
The Great War: Western Front is the definitive WW1 strategy game. Play a deciding role in history with this real-time tactical experience as you take charge in the iconic Western Front from 1914 to 1919. Pick your faction and lead your forces to victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great WW1 game, but a multiplayer campaign would make it even better.
I want to like this game. Really! There is a lot of cool mechanics and building your trenches is a lot of fun... But the game has crashed in my 10 Hours of Gameplay around like 15 times. I just cannot play the game properly. Add to that, how once the game crashes, the RTS section of the game is not saved - meaning I have to redo the entire trench set up everytime I restart the game. So yeah, this game has a lot of potential... It could be great, but technical issues make it impossible for me to play it properly...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $524.5K | 505 | 73% | $30.99 | |
| $524.5K | 2.9K | 70% | $9.99 | |
| $524.6K | 1.5K | 85% | $12.99 | |
| $524.9K | 1.3K | 76% | $9.99 | |
| $524.9K | 1.2K | 75% | $14.99 | |
| $525K | 2K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $11.7M | 24.5K | 59% | $23.99 | |
| $127.6K | 104 | 86% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $21.2M | 14.5K | 80% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Polish, Russian*, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I call this poem, the german guns Boom Boom Boom Boom Boom Boom Boom Boom Boom Boom Boom Boom Boom Boom." -Pvt. S. Baldrick
The Great War is a wonderful RTS with surprisingly deep involvement and mechanics you don't see at first. First off, this isn't your typical RTS. The game is grueling at times. you often fight through one trench line of a map just to find yourself at a stand still again. You throw your troops into certain death just to gain a bit of intel. You spend 5-10 minutes simply shelling the enemy with artillery before even moving a single unit. You dump time and effort into taking not a map, but one little section of the map from your opponent. And all at the end of every battle there is often not a victory or defeat, but rather a stalemate. A strange disconnect between what a video game is supposed to do for you, and what the great war actually was. It won't be for everyone, I say this with relatively certainty. But there are people out there, like me, that will thoroughly enjoy this game. That being said, the game is not without it's flaws. There are annoying mechanical quirks and systems here and there that can often cut into enjoyment of the game, as well as general RTS quality of life things that would have been really nice to see. Examples for improvement- - Splitting troops into selectable divisions (like total war) was sorely missed here. - Having hotkeys for artillery rather than having to click each one, then click the shoot ability (Which you do A LOT). - If a unit can't fit in a trench, they should just go to the nearest one automatically, instead of just standing there to die. - A simple total troop count window in the metamap would be nice, so I don't have to sit there and count each troop up on both sides each time I'm shuffling troops around the board. - There's a weird thing with click and drag to direction face going on, that basically negates your input if you end it over any troop, even your own. That's rather annoying. - The animation for firing range only shows on the side the trench is facing, even though I found out very quickly that troops can fire from both sides. Kinda odd. - The unit animations for running into trenches often feels weird and quirky, like the troops who are ahead have to back up into their squad, even if the squad is getting pelted with rounds. And a few other things I won't mention now. But even so, The Great War is one of the better (And more interestingly designed) RTS games on the market, despite it's quirks. And it's really got something going for it. I would love to see something in an elsewhere fictional trench warfare world in this design, not slightly held back by historical accuracy, with multiple factions in a domination type of game play. Especially if it were a "trench-punk futurism" type of game. With more polish, and maybe a few extra features, the game has the bones and muscles of something amazing, slightly held back by the tattered skin it wears. Even if not that, a modern Great War 2 with a deep narrative, individual axis and allies army composure (rather than combining them into one), longer map structures rather than square, city siege maps, 2 player Co-op campaign maybe(?), and a more defined metamap structure would definitely hit my steam cart in a heartbeat. It's been a long time since I've really enjoyed an RTS like this, and I'm ready to just back in and start a new campaign immediately.
新鲜感只存在于前几个小时,游戏的战术与战略部分在长时间体验之后非常无聊,战斗观感很差,前期与后期干着相同的事,只能说唯一有趣的只有题材
This game just barely becomes worth it at a severe discount. It is glitchy, repetitive and worst of all slow (yes I know WW1 was a slog).
Pretty relalistic game about trench warfare, but i wish i could zoom in depper during the battle
This game got me obsessed with the great war... sucks ass they stop development of it. Would recommend if on sale.
There are multitude of mechanics that seem to be there just to hide the impressively low number of maps that the game has, is fun for a while, but it gets incredibly repetitive incredibly quickly, its such a shame it was abandoned so soon, it clearly has potential
Abandoned.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.