不聊生的场景展现出来了,至于良和穗的感情我觉得不能算是爱情,更像是友情和亲情的混合,悲剧从一开始就注定了,但正是因为这样才显得真结局的同生和共死更深刻与生动
在开始的情节里面我一度觉得文笔不是很好,一个在乱世的人贩子不应该是有良心的,在杀完那么多人之后理应来说是不会有那么多的怜悯之心的,经过几段的剧情就把男主的心态给转变了,这实在是太潦草了。但这不影响它是一个好游戏以及在国产gal里面的里程碑式的意义,我觉得这段故事很好的融在了崇祯年间发生的饥荒,特别是在满穗的传记里面把因饥荒家庭破碎的过程描写的淋漓尽致,平静的绝望感塑造出来的悲凉基调。而之后的结局也其实是在呼应前面那些良做不符合自身设定的行为,这么看来似乎是有些合理但是我觉得这些剧情还能打磨的更好。在结局里面的“不见”已经是写的特别特别好了,看了相关访谈才知道其实原本就这一个结局,只是为了迎合大众才放出了所谓的两个真结局,我其实觉得这属于些许败笔,作者创造作品是要让读者理解作者真正的想法而不是为了迎合读者去创造一个合大众胃口的结局。并且我觉得这个共死结局更是相当之潦草以及急促,甚至要比几次半途而死都要更没有逻辑性,真就是完成任务般匆忙赶出来恶心我的,你们开发者自己看到这个结局读得下去?你敷衍得了结局原教旨主义者你们自己脚本开发者看到自己的精心打磨多少年的剧本就一个这样结局收尾接受得了?共生结局倒是中规中矩,CG美如画,后面的开放式结局就不评价了仁者见仁智者见智吧。不论怎么样这总归是一个好游戏,所以我会推荐这款游戏,同时我也希望国产gal能越做越好,毕竟刚起步有些小问题也是正常的,日本几个大社也不是一朝一夕就出名的,只能说道阻且长吧
来补票啦
well
iiiiiii
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.4M | 14.2K | 80% | $19.99 | |
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| $8.4M | 74K | 85% | $5.99 | |
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