
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 6.9Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolute cinema
id rather eat bums with snakes than crumbs with steaks
Having beaten my first route, I can safely say this game is amazing, and deserves more recognition.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
千万别玩
Hooooo boy let me try to keep this as brief as I can. I have 100%'d this game and will keep my review spoiler-free, besides referring to the fact that this game does, indeed, have MANY endings. In short, I am recommending this game... but just barely. Overall, I had a fun time with this game and got my money's worth. When people say there are 100 legitimate endings in this game, there ARE 100 legitimate endings to The Hundred Line: Last Defense Academy. This is a fact; there is objectively enough content here to warrant the price. The mere concept of piecing together a narrative so ambitious is, at its core, laudable. In addition, there are some really strong character moments, story moments, and mystery moments as you piece together the overarching story. I like most of the characters. Most of them. No notes on the voice acting (although the VA for Darumi was my personal favorite performance of the English ensemble). Unfortunately, I spent the majority of the time wishing for many characters to receive depth that was never given to them. Some really great character moments are given for a handful of people, don't get me wrong, but those character moments might only show up in a single storyline, and then all subsequent playthroughs, when you're exploring other storylines, you're left stuck with that character's one-noted banter. As a player, the characters' development doesn't feel very consequential, especially by the latter half of playing this game, and I'm not sure that's intentional. The fighting mechanics became genuinely very fun once I got the hang of it, but unfortunately those mechanics also started to get stale by the latter half of playing this game, and the game knows it, because it allows you to skip battles and cutscenes that are essentially the same as a previous playthrough, even if you're following a different route. Some storylines are quite interesting, occasionally even clever. Some storylines were just plain bad. I DO really like that different writers wrote different storylines. I'd say it was about 50/50 for me, in terms of the writing quality. The initial thrill of discovering all of the different routes was quite fun, but by the latter half of playing this game, it was becoming less thrilling and more... tedious. Notice how I keep saying 'by the latter half of playing this game'? That's because the coolest thing about this game is also my biggest issue with the game: because this is a game that prioritizes the fact that is has 100 endings, and it is not a game that prioritizes telling a single story with a single throughline and a single ending. It's not inherently bad that it's prioritized this way, but as the player, it's important that this help frame your expectations. My biggest piece of advice: do NOT go into this thinking "oh, so once I get all 100 endings, I'm going to unearth the actual TRUE, 101st ending, one that ties it all together and wraps it up tightly" ...no. Remove that thought from your mind right now. Trust me and save yourself from that trap. This is not a story structured like Master Detective Archives: RAIN CODE or the Danganronpa series. You're not going to get the capital-E Ending you're visualizing in your head (even though there are a few endings that may be contenders for that title). It's the type of game where the different endings will give you the different sides of the story, and it's up to you to piece it together on your own. The Hundred Line: Last Defense Academy is a mess. But it's a lovable mess; I can feel the blood, sweat, and tears that went into making a visual novel of this scale possible. I am genuinely impressed at how convoluted storylines manage to fall into place within the 'bigger picture'. For the most part, I REALLY like these characters, the story, and the way it leaves space for you to come to your own conclusions. And honestly? I vibe with this game. Not because of the art, or the music, or the characters, or even the story, really... I vibe with it because of the sheer absurdity that is playing a visual novel with 100 legitimate endings. It is crazy and it is meta and it is The Hundred Line: Last Defense Academy. You wanted a visual novel with branching story paths and a ton of different endings? Well, now you have it. So yes, this game just barely passes my threshold where I would recommend it on Steam. Trust your gut if it's the right game for you. It's an interesting narrative to invest time into for a season and you will probably enjoy the process of discovering HOW said narrative evolves based on your decisions. You will see some lovable characters and poignant moments, and you'll also see problematic jokes and egregious banter. My favorite ending, you ask? Probably Ending #47 as it was one of the first I found. Least favorite ending? Definitely Ending #42.
After playing through all endings the game has to offer, I can confidently recommend giving this a shot. If you like Danganronpa or Zero Escape, you'll most likely enjoy this game. The gameplay mostly consists of visual novel segments, in addition, there are SRPG battles, which I didn't find very hard on the normal recommended difficulty and then there are exploration missions that are done in a sort of board game fashion. The visuals stay interesting with the many sprites each character has and occasional CGs (there's a TON of them). The battles you go through every now and then are fairly easy but definitely satisfying. The game has 100 endings, which is a lot but as expected, the quality of routes varies. Most of the routes and endings are good in my opinion, with only a few being a slog to get through. I wouldn't recommend rushing through any route, even if it feels annoying or boring as that could just ruin your experience with the game as a whole. I love the cast of characters. Of course, some of them have a few annoying quirks but that's very normal for Danganronpa-style character writing. If you know that you really despise those kinds of characters, then this game probably isn't for you. I personally had a blast playing this and recommend at least checking out the demo if you're on the fence about getting this game. The demo should give you a pretty good idea of what the characters are like and the direction the story is taking. There's quite a bit of content to play through in the demo and if you decide to buy the game, your demo progress will carry over, give the demo a shot! My overall rating for the game would be 9.5/10, I thought this was a really great experience!
One of those games where you can't just stop playing after you complete it once. Mainly because you wouldn't really get the full experience if you just stopped after seeing the credits once. I cleared the game about 9 times and every time it felt like a new experience. I would definitely recommend this game for anyone that is a lover of visual novels. The combat can get repetitive at times because it is turn based, but that is solved the more you play it since you are allowed to skip battles after doing it. There is also still a lot of story and things to get done even though I beat the game 9 times. I hope you give this game a chance.
100% worth every cent this is genuinely one of the best games of all time. the start is pretty slow, but once you get past the first ending, it gets insanely good and makes everything worth it.
Yeah, no it's just... it's very very ambitious and content packed but the juice is not worth the squeeze. so far... I'm in sunk cost fallacy territory right now. I personally enjoyed parts of it but a lot of it is very frustrating, also after the first run... well you must have heard there are 100 endings and it's a vn so you can already imagine how or why that happens? it's also not a unheard of plot device in kodaka/uchikoshi games. Anyway i went down a path and let's say those endings were the most abysmal dog**** i have ever played... I kept playing just cause i couldnt believe it dropped the ball this hard after the first playthrough, luckily that was the lowpoint and the rest was better but even now... there is so many side branches and content that is just a repeat or slight variation, I'm at the point i just want to do a full finish of one of the not main routes and call it a day. Also let's talk gameplay... if you think this will be deep, strategic, or fun let me stop you right there. it devolves very quickly into just using tsubasa thanks to her no fatigue and 2x3 attack range. and the difficulty above normal is literally absurd. i didnt even bother trying it. I also have a gripe with some of the systems like gift giving. you have to give so many gifts it's be great to have a repeat craft button or allow us to choose who we want to give the gift to first and then give us the build options from there. right now there is a huge list you scroll through or go into filters and hope you remember the 2 that will show you what you need. and then pick who to give it too... it gets old fast. Overall the game is like a 7/10 so far. there are a lot of intriguing questions and reveals but so far they remain unanswered for me 62+hrs in... honestly I am starting to feel like the MC with how much my brain is flooded with different outcomes and possibilities that i can kinda forgive him the way he behaves throughout... but yeah.. just play danganronpa or ai:the somnium files, way more tight and concise stories.
从维希涅斯篇看如何形成健康的SM关系: 一:信任与挑战。维姐与海哥的十个问题的问答,在维姐的角度是对“力量”的信任,也是对“神谕”的挑战。海哥想同过沟通达成happy ending的意愿是对“良知”的信任和对自己立场的挑战。维姐和海哥都在大环境排斥下追求自己的信念,只不过两人相似又互补,海哥有领袖责任感却缺乏铁腕,维姐恐怖统治却受到存在意义的挑战,两人才能在这个“信任”与“挑战”的游戏中了解对方,加速升温 二:情感的互动与成长。维姐的感情从一开始的好奇,愉悦,到占有,是把海哥当“玩具”到“精神支柱”看待的转变,使自己有了立足点,她不只是“希望”的独裁者,而是海哥的“希望” 海哥从厌恶,到同情,最后到守护,是对自己责任感的广义贯彻,面对这个不知道自己为谁而活的情感弱者,选择站在她身边,成为她的“意义” 三:严格的边界意识。两人的立场就是边界,人的一部分力量是由其社会身份赋予的,维姐和海哥都不能以自己的身份对这份恻隐之心回应,否则就会被剥夺共同体的认同。俗话说爱产生在两个主体之间,所以维姐和海哥的结局不是双双殉情就是维姐在决斗后“我”的部分和海哥一起死去了,自此以后活着的就是作为战争工具的维姐
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Active players
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