
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 6.9Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
浪费了生命中的110小时,我是sb。如果小高能提高质量把内容浓缩到1/5,1/10都会更好。最差情况弄成推不同女主的galGame都比填一堆天降设定的大粪要好
It's been a long time since i played a game for 70 hours. My main complaint is the fanbase and game do a bad job of explaining how to get the most out of the game endings from an overall meta story and setting perspective (Ending 55 and Ending 0, if you're wondering.) It's otherwise exactly what I thought it would be. Characters that push waaaay into whatever archetype they fit into, most of whom I initially hated but eventually liked, banger music, and the actual combat part's pretty good but also fairly easy to break if you just hypercarry Tsubasa
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing through all endings the game has to offer, I can confidently recommend giving this a shot. If you like Danganronpa or Zero Escape, you'll most likely enjoy this game. The gameplay mostly consists of visual novel segments, in addition, there are SRPG battles, which I didn't find very hard on the normal recommended difficulty and then there are exploration missions that are done in a sort of board game fashion. The visuals stay interesting with the many sprites each character has and occasional CGs (there's a TON of them). The battles you go through every now and then are fairly easy but definitely satisfying. The game has 100 endings, which is a lot but as expected, the quality of routes varies. Most of the routes and endings are good in my opinion, with only a few being a slog to get through. I wouldn't recommend rushing through any route, even if it feels annoying or boring as that could just ruin your experience with the game as a whole. I love the cast of characters. Of course, some of them have a few annoying quirks but that's very normal for Danganronpa-style character writing. If you know that you really despise those kinds of characters, then this game probably isn't for you. I personally had a blast playing this and recommend at least checking out the demo if you're on the fence about getting this game. The demo should give you a pretty good idea of what the characters are like and the direction the story is taking. There's quite a bit of content to play through in the demo and if you decide to buy the game, your demo progress will carry over, give the demo a shot! My overall rating for the game would be 9.5/10, I thought this was a really great experience!
i have mixed feelings. please buy it, though. please behold it.
想了想还是不推荐购买,本游戏有好的部分但是过程太痛苦。当一款游戏让你觉得痛苦的时候就不值得买了。 我对这款游戏的评分是7.5-6-6.5,刚开始跟着攻略走直接玩了比较出彩的线,评价还可以,但是随着游玩玩其他的线,评分持续走低,最后玩到结局线又加了一点。 先说游戏内: 最最严重的就是水剧情,本作有五成的线是水,两成的线是烂,仅有三成的线不错,但是原价两百多的售价只玩好的那一点又不划算,而且想玩完这三成的线还必须吃够六成左右的分支才行。打个比方,如果一周目和真相线是主线,内容就是大家打Boss,那么这五成的水支线就是在打BOSS的路上捡了个铁棍,然后在最终boss战打出了一个暴击这种程度,与主线的差距感觉连20%都没有。每条线都充斥着大量的重复CG和自由活动时间,且你的分支越早你要重复玩的内容越多,应该是为了二周目不同玩家都能有完整体验,但是你有没有考虑到你这游戏不止二周目啊,头一次见被随机线路绊住脚步的游戏,逼玩家体验重复内容。更别提还有连续防卫这种烂线,完全没信息,真觉着你这个战棋很好玩是吧。能跳过我都点烦了,更别说刚发售连跳过功能都没有的玩家了。 然后是剧情结尾,挖坑不填,还有收尾太快。一周目的坑愣是给忘了是吧。还有那些不同分支的结局,每个分支一百天的铺垫,没后日谈就算了,结尾几句话就带过去了。我的情感都来不及酝酿出来。 然后是一些游戏外的问题: 分支图乱七八糟的,我中间找被封锁的线路给哪儿找了半天找不到,看的眼花。 然后是多端配置,我是同时用PC和SD玩的,每次切屏都要重新修改设置,多端分开设置很难吗! 还有这个PC端的操作,我就没见过一个战棋加AVG游戏,操作能这么麻烦。一万个键得用,感觉就是掌机暴力移植过来的。
一般剧情都是划水的,又臭又长,只有那条真相线的故事从逻辑到结局是流畅的,把其他的都砍掉直接封神,你都知道真相了就不能和敌人好好沟通吗,你怎么这么自私,焯!
gaku maruko
✧˖°. Love and peace! ✧˖°.
瑕不掩瑜
One of my favorite games I’ve played if you’re a fan of Dangenropa i highly recommend it
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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