
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think it is apt that this game comes from a development studio called "Modern Storyteller." It is certainly a modern retelling of ancient Rome for the "modern audience," full of trite like how hard and unfair it was to be a woman of this time period despite how males were forced into military and killed in battle before they were even 12 years old, and some weird inclusion of homosexuality where one NPC is a bully to a gay guy because he himself is insecure about his own sexuality. In ancient Rome. Where, during the era this game takes place in, homosexual relations were not entirely discouraged because Rome had not really adopted to Christian teachings yet. And regarding Christian teachings, the game often speaks negatively about that religion, which is perhaps accurate given Rome's opinions on Christians at the time, but we can't trust that the developers didn't just use that as an excuse to demonize the religion while pretending that the other cultures and religions that the game aims to portray are way more tolerable or kind. As you play through the game, you'll notice it's essentially a pyramid chart in how the map was designed, where you travel downward, quite literally, from the top layer of Rome and its mythology. Christian warriors are assaulting the region, and in a way, it's an interesting design choice for the message of how culture subsumes one another until one is prominently at the top of that pyramid, having pushed everything else downward. Beneath the Roman soil exists the bottom part of a larger iceberg of religions and cultures which is perhaps meant to imply that Rome is now the superior ideology that conquered the others until Christianity arrived to slowly begin inking into society to now do the same to Rome where their theistic belief system begins to slowly erode. Where the game had some real potential for good storytelling, though, quickly becomes even sillier beyond some of the overdone woke tropes it incorporates as explained above. The game requires you to resolve a few different mysteries through exploiting a time loop system akin to that of other games like [i]The Outer Wilds[/i]. One major mystery is regarding the "golden rule" of the town, which is essentially the ten commandments of common sense and human decency condensed into one singular law, where violating this law is punishable by death. Not just for yourself or the law breaker, but also for every other person in the town, and so you have a town of people who are too scared to do anything that might cause their untimely death. This could have been a clever meta-commentary on the human inevitability towards imperfection, but the game executes upon it terribly, as it's all a farce and a very lame science fantasy trope towards the end. It ultimately concludes the game as an allegory for domestic abuse and suppression and the mystery's resolution is anti-climactic and boring in how it is handled. This isn't the only red herring of the game, though, and a major question is left unanswered. The game's tutorial sequence has your character waking up alongside of a river, Tibet of Italy, as a strange woman stalks over you and introduces herself as Karen. It prompts the game's 'character customization' screen which is just basic gender select between "body types" on a coin that is in your pocket where both male and female portraits look very manly, anyway, that the representation doesn't matter as you look like a man regardless. That's right: ancient society referred to men and women by "body type 1 & 2" or "A & B" is basically what this game wants to claim. The credit sequence to the game states they hired a consulting agency to help with ancient history but clearly these consultants didn't inform them that people were referred to as "male" or "female" for thousands of years before we started coddling mentally ill people. But I digress, after exhausting the dialogue options where there are some odd inconsistencies in her responses depending on which background you choose for your character, you have to agree to go chasing after some dude who was interested in searching for Roman artifacts (why do you care?) where you, also conveniently, washed up fifty feet from an undiscovered cave in the 21st century with Roman architecture inside . . . with a trapdoor that leads down what is essentially a long water slide. From here, I immediately deduced the true identity of Karen, her relation to the river you wake up nearby, the amnesia of your character, the coin you had in your pocket . . . it's very obvious and predictable symbolism given that Roman mythology does shares heavily with Greek mythology. And you know it's the 21st century because of the bad dialogue (even when exploring their depiction of ancient Rome, it's very modernized) but also because the developers couldn't help but to insert lame fourth-wall breaking humor about the name, Karen, where she admits to being ashamed by it because of the meme associated with the name. There's obviously mythological and powerful entities in existence here but they don't exercise any mythical ability nor intervene in the events of the game and you never find out whether or not Karen is in cahoots, her identity also being revealed by an NPC you can interact with in the ancient Roman town. The game later on tries to be more self-aware but is just virtue signaling and snide as it tries to make a joke about how republicans handled the COVID-19 pandemic when you're talking to an NPC. As if barring all children from going outside, making friends, and attending school didn't shunt their mental growth, education, and communication skills when we look at how the other political party decided to handle it. The game tries to go for mystique and moral ambiguity, but hardly ever discusses the complexities of morality, and much of its initial mystique was ruined far too early, either with astute observations or with certain dialogue options that were available too early, or just by choosing the 'soldier' background and immediately shooting the first NPC you see, and then shooting the next NPC who you see running towards you where the game ends and you've technically beaten it within five minutes. This is problematic, as making an ending so easily discoverable by having a "shoot first" playstyle means that you've discovered an integral NPC tied to the game's plot, although this is still canonically considered a 'bad ending,' but it ruins part of the mystery. You also conveniently arrive just in time during an election to vote for the town's next mayor or whatever the ancient Romans called it. Despite being the newest arrival to this town where people have seemingly lived for years longer than you, you get to vote day-one without needing to first become recognized as an official citizen, and none of the NPCs express any sort of issue with that which is highly unrealistic. There's just this rush that the game deploys to guiding players to its secret. You are excited to do some detective work until you talk to an NPC and they just outright admit, "oh, I found some ancient magical text that I somehow understood and so I performed a ritual." It's overall very anti-climactic and trips over itself as it tries to outdo the actual clever aspects of the game's story instead of simply just stopping there and filling in the rest. Not only this, but you meet many other NPCs within the first thirty minutes or so who all have a similar backstory to your own character once you ask about it. Some are happy to stay while others wish to leave but are trapped there like yourself, and I was happy to just be done with the game, mostly confused about how it is regarded as highly rated as it is. Kudos to the developers for turning a Skyrim mod into a standalone game, though. But much like the engine it was originally created on, animations and facial expressions are stiff, movement is stiff, and it still looks like and plays as a Skyrim mod.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 226ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏叫遗忘之城的原因是第二次打开游戏的时候会把之前的对话和进度全忘了
老滚粉丝不容错过的良作,不过即使没玩过也不影响,因它背景放在真实历史中,故事围绕一人作恶,众人受难的法则展开,但是回溯后信息和物品会保留,可玩性很高,角色也都各有特点,既探讨了人性又不乏搞笑八卦,唯一缺点是晕3d不友好,因为不能切换第三人称哈哈
A rare instance of a mod gaining enough traction to be reworked into its own standalone release, The Forgotten City is a time loop mystery game based on the mod of the same name for The Elder Scrolls V: Skyrim. Said rework brings the mod’s concept to a brand new setting with greatly upgraded visuals and expanded writing, though it does at times struggle from being a little too faithful in its adaptation of its source material. What won the original mod its fame was its writing and that has carried over to the standalone game. It does fall apart a bit in the finer details, as most time travel stories do, but overall the narrative is engaging, intriguingly mysterious yet still comprehensible, and makes good use of its new and well researched setting to hammer home its themes. I did find the mystery’s resolution to be a little corny and cliché, but I was still more or less satisfied by the end. It’s in the gameplay where The Forgotten City fell a little short for me. Not coincidentally also where its Skyrim mod origins are most prominent. The gameplay is just Skyrim gameplay, sans magic and with useless stealth. As a result the actual solving of the mystery is rather basic: pick the right dialogue option and/or find the one interactable object in the environment. It’s actually rather difficult, in some cases impossible, to get things wrong. A vestigial limb of combat is also present. Bare bones, always an option, almost never the (only) solution, and a key part of the game’s major setpieces. So be forewarned if you’re only expecting walking and talking. The visuals are the game’s most distinct upgrade. The pivot into historical fantasy is on full display, with lovingly rendered architecture and vistas from every period of history the game draws from. A feast for the eyes with plenty of easter eggs to reward the attentive, though I think the lighting could have used a little more work so every character didn’t appear so dead-eyed. Whether you’re here for the history or the mystery, The Forgotten City has plenty to offer. If you can look past its mostly-inherited flaws.
跟友人突然聊到这个,于是回来补一下评测。星际拓荒之前我最喜欢的时间循环作品。 先说历史背景,从建筑格局、宗教信仰的层级冲突,到不同行省移民混居后的社会矛盾,甚至连"金色法则"这种设定,皆能在真实的罗马边疆宗教史里找到影子。 再说循环。每一轮回得到的信息差,可以撬动更多的选择,但先知从来不是特权,你知道了终局便没法置身事外。 然后就是剧情。虽然老b社的引擎唐得让人揪心……好在dev没有死磕画面和游戏性,而是猛猛深挖写作和结构,用文本密度和叙事设计呈现了一个自洽,完整的故事,以小博大的典范。 它不满足于让你解开谜题,它要你回答"知道真相之后,你打算拿它怎么办"。如果全世界的安宁都压在"一个人是否撒谎、是否行恶"这架天平上,你会选择相信规则,还是相信人? 《遗忘之城》没有替你回答,它只是把问题原样递回给你,然后让时间重新开始转动。
Overhyped. This (at most) average walking simulator makes you engage in a series of fetch quests, a lot of sluggish dialogue, clunky parkour and awkward "puzzle-solving". Most of the time you wander around a highly uninteresting map looking for items which will trigger progress and click through yet another pile of dialogue. Technically - very undercooked. Most of the characters are overdrawn and one-dimensional like cartoon ones, what with each one having a 'gimmick' of their own. It's baffling how well-received it became, though I suppose it's not totally awful.
A very charming remake of a skyrim mod. I would call it the video game equivalent of a great 90s film. Oh! if you are a roman history fan you will have a very delightful time. The writing truly shines when it uses the past to comment and reflect. As the protagonist is someone from current times, the conversations you have with the characters in the forgotten city often feel like you conversing with aspects of roman empire at the time. I am not gonna mention who but debating roman politics was a high point for me. Often you will recognize the stuggles these people face from 1000 years ago. I quite like when a story plays it that way instead of treating the past as alien and strange. They are still people then. We are still people now. Its sadly no outer wilds. Which is has not been beaten in the niche time loop genre. I found the game looking for another high. While it is very well written it lacks other aspects. Its music is not that inspired, same can be said about the art style. The voice acting is serviceable and so is the gameplay. I do like how your best friend can be asked do tasks so you don't need to waste time. The Forgotten city is not forgettable mostly due to its writing that a niche group of nerds will enjoy completely.
This is a narrative experience which rewards calm exploration and apreciation of the world the developers created, is a short game in which from what i can tell it tries to showcase accuarate items, architecture and ways of living of the people from the time period the games story takes place in. Is a must to go blind or you will simply wont have the curisoity to finish the story, after you see all the endings, which took me around 10 hours to do so, you will be done with it for good.
Interesting narrative with a time-loop gameplay. 9/10 Content warning for Whovians: statues.
Seeing the Skyrim mod become a standalone game is neat. It's a decent story and a pretty cool piece of gaming history due to it coming from a mod. This is a fun one day game. I do admit, the golden bow mechanic in a full game built around it would be awesome. I was happy that there was some stuff to explore in the small but interesting worldspace. I wish there was more to do with said loot, but at the end of the day it's a narrative based game and not a fully fleshed out RPG. I got all the achievements + all 4 endings in 7.5 hours, though I did need to do a 2nd playthrough for the minimal loops. That only took me like 30 minutes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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