
Immerse yourself in a dramatic yet charming and witty world of evidence-gathering, deduction and courtroom battles with this double-pack of the adventures of rookie lawyer Ryunosuke.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 8 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 9.5Kreviews | 94% | — | $3M |
| $39.99 | 1.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish the government would be punished for their crimes in real life
I'm not usually for giving reviews, and I first played this game years ago and only just completed it but I absolutely love and adore this game. All of the characters have amazing - and in some cases, tragic - backstories. And while going about the game and solving smaller cases, it feels like you're slowly picking up the pieces of a much larger scheme. Ultimately after having completed this game, I'm overjoyed and yet saddened as it feels like I'm saying farewell to a colorful cast of characters you just grow connected with. 11/10 if you love logic and reasoning games
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 3.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing story, characters, art style, and music. One of the best story-focused games I have ever played. This game, set in the turn of the 20th century, follows a Japanese law student named Ryunosuke Naruhodo, who travels to Great Britain to study law, and finds himself wrapped up in one of the most intricate, well-crafted conspiracies I've seen. A majority of the game follows Ryunosuke's struggles in the courtroom and his investigation of various crimes along with a number of characters, but nestled in there are a ton of cozy slice of life moments that make the world and characters truly feel alive. All of the characters in this game are spectacularly written, each with their own cohesive arcs that are masterfully tied in with the story. Despite being a visual novel, there are no shortage of mechanics that shake up the gameplay. Great deductions allow you to observe the world from any angle, making connections, while, during trial segments, the newly added multi-witness testimonies and Summation Examination give the Ace Attorney formula a more-than-welcome shakeup that adds so much depth to the courtroom segments. (Technically they're not new, they're an evolution of features introduced in the Professor Layton crossover, but they're greatly evolved here.) The one flaw the game has is that sometimes it can be a bit drawn out and take a while to reach the finale (Cases 1 and 4 in the first game in particular are guilty of this,) but when that finale happens, I promise you it will prove well worth the wait. Despite My what my play hours here suggest, I actually beat this game on the switch, but bought it here because I wanted some of the steam store items. Thought I'd leave a review as well. But, yeah, I highly recommend this game to anyone that likes the mystery genre, or era stories.
С серией игр знакома совсем недавно, однако она вызвала у меня большой интерес. Сравнивать буду с Фениксом Райтом-другие части пока я не трогала. Такой знакомый сюжетный троп: [spoiler]тебя обвиняют в убийстве, которого ты не совершал -> ты ещё чмо, а не адвокат -> любимый напарник умирает -> ты становишься крутым адвокатом[/spoiler] И блин, я кайфанула если честно) Что в общем хочу сказать- [b] 3д определенно пошло на пользу! [/b] Движения персонажей выглядят органично и дают больше возможностей для визуального юмора по сравнению с 2д (если не смотреть на то, как персонажи проговаривают текст, конечно. Без косого взгляда на окно диалога это выглядит крипово). Как всегда [b] много забавных каламбуров, японской бутафории и харизматичных персонажей.[/b] В части про адвоката феникса была возможность выставить сцену, посмотреть артбук и послушать великолепный саунд- в этой части нам доступны ОБОЖЕ отдельные аудиодорожки сейю на главных героев (дамы, ван Зик - рекомендую), артбук, саунды, дополнительные "приключения", костюмы. [b] Тут доп контента определенно больше, что не может не радовать. [/b] Но я нашла к чему придраться! Возможно, дело в каком-то [b]личном восприятии[/b], но эта часть по впечатлениям просела в качестве саунд дизайна. Почему-то даже спустя 2 года - я без проблем вспомню заглавную тему трилогии, а здесь они показались как будто.. недостаточно напряженными и недостаточно радостными. [strike] Возможно я повидала много дерьма за эти два года.. [/strike] Так же показалось, что дела после определенной главы стали как будто... пресными? Пожалуй, первые три дела определенно [b]держали марку[/b] и удерживали меня у компа, четвертое и 2/3 пятого я еле сидела на стуле.. [b]все казалось растянутым, туповатым, местами слишком очевидным.[/b] К слову об очевидности- я правда не помню, чтобы в трилогии я так легко догадывалась о "поворотных уликах" в деле (но тут возможно беда моей памяти). Мне не хватило харизматичных злодеев (´ ε ` )♡ Причем я обожала в трилогии момент их "бешенства" перед признанием, тут этого мало... Если подытожить - поиграть в эту часть стоит, а в особенности если не с чем сравнивать. Я получила большое удовольствие, посмотрела на РУССКИХ персонажей, местами похехекала, местами пустила слезу - в общем то что нужно
potrzebuje dakimakure z herlockiem ASAP 💔💔
Susato Mikotoba
3ds上玩的1,于是在steam上补票之后玩完了2 很好玩很感人,人物塑造的都特别好 很喜欢成步堂、寿沙都、老福、爱丽丝F4、亚双义和格雷格森刑警! 吉娜也很可爱,老大和吉娜的关系也看的让人暖暖的~
本作有很多优点,然而有一些地方处理得实在让人不快。非常希望打之前有人提醒此系列些过度民族中心主义的描写,除此之外的吐槽都会放在下文,打完两作所有剧情前请谨慎观看。 [spoiler] 1-1和2-1是我最喜欢的两个章节,颇有时代背景下的前瞻性,以及一对()一对()这样喜闻乐见的内容。我相当热衷于上世纪的学运,打完第一章尤其喜欢亚双义。因此第二章突然退场实在有些受不了,此章为在后面留空间,对人物和情绪的处理都相当模糊,[strike] 你很难想到御剑在逆转死了成步堂还有心情开玩笑 [/strike]。再加上Mr.Holmes当时还没有这么讨喜,差点想退出。这种模糊性大概来源于巧舟缺乏类似的体验,因此第一部后面几章的案件描写也延续了这种特质。例如完全没出场的贝克街小分队,只是一直在重复“我们东区孩子”的吉娜和1-5凶手神秘的作案动机[strike]已经中产了还要怎样 [/strike]。感觉巧舟乃至整个制作组都没有对哪怕当今的伦敦流浪汉有什么了解(哪怕是本尼的那部福尔摩斯那样的成年人),也没有对上世纪的流浪小孩有什么研究,甚至对系统性贫穷都没有什么研究。作为一部改编福尔摩斯且没有刻意避开现实的作品,逃避这种刻画相当缺乏厚度。 第二部剧情明显好了很多,人物性格也开始立住。因此开头提到的过度民族中心主义开始尤其让人难以忍受。本作因设定时间的争议我在打之前就知道了,然而每次英国人都要反复强调日本人/东洋人实在让人很烦。日本产的游戏本国人一直用“东洋”自称就算了,英国人也一直这么称呼会有自贬+自怜的观感,加之当时日本多处发动的战争,用这个词代指所有东亚国家令人相当不适。游戏中没有出现其他国家的东亚人,甚至很少其他国家的人。2-4出现的意大利人居然是红发设定并说“我们没有黑头发”实在是太搞笑了。整个制作组好像都是除了日本之外一点常识都没有的人,对种族歧视的语言表达能力的迟钝力也是杠杠的。有些台词情打得我都害怕,英国人当众重复某些台词就可以迅速被裁了.jpg 最后本作这个为了反转的反转相当不合我的胃口。例如如果套用时代背景这些人压根不用自己动手鲨人,例如亚双义突然脑袋一抽就是要盯上这个检察官,整部作品最后变得火影化起来。[strike]最后祖爷爷把亚双义暴鸭梨一顿就清醒了,最后两人一个律师一个检察官相辅相成,最后所有老头都是有黑料的坏蛋。还有玩世不恭的天才老师,执念的弟控哥哥和兄控弟弟,爱子为之记深远的父亲,所有人都是二代的结局,是不是相当熟悉!! [/strike] 其实全员恶人的结局并不是不行,但这种社会派的结局非常依赖对社会的详细描写,本作并没有很好做出这一点,弄到最后只能帝制社会皇帝诏曰出场,让这种“恶也不一定要用恶处理啊”的二次元价值观变得相当微妙。只能说巧舟不适应这样的大场面,类似的剧情在狩魔和逆检的冤案就刻画得很刚好。但狩魔的祖先就是亚双义,祖先没下手的罪在后代成形了,某种程度上还是挺...微妙的沉重的。还是希望在他的心态,以及两位“教授”案当事人的的行为转变上多下一点功夫。老实说最后一案(以及2-3)已经是绝对需要回避的状况了,对警官那一刀几乎可以说是杀人未遂。 还有一些小问题。例如很多证据的正当性,对英格兰法庭的过度简化,以及两个华生行文差距的问题不细题。 说了这么多其实打完的瞬间还是原谅了很多不足的地方,两个主角对视的一瞬间还是感慨万千,能感受到想要表达的飘扬的精神,也还是喜欢里面的很多角色。[strike] 虽然大多数都被抓了[/strike] 希望还能看到逆转系列更多的作品。 [/spoiler]
so peak🤤
일부 에피가 고구마 먹은거 마냥 답답하고 열뻗치게 만드는 경우가 있긴한데 그런거 감수하고 종장까지가면 그 동안 쌓아온 빌드업이 완성된다 일본 제국 시절이 배경이라 그런지 한국 정발이 안된게 아쉽다 역재 456하고는 비교하는게 실례인 게임이다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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