
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 2 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Takumi Sumino is a totally average teenager living in the Tokyo Residential Complex, a place where every day is much like the last and nothing bad ever happens. All that changes when freakish monsters attack the town and start wreaking havoc. A strange creature calling himself Sirei appears and offers Takumi the power to protect those he holds dear... All he has to do is stab himself in the chest!
The next thing he knows, Takumi is in Last Defense Academy, a school in the middle of nowhere surrounded by a wall of otherworldly flames. He and 14 other students have been drafted into the Special Defense Unit, a team tasked with keeping the school safe for the next 100 days. How much are they willing to sacrifice to take back their normal lives and save the world from the grotesque school invaders?
The curtain rises on 100 days of war and despair...
Takumi's choices will decide his future, but there's no telling what kind of consequences these decisions might have...
When the invaders attack, it's up to you to protect the school in SRPG battles.
Use each student's unique Specialist Skills to turn the tide of battle in your favor!
Spend time with your teammates to deepen your bonds, or explore the wilderness and ruins outside the school.
You can even use the items you find to craft gifts and get even closer to your allies!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $48.99−30% | 8.7Kreviews | 88% | — | $20.2M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(recitation of my expecience might still be a bit fueled by 60 burned bucks but i want to deliver it as fresh as possible) booting up the demo and soaking in the (at first) nice story delivered by really cool animated cutscenes and interesting game mechanics till day 6 (one day before the demo ends according to the storepage) and 4.1 hours, eventough usually quite reluctant with such high numbers i still was as invested as the full price afterwards, swiftly transferring my demo save (a cool thing that its possible) i was ready to dive in. and boy do i still have a sour taste in my mouth from the belly flop i experienced, as much as i want to like the game the way the characters act/react made even me feel smart and i cannot help but tend to agree with the people saying its intentional to stretch the convos or plot in general. i also have to agree with another review i read (while i attempted to cope) which said that the demo would be the game and the rest is just streched to fit 100 endings which seems really impressive but also sounds like a pain when you realize theres no roadmap like in... detroid become human or other games where you can see what to do to get the route or even jump to timelines in the game that would make it possible to achieve them to make some points hoping to non-cryptically convey what i mean and explain what made me stop after even skipping the whole dialouges from day ~21 to ultimately 33 in detail: spoiler's mainly about game plot, not game mechanic related (exploits, bugs etc.) [spoiler]first thing i found fishy was Hiruku Shizuhara revealing that it wasnt the first time she fought against invaders suggesting shes at it for a while and the MC acts surprised, wondering about when previous attacks were supposed to have happened eventough it was like 10 mins earlier clearly stated that frequent alerts force everyone into shelters and ''no one knows why'', ''no one ever questioned it'' and ''everyone accepted it'', like wtf? secondly, whole DAYS after being told that youre not home anymore and appearantly wont be for 100 total the MC has thought ONCE about wether the ppl at home he allegedly holds oh so dear even know what happened and happens and then the only person who couldve answered gets found dead before he could ask WOW (personally speaking id try to slaughter everyone there for all i know if i have no guarantee the person i fight for is informed of my future return but whatever) point i wanna make, instead of even thinking about a way to somehow contact karu and his mom he just has dreams about them (atleast make him think of ways or something for gods sake) same with Shouma who also ONCE mentioned his dog. wth? you wont even be able to mistake cadaveric spasms as happy tail wagging after 100 days! then again hes probably too busy annoying others with repeatedly saying ''its annyoning to talk with me anyway''... anyway. -.- third happening madly frustrating me was being forced to persuade this Levi Ackermann, Soshiro Hoshina ahhh looking piece of work called Goku... no wait. Gaku Maruko into fighting instead of leaving his sorry ass being expelled at day 16 he was written so good ♥♥♥♥♥♥♥'ish (until you made him join) that it not only made me skip his entire story it made me even want to read Shouma Ginzaki's over the top self deprecations instead. fourth would be the shyteshow enrolling after getting K.f'ingO.'d with a metal pipe (Homeless Intru-vidual it seems.) in the middle district of nowehere next to the random-street... context: you wake up getting ''saved'' by a Sirei rip off that has a name one r away from winning any international debate known to mankind which turns out to be director of a second- class or last line /whatever school sporting 4 whole other cadets one conveniently being and assassin, turns out the Mr Nigou had daily contact with Sirei (the General of the main last line defense school who got sliced up) which means Ni- would certainly be able to lure Si- out of his academy. further more the existence of a second school obviously means that there are fire extinguishers too and that would solve the question that was also like 10 mins previously discussed of how Hiruku Shizuhara disappeared without a trace and could also mean that this assassin from second school could have entered and murked her (yes he says ''killing someone you love is more fun then radom people'' but if you just instantly swallow that like the MC then.... okay. 👍 lastly i want to express my personal disappointment regarding the introduction of Nozomi Kirifuji.(it was an allright surprise nothing to say there) but what bothers me is that the MC had a memory earlier in the game that showed the beginning of the bond between MC and Kura where also gets revealed that Kura has a damn cool looking scar across her whole belly. (im a fan of scars and that one was just so unique to me) i just really wish the MC wouldve atleast asked if Kirifuji had any big/remarkeable scars or had made any other attempt at verifying it isnt her for sure. on second thought tho... im glad, honestly relieved it wasnt really her (by the looks of it anyway) since i think id have a collar seizure because it'd have been coming 102% out of the blue and not foreshadowed by a previous memory of the MC where Kura has weirdly twisted a convo to the question how he'd feel if she didnt recognize him. i may be dense but many characters tank informations better then a damn 188 ton wwII prototype[spoiler] that concludes my personal essay (better written then in school cuz 60 bucks are 60 bucks), chronological and sadly more negative experience. what i take away from this experience: the memory of Tsubasa Kawana, Karua Kashimiya (my most valued chars) what the devs take away from my experience: money worth of 6 Kebabs 🥙
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
21種類のルート、100種類のエンディングという、他には類を見ない作品。 その圧倒的なボリュームに加え、ダンガンロンパ特有のパロディや下ネタのノリも強いため、万人受けはしないだろう。しかし、刺さる人にはとことん刺さるタイプの作品だと思う。 自分はマルチエンディング作品が大好きで、思春期にダンガンロンパにハマり、人生を狂わされた人間だ。本作は、まさにその系譜にある作品であり、強く心を揺さぶられた。マンガやアニメと違い、複数の結末を自分の手で選び取れることこそが、ゲームという媒体の醍醐味だと思っている。 主人公・澄野拓海は癖が少なく、感情移入しやすいキャラクターだ。ダンガンロンパの主人公たちと比較しても、小高作品の中で一番好きな主人公かもしれない。メンタルの脆さや性格面は日向創に近い印象がある。 他のキャラクターについても、第一印象では好きになれるか不安な人物のほうが多かった。しかし、現時点で26個のエンディングを見た段階でも、どのキャラについても語れるほどには愛着が湧いている。 ルートによってシナリオの完成度に差があるのは事実だ。そのため、一周目クリア後はストーリーが軸続きになっている「真相解明編」を優先してプレイすることを強くおすすめする。 自分は最初に真相解明編を見て心から感動した。それを見ずに終えてしまうのは正直もったいない。 他ルートの中には評判が分かれるものもある。今のところ自分は、二次創作を楽しむような感覚で割り切って楽しめている。ただし、小高以外のライターが担当したシナリオでは、解釈違いと感じるキャラクターの言動があったのも事実だ。無理にすべてを見る必要はないと思う。 100種類ものエンディングが用意されている作品だ。仮に気に入らない展開があっても、自分にとって納得できる結末を“正史”だと位置づければ、それほど苦にはならないだろう。 日常パートのADVはダンガンロンパとほぼ同様で、違和感なく楽しめた。一方で戦闘パートのSRPGは、キャラ選択や兵種などの自由度がほぼないファイアーエムブレムの簡易版のような作りだ。面白くないわけではないが、途中からややマンネリを感じた。 アップデートによりスキップ可能な戦闘が増えたこともあり、後半は実質ADVパート中心のプレイになった。結果として、育成や戦闘要素はやや形骸化している印象がある。ただ、エンディング回収を前提にすると、毎回時間のかかる戦闘を強いられるよりは合理的な調整とも言える。 戦闘の爽快さを求める人にはおすすめしにくい。あくまで本作は、シナリオ体験を主軸とした作品だ。 絆システムについては、一方的にキャラクターが語る形式ではなく、ダンガンロンパの通信簿イベントのように主人公との会話形式であれば、より没入感が高まったのではないかと感じた。 発売当初は、ルート間の完成度の差や周回を前提としていない戦闘設計などから賛否両論だった。しかし現在は戦闘面も改善され、一周目と真相解明編のシナリオ体験は間違いなく高水準だ。 神ゲーと断言するには惜しい部分もあるが、尖り切った構造を持つ意欲作として、十分に“良作”と呼べる一本だと思う。
全ルート未回収、ダンロン未履修勢です。 一周目のルートがよすぎて他ルートがはかどらないのでレビューします。 [h1]総評[/h1] キャラの濃さに目をつむれば素晴らしいゲーム [h2]戦闘[/h2] 苦手意識のあるストラテジーだったのですが戦闘中に難易度変更ができたので楽にできました 必殺技が高頻度で撃ちてるので、ストラテジーですが下手なアクションゲームよりも爽快感のあるバトルが楽しめます [h2]ストーリー[/h2] 面白い! のですがいいルートを一回目に踏むと険悪ムードのルートが本当にきつい キャラが濃いので正直嫌いなチャラが多くそこは結構飛ばしながら見ました (すいません。でも本当に耐えられなかった) [h2]音楽[/h2] 正直あまり期待していなかったのですが [b]めっちゃいい、最高や[/b]
Eva.
This game moe asf guys. Ima lowkey a bum but its ok because Kako and Eito out-moe him enough to make up for it. Happy moeing to anyone buying this,
in one ending the white guy blew up damn
二周目一些篇章真的是又臭又长,战斗和日常又极其水时间。真的非常非常消磨游玩热情。 小高在主线上发挥正常,谜底和立意都起来了。至于sf线和推理篇,我只能说能先打就先打,一口气打完才会有解密的的体验。 我是先打完其他所有线才打的sf和推理,全收集伏笔再看解密,以为会有犹如ever17般天崩地裂的表现,打完才发现预期拉高了,其他线的那点伏笔完全对不起我的忍耐。前置篇章的伏笔单拎出来还算不错,但一想到自己打前置篇章时的痛苦,又觉得有点不值。 我在其他线看见sf篇的线索真的非常期待谜底,结果到sf篇并不困难的就能解释,两位主角的泛用性极强,哪里需要埋伏笔就往哪搬,有种天上谜面,地上谜底的感觉。
J'ai beaucoup aimé ce jeu, cependant je sais qu'il n'est pas fait pour tout le monde, toutes les personnes fan de visuel novel, faut l'essayer, toutes les histoires sont vraiment bien (certaine sont vraiment au dessus) et il faudra de la patience pour faire les 100 fins (environ 150h)
funny game! i like darrumi she is funny! yay!
Eh. I love these types of games but I’m utterly disappointed. Over 100 endings (that the game forces you to play 120hours to get to) and so many plot points are left hanging, countless details unexplained. No satisfactory information. Literally so many things are said and never explained or addressed that you end up not even really understanding what happened with the major plot points. I wanted to like it so much but so many things were never explained while they crammed over 100 different endings (that require you to go through the SAME BATTLES 25 times, even if you can skip). A lot of the endings are lame. I would have preferred they used those endings to explain these points left hanging. I honestly feel like I wasted my time trying to get that ending. But I’m left with so many questions that I’m just disappointed. It could have been so much more for how much effort they put into it. I love these types of games but by the end I would not recommend it due to it abandoning so many plot points I wanted resolved. Also, the “golden ending” that required the 120hours was also completely unsatisfactory. It’s like they don’t understand how to create an satisfying ending for a game. :/
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.