
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 6.9Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There were a couple of underwhelming routes, some plotholes here and there, as well as combat overall felt lackluster in terms of difficulty (there honestly could've been some mechanic that made encounters more difficult based on the amounts of *clears* you had in your savefile), but overall the game was great, well-worth the cost and time. 100% completed and very much looking forward to any kind of new content it might have!
I love this game and it's genuinely one of the best things I've ever experienced on a computer. I bought it for a friend to force them to experience everything it has to offer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
序盤は正直すげー面白い!みたいな感じはなかった。 けど一週目の終わりでようやくこのゲームの本質が見えたから、頼むから皆もそこまでやってみてくれ~~~
瑕不掩瑜
🏆
One of my favorite games I’ve played if you’re a fan of Dangenropa i highly recommend it
♥♥♥♥♥♥♥ love this omg
If you're reading this, I highly recommend playing with Japanese voices on, as that dub is LEAGUES better than the English one and makes all the characters much more endearing. Trust me on this one. I've played this game to 100% completion. It is bizarre in the most complimentary sense of the word, as usual for a Kodaka game, not to mention massive. There are routes with incredible scenarios that I'll be thinking about for ages, and there are routes that just kind of suck, but there were more that entertained me than not. If you haven't already played a Kodaka title, there's an initial hump of getting used to the day-to-day pacing and weirdness of the characters that you might need to get over, but if you finish your first playthrough and are intrigued, you'll probably like the rest of the game too. I can say that by the end, I've gotten thoroughly attached to every single character, even the ones intended to be the most unlikeable. The combat is snappy, and eventually getting good at stringing together combos to clear entire waves of enemies in one turn is pretty rewarding. Being allowed and encouraged to let units die as part of an attack is a nice touch that supports the themes of the writing. It's also nice to be able to skip battles you've already done on another route, so they don't overstay their welcome.
It's been a long time since i played a game for 70 hours. My main complaint is the fanbase and game do a bad job of explaining how to get the most out of the game endings from an overall meta story and setting perspective (Ending 55 and Ending 0, if you're wondering.) It's otherwise exactly what I thought it would be. Characters that push waaaay into whatever archetype they fit into, most of whom I initially hated but eventually liked, banger music, and the actual combat part's pretty good but also fairly easy to break if you just hypercarry Tsubasa
毅力的较量kksk
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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