
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have enjoyed this game in how it highlights the repetitive strategy of attrition that was utilized during WWI. Once you get the hang of the game, I recommend playing on a much higher difficulty, possibly giving the AI more resources so that you get the chance to be on the defensive more, rather than steamrolling the AI into submission on easier settings. I'm seeing a lot of complaints from other reviewers about not getting to unlock the whole tech-tree in a playthrough. This is by design. In WWI, the opposing sides were scrapping together incremental technological improvements to get that edge over their opponents that would finally "change the tide." However, that edge may not last long once the other side catches up with similar technology. The tech tree isn't about unlocking everything, it's about adapting to the enemy. Yeah, sure you wanted to save up research points to get tank units, but the AI has started using gas on your troops, so now you'll need to put your research towards gas masks instead. It sucks, it's a grind, and you feel like your plans get away from you and you're no longer in control. Welcome to the Great War!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Great War: Western Front is a well researched, designed, and executed game that provides players with a meaningful simulacrum of its historical namesake. Unfortunately, though, the Western Front of World War 1 was a terrible, repetitive slog. This provides a bit of a conundrum to anyone who would review, buy, or play this game. On one hand, this game is, though taking some liberties for the sake of gameplay as all historical games must, representing the core dilemmas and strategic ethos of the Western Front in WW1 while giving the player some freedom in what specific avenues or tactics/technologies to employ to break the various stalemates in the theatre. On the other hand, none of those things necessarily make the game fun or engaging to actually play. To be very clear, there is a lot of good here: the choices of where and how to focus resources (soldiers, supplies, and other materials) to find the right positions in the enemy lines to thrust and protect against their counter-attacks, where to focus on defence to try and drain enemy supplies, and how to direct doctrinal and technological advancements to best match your support your style and needs are all engaging and interesting strategic choices. Similarly, the tactical battles have a lot to offer: how to build trenches, position artillery, manage intelligence gathering, and pace attacks to adequately seize and defend ground are all a lot of fun, as well. Few games are better at showing the power of artillery as both offensive and defensive tool. The real problem emerges after six or seven turns, after you have launched some attacks, held firm against enemy counterattacks (or been over-run), you look at the stratgic map, and you realize...that nothing has really changed from turn one. Maybe you have softened an enemy position. Maybe you have taken a piece of ground. Maybe you lost some ground. In any case, unless you have been scoring Total Victory (the game's phrase to describe complete territorial over-runs) after Total Victory, you will see a map on turn seven or ten that looks almost identical the map on turns one or two. You may think to yourself: "I am making slow progress now, but I am about to unlock better siege guns, or better machine guns, or better airplanes, or more supply depots, or tanks, or a new wave of reinforcements from colonial nations. Certainly the tide will turn once I have this new technology/reinforcements!" You may think that, but you will be wrong. Eventually you may make a break through, but it will be because you have exhausted your enemy's supply in a key zone at the right time and exhausted their ammunition or manpower...or national will to fight. This game is indeed a slog, but to represent its subject matter it has to be, and those same hopes of technology or reinforcements or fighting spirit of your men being the key to victory were what drove the real commanders on the Western Front a century ago. Luckily now our disappointment is only measured in fictional blood and corpses. None of this is to say that The Great War: Western Front is an exhaustive historical simulation. Certainly not, and I already gave the caveat that it is quite fun to play, but it might not be fun to play for as long as you have to in order to win a campaign, fighting month after laborious month over the same patch of dirt in northern France. I finished a campaign in this game. I enjoyed it for both the gameplay and for the appreciation of how the game subtly incentivizes in the player the same acts of hubris that doomed so many on the real Western Front so long ago. But, since then I have barely gotten any campaigns to go past 1915, and I am not sure how much more I will play it in the near future. I think this game is worthwhile for what it offers, and I understand why it cannot offer anything more than or different from what it does. As much as it is a thoughtful video game, this game is an illustration of why thematic tactical games set in World War 1 are so rare and difficult to pull off.
The game is unfinished and overpriced. I enjoy parts of it but it is glaringly obvious it was never completed. Wait for the SALE. Do NOT buy full price is the best advice I can give if you wanna play it. I got it for cheap but if I paid full price I'd be upset at the waste of money. I would really like to see development for it finished entirely. I think a good game could be possible tbh.
Abandonware, never finished.
This game has been out for over two years now, and it's still loaded with bugs. I appreciate the source material, the scope of the game, and even the gameplay. But the lag and bugs make it nearly unplayable. I really wish they could fix this game because it has a lot of potential. I wouldn't pay more than $15 for it in it's current state.
game has a lot of potential but in the end its just annoying to play
As much as i want to enjoy this game, the biggest problem is the AI has seemingly endless supply in a game where your supply not only is your ammo(for extra troops and call ins) but also global so the Logistics upgrade while handy(upgrades your limit) means jack to the AI even on the easiest difficulty with a modifier for the player. Another issue is it doesn't really tell you anywhere that you can shoot at entrenched enemies so to push a trench you quite literally have to throw all your supply and people at one spot and hope something sticks.
Where do I start? Grueling. Slogging. Frustrating. Slow progression. Heavy casualties. Slow. Methodical. Horrifying. Honestly, the most accurate great war game out there. Exactly as terrible as you’d want it to be. This is how it should be!
Progress on the battlefield (capturing trenches) doesn't correspond to tactical map progress. When you initiate a new battle on the same battlefield you restart from 0... you only get stars as a reward. Also you can't use a captured enemy trench to shoot at the enemy, If i'm spending time without feeling like achieving something / making progress, i'm no longer playing a game. I can have more fun interacting with my government.
这篇回答其实是一个中评。由于游戏基本是打烂仗,我不建议一般的RTS玩家购买,但一战爱好者可以一试。 这游戏能让人充分理解黑格、卡尔多纳、法金汉、潘兴等人在一战为何如此草菅人命。在科技不足以打破堑壕战僵局的时候,要突破敌方战壕只有两种打法:1. 玩家智慧运营下取得对敌人情报和物资的压倒性优势,然后煞费苦心地用昂贵的炮击充分削弱敌军后,手操弹幕卡点让步兵冲锋,以使得伤亡最小化。2. 玩家不必费那么多心思运营,也不需要一直动用炮击。大炮仅压制一轮后迅速让步兵发动人海突击,在大量伤亡后攻占阵地。这游戏里轻炮最便宜的炮击也要花6物资,而两个法国步兵连也才6物资,这意味着玩家一直草菅人命反而比精心规划攻势更省钱也更高效。如果你选择了人道的打法,那就等着面对AI每回合不断加强的防御工事吧,打起来究极重复、冗长、煎熬。所以与其说这个游戏好,不如说它在完全牺牲游戏性的同时给人上了堂历史课。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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