
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 0.5/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺真实的
if i could give this a middle rating i would its almost a fantastic game.
its good
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Challenging on Elite or Custom settings - a bit repetitive from time to time but a good number of maps with different challenging features. Good to see that fire and maneouvre wins the day.
An sich ein gutes Spiel, jedoch ist die Mechanik der Artillerie in Kombination mit der Unterdrückung von Infanterie (damit ist der Zustand gemeint während sie von Artillerie getroffen werden, so dass sie nicht Feuern können) schlecht. In manchen Aspekten macht dass sinn, jedoch nicht das wenn die Infanterie im Graben ist und die Einschläge am Ende eines Grabens sind und so nur den Graben leicht berühren und dann ALLE im Graben befindlichen Infanteristen nicht feuern können. Dies macht das Spiel für den Spieler zwar einfacher um Feindliche Stellungen anzugreifen, dies gilt jedoch auch für die KI, was immer die sichere Niederlage bedeutet. Die restlichen Aspekte des Spiels sind wunderbar und ich finde die Umsetzung eines WW 1 RTS Spiels gut umgesetzt. Kann ich weiter empfehlen.
FUN
I like very much
TL;DR. While I don't think this game is worth $35, I think this game is worth $20, and it's often on sale. Get it on sale. You can easily not do the grind. You can easily just have fun with it as the war crime WW1 simulator you didn't know that you wanted ever since you played that Warfare 1917 flash game on Kongregate. In midst of Mixed rating and many negative reviews, I would to come forward with what I liked about this game, address some of the criticisms, and then present some of my own criticism. Hopefully this will be helpful to those wanting to know if this game is worth your time. This game scratched an itch for me that I didn't realize I had. I love playing the field battles in the later Total War games. But I don't like playing the siege battles with walls (with exception of Shogun 2). I also don't like how blobby and ugly the combat gets when the units collide. But in Great War, you are most often assaulting layers of enemy's defensive dug-down position. When your men is about to come under fire, you time the artillery, you time the charge, you hit unpause. Then the battlefield becomes ugly, dirty pandemonium of hundreds of gunfire and men fighting in trenches. And it feels just right. It's the cup of WW1 experience I ordered. Two points of criticism that's often brought up: It's too grindy for its own good, and the AI is pretty bad. I don't disagree. It is a buggy game with some deeply flawed design. Buuuuut, you can still have a lot of fun with it if you think about it more like a progressing sandbox rather than doing what the game tells you to do. The game sort of tells you that the objective is to take the enemy capital. Don't sweat it. That's the grindy way to win. You're going to win by National Will anyways, trust me. Personally, I think the value of this game is experimenting with its various mechanics on the battlefield and messing around. After you get the feels for how to attack trenches down, try out the following. Use only light artillery. Or spam heavy artillery barrages with balloon oversight. Or when you finally get around to tanks, don't use artillery at all and spam 10 tanks and 15 human wave, jumping from point to point. That last one is dumb and it's awesome. And when the AI attack, don't do the meta trenches. Do trenches that span the entire width of the map like proper WW1. Or do weird ones like a donut. Make those cement bunkers that can hold 5 units in and hide Gurkhas in there. Become a war criminal and design trap trenches to fill with chem clouds. There's a lot of possibilities you can toy with that you can't really in other games. That's my sell. You're going to find out at some point that the AI is subject to the same supply rules, and that if you keep beating them, they're going to be bled dry and they don't attack. Just skip forward a few turns to let them recover. Just auto-resolve fights you're going to lose. Hell, I even just conceded the entire battle. Again, there's no reason to get worried over National Will. And do this so that you can research the stuff you want faster. This is a game that you can easily circumvent the grind and actually have fun. Now, to the criticism that there's no going around. This game has not been updated since 2023, which is disappointing because this could be a GREAT game worth $35. There are missing features like campaign multiplayer, ability to undig trenches, etc. Vast majority of quests are crap and meaningless. Tanks become overpowered once you research auto-heal. Airplanes are really lackluster compared to tanks and artillery and need something going for them. Your infantry units being sniped when they are nowhere close to the frontline is asinine. I also imagine a game that could be so much more, a WW1 game where you control the difficulty, not by buffing the enemy's soldiers, but by choosing to go down in alternate history paths. Imagine playing as Germany and saying "yeah in this timeline, Russia didn't fall so we don't get reinforcement from the Eastern Front, but also America joined because the Zimmerman Telegram still happened." That could be so much more interesting and engaging achievements. But in midst of that disappointment, I think this game is pretty good, and people should buy it so that they make a sequel with proper mechanics and balancing, or at least encourage the WW1 strategy genre.
Trop de bugs. Idée de jeu sympa mais cela bug trop après quelques tours...
Fair few bugs, and a lot of the game is just unsatisfying. A lot of strategies feel completely feast or famine (MG nests either wipe entire armies or get suppressed and die instantly). The supply mechanic is more complicated than I would like, and makes it very hard for me to understand how much I should be using on each battle. Requires a lot of trial and error to properly work out how much arty to use. Big let down.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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