
Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 8 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 9.5Kreviews | 94% | — | $3M |
| $39.99 | 1.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WHY IN THE WORLD DID THEY SPLIT THIS INTO TWO GAMES AND FRONTLOAD ALL THE BORING CASES INTO THE FIRST ONE
일부 에피가 고구마 먹은거 마냥 답답하고 열뻗치게 만드는 경우가 있긴한데 그런거 감수하고 종장까지가면 그 동안 쌓아온 빌드업이 완성된다 일본 제국 시절이 배경이라 그런지 한국 정발이 안된게 아쉽다 역재 456하고는 비교하는게 실례인 게임이다
potrzebuje dakimakure z herlockiem ASAP 💔💔
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 3.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The steam port is a little messy i noticed some basic control issues right out of the gate. That being said it is a fantastic game ive owned it on many consoles. i admit there are definetly better ace attorney games but The great ace attorney chronicles is a fantastic game with great writing fun charecters and stellar animation. i do think the second game is better than the first but they are both fantastic this is a great game and i absolutley reccomend it after you play the first two trilogys.
这是个中评。也是纠结了特别特别久才发上来的,这篇评论是我几个月前熬夜玩完之后躺床上胡乱写的一通,顺序可能有些问题,但我懒得改了。也可以看看其他人的差评,基本都是那几个点。 中评的点主要是1、绝大部分时间玩着实在是纯粹的折磨,完全就是酷刑。2、剧情也没有神到哪儿去,主要是不值得玩家坐六十多个小时的牢。 前面不剧透,后面会剧透发泄一下我的愤怒。 总结是:先玩逆转123,真的很好。如果123你都不喜欢那更没必要玩大逆。如果喜欢123的话,看你喜欢的是故事、人设,还是推理解密。我认为逆转本就不算特别严谨的推理游戏(也可能因为我玩123比较早了记不太清了),大逆更是不行。很讨厌123的推理的话玩这个只会更折磨。如果喜欢故事和人设,就要做好吃50+小时催眠屎的准备,来欣赏不算多的角色人设,以及最后一小段(其实比较能猜到的)剧情。 噢我还有很生气的点是,之前看到网上有人先云了大逆很喜欢,再云了123说不如大逆。气得我要死啊谁是爹谁是儿子啊,大逆用了123的东西反而让123变烂了是吧。 推荐大家可以先云一会儿或者起码高倍速云完第一部看看是不是喜欢人设和故事,真的不希望还有其他人来吃第一部的💩。 算了大家还是直接云大逆吧,毕竟大逆精彩的点就最后那会儿,而且也不像123处处都有很有趣的搜查和追问,自己玩会觉得特别开心。 大逆作为一个游戏真的不优秀。我从2-3末尾才开始急着想把后面玩完,因为前面真的太tm催眠了。我没有想过能有一个游戏(还是我比较喜欢的逆转系列,加上大逆都被说是神作)能让我一玩十分钟就想死掉,太困了太催眠了。新手教学1-1已经初见端倪,早就能解决的事莫名其妙忽然插一段这插一段那,真的啰嗦,1-1、1-2我还耐着性子玩,后面简直要死了。如果不是知道所有都在为后面铺垫,我是坚持不下去的。太催眠太烦了。我根本不想再去补成就。本来后面速速玩完就是为了去看同人,结果真的通关后同人也不想看了其他游戏也不想玩了,感觉灵魂被tm剥夺了 感情受到了欺骗。 然后就是3D演出,实在太慢了。再加上一堆无意义对话,没人在意,完全水时长。最恶心的是除了主角团,绝大部分npc建模都不是个碳基生物,我踏马能被恶心到吐,看着电脑上奇形怪状的家伙做出漫长得要死的动画,真的感觉是在吃大份。太恶心了现在回忆起来还是很恶心。 水时长的还有就是陪审团制度。尽管我也听闻了陪审团傻呗制度,但个人玩起来其实没有那么难受,可能因为其他部分也没有让我好受吧hh。反正都知道了陪审团肯定会全部有罪,不会抱有什么好期望。我反而更讨厌福尔摩斯剧场,演出很好看,但主要每次搞很久,搞两次,真的特别慢特别折磨。 前面也说了我2-3末尾开始急着想玩,结果熬夜打完之后并没有想象中的爽感以及释然的感觉,反而因为猜得到大概+人设问题让我有些不爽。完全没有玩到1-4、复苏逆转、3-5那种难以忘怀的感觉。 其实就是太tm能水了,我之前都是一天一部逆转,现在一天一个案子都能玩不完,明明是个简单的案子,一眼明了的事实却要扯上几小时,真的烦得我要死啊。头痛欲裂,纯赤石。 推理环节我就不说了,本身也不是很优秀。 角色方面,福尔摩斯(和其他角色)改得比较多,如果是很喜欢原著的粉丝可能会看得不爽。夏目漱石我不了解,但在游戏里我觉得他没有太讨喜。主角团建模都很好看,前期我没有太感兴趣但一路玩到最后发现各位我还都挺喜欢的。除了有一位经常出现的npc也是因为3d动作看得我脑壳痛让我从不喜欢到喜欢到不喜欢。 以及此作发生在英国,我当初以为会讲大正风故事,为了了解下大正风才玩的结果nm就这样被骗了。 不过想想那个年代全是日本人在英国这样那样还是蛮搞笑,反正游戏里英国人骂日本人的对话我全截图下来当表情包了。 好了以下是我有些情绪发泄的涉及剧透的评价。个人情绪很重。 [spoiler]首先就是亚双义。我真的很喜欢亚双义,在此前也被朋友不小心剧透了亚双义好像很早就死了。但因为建模帅+主角挚友让我对他蛮有好感,性格也很喜欢。1-2把主角塞衣柜偷渡更是让本同人女就这样爱上了他。当然他死了,就算死得很草率,我还是把他当成千寻姐那样的导师看待,所以直到2-3都一直坚信他也和千寻姐一样死了,并且真的很喜欢他,属于是只要游戏里有和他相关的一句话就会狂截图那种。在2-3中期感觉到亚双义要复活了的时候我就很痛苦了,真的不希望他复活,毕竟(主角)为他守寡那么久,然后他就复活了。我难受了一个晚上,第二天下班回家再继续玩的2-4。本来已经快调理好了,结果亚双义忽然和1部人设发生变化。我可以理解他有隐藏的黑暗,但是怎么搞得像失了智一样,特别是2-5他什么都看不到一样(完全是个人偏见)针对班吉克斯,让我觉得他就是一个被复仇蒙蔽了双眼的毫不理智的普通人。也让我完全感受不到你俩是好朋友。仿佛成步堂根本没什么重要的,他俩认识,就这样。总之爱之深恨之切,前面有多爱后面发现他变成这样就有多恨巧舟,把白月光复活写烂。前面口口声声说要改变日本司法,结果到最后就是为了给爹复仇,我请问呢?? 对于最巧妙的那部分剧情,说实话最终boss在1-3看见他的那一刻我就知道绝对是他了。能不能别tm用123用过的套路改都不改一下呢。当然无论是教授案还是2-5槽点都特别多,其他差评也都喷过了,我就懒得喷了,真的感觉跟小儿科一样。以及交换杀人这种点子也太tm搞笑了这是什么换乘恋爱吗。总之就是虽然2-4和2-5玩得很紧急上瘾,但完全是想把一个快到结局的故事看完的心理,本身推理并没有多严丝合缝,熬夜到3点半看完也没有多开心。 然后关于福尔摩斯部分,玩到最后还是蛮喜欢福尔摩斯的,爱丽丝也比较讨喜(虽然我不喜欢10岁就是超级天才少女这种东西。一开始很不喜欢,但后面还是蛮喜欢小朋友的),华生变成了日本人根本没想到。所以想吐槽的一点就是无论什么都是日本人啊,英国人玩这游戏真的不会生气吗,让日本人干了所有好事,黑暗的被指责的都是英国。整个游戏给我感觉就是,十年了所有b事都是围绕那几个人发生的,很小家子气吧,有点像家庭伦理剧了,互相之间都有关系有过往,显得成步堂完全就是误入的。总之感觉格局很小。 其他不畸形的npc整个流程玩下来倒没有特别讨厌的(可能印象也不深),除了吉娜。吉娜给我观感不好主要是她自己干着扒手的活,还觉得自己很正义觉得别人是坏人。18岁了还天天口里嚷嚷你们大人怎么怎么样,还一直觉得成步堂这那的,我第一部就很不喜欢她。第二部当上刑警后倒是笑得很可爱,因此我断定了还是大逆的3d动画太繁琐烦人了才让我讨厌角色。很快佐证来了,狗狗舔吉娜脸那段动画看得我头晕,炸鱼薯条死了之后更是,吉娜在那里很夸张地摇头晃身哭着的时候真的很不舒服,我真的太烦这些3d动画了。又是因为动画我又讨厌她了,明明是福尔摩斯关系户让她混上了实习,干的也完全不是刑警活,表现得还是那么不成熟。但至少最后她应该会有所成长。[/spoiler]
いつかやろうと思い、数年後にプレイ。 どうしてもっと早くにプレイしなかったのかと後悔。 1と2をクリアするのに60時間。 推理力がある人ならもう少しはやくクリアできると思う、 1と2合わせて全10話構成、どの話も面白かった。 登場人物全員良いキャラしてて、俺もこの中の一員にしてくれと感じた。 長かったけどクリア後に、もう終わりかと思ったら寂しくなってしもうた。 ので、番外編は残してしまっている。 ギフトでくれたフレに感謝。
Well I declare, these theatrical diversions have completely taken over my intellect; I have found myself most utterly captivated by the drama and the narrative, and The Great Ace Attorney is definitively my preferred installment within the entire chronicle.
Fantastic latest entry in the Ace Attorney series. Welcoming to both old and new fans of the series, with good improvements and innovations over the older games. Lots of recurring characters and twists that will leave you suprised. Would recommend even if it's your first Ace Attorney game.
next ace attorney 7 pls capcom
剧情拖沓,废话一堆水时长,推理过程没什么意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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