
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 982 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've loved this game and its concept since it was a mod for Skyrim. highly suggest, good story, lovely graphics
jeu incroyable! à faire!
I wish I could erase my memory of this game so I could experience it all over again. It's perfect to me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 12.5K | 80% | $19.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 14.9K | 94% | $19.99 | |
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 6.5K | 85% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 4.5K | 93% | $19.99 | |
| $630 | 4 | 50% | $7.99 | |
| — | 0 | — | — | |
| — | 138 | 92% | $34.99 | |
| $1.5K | 29 | 45% | $3.99 | |
| — | 129 | 84% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 228ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game, good story, 4 endings. If you like this check out the skyrim mod by the same name, it was also pretty good
我游玩起来没有感受到什么特别的,[spoiler]集齐四块石板进入神庙辩论完就结局了 [/spoiler],感觉挺一般的,叙事线索感觉没有串起来,npc也呆呆的,有时候获取了一些信息这些npc都不为所动,也没有尤里卡时刻
a fun game, but pretty short and a little buggy
Brilliant.
Es un juego a la vieja usanza, olvidate de ayudas, mapas y demas, investigacion a la vieja usanza: dar vueltas e ir desgranando la información paso a paso, con calma. Hay cuatro finales diferentes, segun descubras cosas lo que quiere decir que a mi, que he hecho el segundo final, me quedan cosas por descubrir. ASí que dadle una oportunidad, no os va a defraudar. Otra cosa, es compra obligada para los aficionados a la historia, lo vais a flipar, de verdad
Excellent story. If you plan on playing, put in extra effort and go for the "cannon" ending, it's so worth it.
While i think there are things that made certain parts kind of frustrating, the mystery is interesting and engaging, as is the level of environmental story telling, which I honestly wasn’t expecting. The overarching narrative and all the individual stories of these people ultimately gel so well together it’s actually rather satisfying. If there is one recommendation I would make for new players, it'd be to take notes, whether on paper and pencil or through Steam overlay because there's just all these characters to remember, it becomes difficult (at least for me) to track who these people are, what they do, what they want, and what their motivations may be. Though I will say, at some point, it was satisfying not having to look at my notes anymore because I straight up just knew these people after the nth loop. There are a total of 4 endings in this game, and I'm pleased that you can run it back and achieve all 4 without too much hassle. Overall, I am impressed by the attention to detail in this game, the quality of life features in the loop mechanic, and the engaging narrative. This sits at a solid 8/10 for me, especially after ending #4. (Also, [Spoiler]Galerius[/Spoiler] is the GOAT)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.