
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 0.5/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing just the tutorial, I can say I'm having a lot of fun with the game. What I'm still missing is a multiplayer campaign where you can play against a friend, as well as the single-player campaign. But if you take that point away, it's a very cool and detailed game overall.
This is a well designed game. Strategic planning on the map and real time tactics come into play during battle. Understanding how to win is simple by reducing the star value in each region. But execution is hard and exhausting. Great game that robs me of sleep. This is an early post of 20 hours play time and I say it's impressive.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.6K | 1.5K | 85% | $12.99 | |
| $524.4K | 3K | 88% | $6.99 | |
| $524.7K | 2.9K | 70% | $9.99 | |
| $524.9K | 1.3K | 76% | $9.99 | |
| $524.9K | 1.2K | 75% | $14.99 | |
| $524.2K | 504 | 73% | $30.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.7M | 24.5K | 59% | $23.99 | |
| $127.5K | 103 | 85% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.1M | 14.5K | 80% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
.
literally just started tutorial first battle and it bugged, the game just stops the battle and there is no option to continue
Uno de las mejores representaciones mas fiel de lo que fue el combate en la Primera Guerra Mundial. No tendra los grandes graficos, pero sinceramente, no los necesita.
Мне игра понравилась! Хорошая экономика войны, от тебя требуется контролировать золото и снабжение, не обдуманные битвы приведут к истощению, чем может воспользоваться противник. Битвы интересны и значительно меняются с развитием технологий. Но! Есть и проблемы который, впрочем, наверно решат в будущем. 1) Это Баги их не то, чтобы было очень много, но они очень обидные. 2) Проблемы ИИ который до открытия авиации или таков, просто зерг рашит твои окопы, периодически не замечая очевидные слабости в укреплениях. И последнее для мультиплеера очень хотелось бы увидеть соревновательный режим копании (его пока нет).
游戏能玩,也很好玩,但缺乏深度,缺乏细节打磨 总体下来就是,进攻战:战前炮击-炮击弹幕掩护-步兵冲锋-间歇炮击压制-不断重复派兵增援-直到胜利,玩法确实还原了堑壕战,但有很多细节与深度刻画的就欠缺了不少,想要深入玩一般很容易食之无味弃之可惜,例如队伍并没有什么深化点,虽然有科技树这种但是你也不能操控他们在战壕里该做什么,他们只会一味的傻站着然后等敌人冲进战壕开始白刃战,手榴弹也是要不就不扔要不就一群手榴弹和集束炸弹那样一炸炸一窝,操作只需你一直让他们走路以及炮击再加上飞机就没了。然后堑壕和建设也很少,虽然开战前确实你有建设自己战壕的机会,但战壕种类极度少,需要深化!例如每个战壕可以搭配一个例如防空洞什么的操作,毕竟你游除了还原1战更主要的建造系统也是玩家期望的点。在然后就是有很多细节未打磨好,比方说两军在战壕相遇,有时候既然是擦肩而过,我实在是没法接受自己脑补是因为战争太混乱导致“看不清”才勉强解释这一点,还有很多这样的情况,例如卡住进攻,连队ui和实际步兵位置不匹配错乱,完全10年前的游戏感觉。你游要是出个补充dlc,比方说建设dlc,军种dlc,暴风突击队dlc也好啊 虽然游戏里面有所谓的三条阵线,即AB和总部,但是游戏深度完全没有支撑起来,愚蠢的增援机制和僵化的火力点让这三个点没有什么特点 个人感觉这游戏完全不能做大战略,更适合作为指挥官选择某一条战线守着,一条战线分为前线中线和运输线,既能扩展前中后三条线的丰富内容,例如运输线作为运营获取,中线负责调配后备防线,前线负责大战,被推战败也是以此从前线中线补给线进行战斗,加入战斗工兵,在前线可以一边修一边打,战壕种类多样加入防空洞等,还可以在前线被打烂后依靠后两条线路进行修建临时工事甚至能反击,可惜本就一战rts不多的情况下这游戏停止更新了并且造成了糟糕的游戏体验。 因为没有局内运营,这个游戏建造和打起来完全是两个系统,打起来之后工兵就自动宕机大脑离体了,机枪也不能撤回运动战斗,但其实现实中一边打一边挖的情况也不是没有,而这个游戏的深挖远没有很多,战壕建造体系没有防空洞,没有假指挥部等或者单兵连队挖掘临时掩体,没有战斗内工兵挖掘系统,唯一还原的就是一战绞肉,但是一旦你的阵地被炸烂机枪被炸没不能重新部署,一个火力点被迫放弃只能看着机枪被打成筛子而不能动,太僵化了,现实一战虽然僵化绞肉但灵活,毕竟地球OL是个真开放世界,一战是一边打一边挖战壕,一边打一边躲,全体撤退机枪抱着跑路,战壕可以搭配各种配套设施例如临时防空洞,常规防空洞,弹药库等等,而不是游戏里面炮击压着只能让士兵撤退转到其他战壕里面纯挨打 The game is playable and quite fun, but it lacks depth and detailed polish. Overall, the gameplay is essentially: offensive battle—pre-battle bombardment, artillery barrage cover, infantry charge, intermittent artillery suppression, continuously sending reinforcements—repeating until victory. The gameplay does capture trench warfare, but many details and deeper elements are lacking. If you try to play it thoroughly, it quickly becomes bland yet too tempting to leave alone. For example, squads don’t have much depth. Even though there’s a tech tree, you can’t control what soldiers do in the trenches—they just stand around foolishly until the enemy charges in and melee begins. Grenades are either not used at all or thrown in such quantities that they explode in a cluster, taking out everything. Your main actions are simply moving troops, artillery, and planes. Trenches and construction are also minimal. Although you do have a chance to build trenches before battle, there are very few types available. This needs expanding! For example, each trench could include something like a bunker feature, since aside from recreating WWI, building systems are also something players would expect. Then there are many details that are unpolished. For instance, when both armies meet in a trench, sometimes they just brush past each other. I can’t accept having to imagine that it’s due to chaos of war just to justify it. There are many similar issues, such as stalled attacks, mismatched squad UI and infantry positions—feels like a game from 10 years ago. You could release a DLC, like construction DLC, unit DLC, Storm Assault DLC, etc. Although the game has the so-called three fronts (A, B, and HQ), the depth doesn’t support them at all. The dumb reinforcement system and rigid fire points make these three points unremarkable. Personally, I feel this game can’t handle large-scale strategy; it’s better suited for a commander defending a particular front line. A single front line could be split into front, middle, and supply lines, expanding content: the supply line handles operations and resources, the middle line manages reserves, and the front line handles major battles. Even if pushed back, you could fight using front, middle, and supply support, involving combat engineers who can build while fighting. Trenches could be diverse and include air-raid shelters. If the front is destroyed, you could rely on the other two lines to construct temporary defenses or counterattack. Unfortunately, when a WWI RTS, already rare, this game stopped updating, it created a poor experience. Because there’s no in-game operations, building and fighting are completely separate. Engineers stop functioning after combat begins. Machine guns can’t be redeployed in mobile combat, even though in reality digging while fighting is possible. This game doesn't explore that at all. The trench construction system lacks air-raid shelters, fake HQs, or troops digging temporary cover, and there’s no in-battle engineering system. The only thing it replicates is the WWI meat grinder. Once your position is destroyed and machine guns are wiped out, you can’t redeploy. A fire point forced to be abandoned just sits there as the machine gun gets destroyed—too rigid. Real WWI, though slow and bloody, was flexible. It’s a truly open system: dig trenches and fight, hide while fighting, retreat with machine guns if needed. Trenches can have temporary or permanent shelters, ammo depots, etc. Instead of just being bombarded and having soldiers retreat to other trenches to take hits, as in the game.
Yo pense que estaria chafa pero esta muy bien hecho, hasta el tutorial esta bien hecho, dura mucho y es muy detallado aunque no se puede guardar y me pase el tutorial como en 1 hora y 1/2, pero bueno explica bien y esta bueno la verdad a ver si luego juego online a ver que tal.
3070竟然打开这个游戏就黑屏,什么都操作不了,只能拔电源,完全无法解决,闻所未闻,见所未见,垃圾游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.