
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21種類のルート、100種類のエンディングという、他には類を見ない作品。 その圧倒的なボリュームに加え、ダンガンロンパ特有のパロディや下ネタのノリも強いため、万人受けはしないだろう。しかし、刺さる人にはとことん刺さるタイプの作品だと思う。 自分はマルチエンディング作品が大好きで、思春期にダンガンロンパにハマり、人生を狂わされた人間だ。本作は、まさにその系譜にある作品であり、強く心を揺さぶられた。マンガやアニメと違い、複数の結末を自分の手で選び取れることこそが、ゲームという媒体の醍醐味だと思っている。 主人公・澄野拓海は癖が少なく、感情移入しやすいキャラクターだ。ダンガンロンパの主人公たちと比較しても、小高作品の中で一番好きな主人公かもしれない。メンタルの脆さや性格面は日向創に近い印象がある。 他のキャラクターについても、第一印象では好きになれるか不安な人物のほうが多かった。しかし、現時点で26個のエンディングを見た段階でも、どのキャラについても語れるほどには愛着が湧いている。 ルートによってシナリオの完成度に差があるのは事実だ。そのため、一周目クリア後はストーリーが軸続きになっている「真相解明編」を優先してプレイすることを強くおすすめする。 自分は最初に真相解明編を見て心から感動した。それを見ずに終えてしまうのは正直もったいない。 他ルートの中には評判が分かれるものもある。今のところ自分は、二次創作を楽しむような感覚で割り切って楽しめている。ただし、小高以外のライターが担当したシナリオでは、解釈違いと感じるキャラクターの言動があったのも事実だ。無理にすべてを見る必要はないと思う。 100種類ものエンディングが用意されている作品だ。仮に気に入らない展開があっても、自分にとって納得できる結末を“正史”だと位置づければ、それほど苦にはならないだろう。 日常パートのADVはダンガンロンパとほぼ同様で、違和感なく楽しめた。一方で戦闘パートのSRPGは、キャラ選択や兵種などの自由度がほぼないファイアーエムブレムの簡易版のような作りだ。面白くないわけではないが、途中からややマンネリを感じた。 アップデートによりスキップ可能な戦闘が増えたこともあり、後半は実質ADVパート中心のプレイになった。結果として、育成や戦闘要素はやや形骸化している印象がある。ただ、エンディング回収を前提にすると、毎回時間のかかる戦闘を強いられるよりは合理的な調整とも言える。 戦闘の爽快さを求める人にはおすすめしにくい。あくまで本作は、シナリオ体験を主軸とした作品だ。 絆システムについては、一方的にキャラクターが語る形式ではなく、ダンガンロンパの通信簿イベントのように主人公との会話形式であれば、より没入感が高まったのではないかと感じた。 発売当初は、ルート間の完成度の差や周回を前提としていない戦闘設計などから賛否両論だった。しかし現在は戦闘面も改善され、一周目と真相解明編のシナリオ体験は間違いなく高水準だ。 神ゲーと断言するには惜しい部分もあるが、尖り切った構造を持つ意欲作として、十分に“良作”と呼べる一本だと思う。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
se vi piacciono gli anime, avete una conoscenza scolastica dell'inglese e un età tra i 14 e i 20 anni è un ottimo gioco, lo consiglio in fatti ho messo recensione positiva... sfortunatamente per me è stata una pessima esperienza, i personaggi sono stereotipati in maniera estrema, è difficile affezionarsi, dopo un pò non me n'è fregato nulla, l'unica cosa con un minimo di spessore era la trama principale, ma dopo 60 ore di gioco ho iniziato a skippare dialoghi inutili (la maggior parte non servono a nulla, non aggiungono nulla, non aiutano neanche a caratterizzare i personaggi, per non parlare della costante ripetitività)
Couldn't get pegged by Hiruko, but I did get vored by Darumi
Eva.
let me crack nigou @kodaka @kodaka
ima tsukumo
For the fans of Danganronpa and 999, or just a great anime story in general, this is the game for you. Just finished the first route, and my jaw is still on the ground, now I’m playing through again to unlock the rest of the many, MANY secrets of this game. Do yourself a favour and go in blind, this is a mystery worth uncovering naturally.
eito
二周目出现的一刻真的很燃,但是后面100条线塞一半的石是真的很难受,明明是抱着拯救所有人的决心开启的二周目,而结局却总是不尽人意。
Blasted through the first half in ~24 hours because I knew the second half was the reward, and I usually tire out on games well before 120 hours. Text speed to max, skim through the repetitive morning announcements, and never explore when not forced. Combat in this game is never particularly hard, so don't agonise over how to optimise things. I was expecting a "choices matter" game, but in practice it's 22 games wearing a trench coat. Routes tend to have their own big idea, disconnected from the main story, and vary in quality wildly. Annoyingly, I found a "story lock" in a route quite early, meaning the big mysteries aren't resolved by simply picking the right path - you are required to do other paths. Characters are serviceable but aren't given the chance to develop very well, because they have to reset for each route. Most have a "quirk", and then a "secondary characteristic" revealed over time. None have felt like real, complex people. They're Danganronpa characters, which I say as a criticism, but some people love it. It's good. I'd recommend everyone play Zero Escape: The Nonary Games if they want to read better sci-fi. However, this game has a wicked sense of humour.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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