
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 6.9Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if you love nagito you will love eito
不值原价,可以趁打折购入,180以内吧... 有三分之二以上的结局能明显感觉到是硬凑的 某些线简直烂的想吐,点名坠入爱河和连续防卫,一个剧情烂的恶心,一个操作烂的恶心 被拿来卖肉的角色在ta的高光线上也有感人的部分,不知道是不是制作组仅剩的怜悯心 玩的结局多的话能明显感觉到制作组根本没怎么商量过,很多bug 有的角色ooc的很离谱很突然 主角在某些重要时刻也会突然变得很废物,嗯,我并不知道他是怎么了 总之,不是很闲的话不建议体验全结局,把一些风评好的打一下就可以了,有的线确实很感动,打的时候掉过眼泪(本人泪点很低就是了) 【以下剧透预警】 SF很让我失望,一个无法直接打通的线,竟然也有结局是拿来凑数的 而且小雫完全背离之前一直铺垫的高智冷静的性格,她可以有反差,可以有自己的情绪,习惯,也可以有喜欢的人,但为了听一句告白就对同伴见死不救?明明可以用很多方法阻止澄海不被注射,偏偏是靠雫原的一己私欲吗 推理线只要澄海选错了凶手,大家就会主张把他关起来,甚至雫原也同意,一直关到100天,笼子的锁就自己开了?推理线一共8个结局,只有第100是正常的 救过子G的是谁,她最后到底去哪了?给雫原那个物质的人是谁?有的线被砍头也能复活,只剩下半身了也能复活,一到丧尸线和互相残杀线就是血流干了复活不了,是不是有点太随便了 上半游那么多条线都画出了100天之后的事情,是不是在和SF左右脑互搏
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of those games where you can't just stop playing after you complete it once. Mainly because you wouldn't really get the full experience if you just stopped after seeing the credits once. I cleared the game about 9 times and every time it felt like a new experience. I would definitely recommend this game for anyone that is a lover of visual novels. The combat can get repetitive at times because it is turn based, but that is solved the more you play it since you are allowed to skip battles after doing it. There is also still a lot of story and things to get done even though I beat the game 9 times. I hope you give this game a chance.
One of the greatest games I have ever played.
Its pretty good but repetitive as hell, if not for the ability to skip battles you done before the game would be 400+ hours and beyond slow.
This is a pretty lukewarm "Reccommended". Its definitely a Kodaka game, for better or worse. If you read other reviews, you'll notice something that comes up a lot as a talking point is the game's 100 endings. I've gotten 86 of them at the time of writing, which is a solid enough amount to give a verdict on what I think overall. The game itself is split up into a long linear section at the start, totalling about 30-40 hours depending on your reading speed. In this you don't have any real choices and go down a predetermined path. After this section is over, the game opens up and lets you start making choices for yourself, which will then branch off into their own individual routes that take you to one of the 100 endings advertised. While technically true that there's 100 points at which the story gives you the credits, to call each of them "endings" is something I'd call a stretch. At the tail end of a route you'll be given a choice, either choice bringing you to one of two endings within that route, though some handful of these are practically identical in their outcome or change so little that it doesn't matter much. Other times you'll just make a choice that leads to an immediate bad end that doesn't actually resolve the story, and you just go right back to pick the other option and actually continue down that route. There's about 22 distinct routes total across which these endings are distributed, and I can tell you that most of them are pretty mediocre or bad. The devs have gone on record stating that their writing process was to create one scenario from start to finish, then work backwards from there and introduce branching choices that lead you to different paths. Quite frankle, you can tell; 001 is the only ending in the game that I feel does an adequate job of playing on any sort of themes and resolving the story in a satisfying way. All the other endings leave far too many mysteries open-ended, introduce too many self-contained concepts that don't come up in other routes, or in the case of the routes Uchikoshi clearly wrote, have too many elements contained to a small collection of routes that don't actually have any impact on the narrative as a whole. A lot of these ending paths are undercooked, bloated, underdeveloped or just outright bad. I even had one branch where I noticed typo's and the writers forgetting critical components of their story, in other words, an ending path that didn't get a proper revision before being published. If you actually go through the game and try to see every path and ending, you'll get disappointed eventually- while I think some of the individual paths are compelling and well written, they just don't work on their own as a story and rely far too heavily on the game's structure- which would be fine if you actually needed every path to piece together the story, but you don't. You only need 001, and the choices to get there are heavily hinted at, so the game's pretty heavy-handed in guiding you down that path. So its honestly a good thing 001 is actually pretty good and compelling, all things considered. It has a clear vision, clear themes and unwraps the story in a way I thought was very satisfying and bittersweet. It also has the only instance of its "ending CG" being an animated cutscene instead of just a still image, which further reinforces it not only being the first ending to be written, but most likely the "True Ending" of the game despite what the devs would claim to the contrary. I think the game's worth playing just for the prologue all the way to 001. Oh yeah, and there's tactics gameplay too. Its pretty good. I don't think you're picking up a game like this for the strategy RPG element, but it does the job and outside of the one route where you do 30 fights in a row, it doesn't overstay its welcome. Pick this game up in a sale and do whatever you want with it, but my personal reccommendation is not to go for all 100 endings unless you just HAVE to know what happens down every path. Its ultimately a hollow experience and I think you'll be more satisfied just going for ending 001 and leaving it there.
千万别玩
this game is super super super good, outside of like 1 character theyre amazing, the combat is fun and every character feels unique, the twists and mysteries are all compelling and keep you on the edge while not being predictable nor outrageous. the only negatives i have is that some of the enemy types are a little boring to fight and i wish there was more regarding the overworld, as well as I dont't personally like that every line has some audio of the character over it, like a moan or grunt, etc. after a while i kinda zoned it out though. I honestly wish this game had a some more marketing before lauch because it truly is an amazing expiriance, but even I as a danganronpa fan didn't get this for about a year after launch. play this game, very good, gets better and better the more you play
After playing through all endings the game has to offer, I can confidently recommend giving this a shot. If you like Danganronpa or Zero Escape, you'll most likely enjoy this game. The gameplay mostly consists of visual novel segments, in addition, there are SRPG battles, which I didn't find very hard on the normal recommended difficulty and then there are exploration missions that are done in a sort of board game fashion. The visuals stay interesting with the many sprites each character has and occasional CGs (there's a TON of them). The battles you go through every now and then are fairly easy but definitely satisfying. The game has 100 endings, which is a lot but as expected, the quality of routes varies. Most of the routes and endings are good in my opinion, with only a few being a slog to get through. I wouldn't recommend rushing through any route, even if it feels annoying or boring as that could just ruin your experience with the game as a whole. I love the cast of characters. Of course, some of them have a few annoying quirks but that's very normal for Danganronpa-style character writing. If you know that you really despise those kinds of characters, then this game probably isn't for you. I personally had a blast playing this and recommend at least checking out the demo if you're on the fence about getting this game. The demo should give you a pretty good idea of what the characters are like and the direction the story is taking. There's quite a bit of content to play through in the demo and if you decide to buy the game, your demo progress will carry over, give the demo a shot! My overall rating for the game would be 9.5/10, I thought this was a really great experience!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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