
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ポストアポカリプスどころかアポカリプスど真ん中の世界を ゴミを拾いながら細々と生きていく。そんな世界がいいんだなあ
This might be the most beautiful game I've played. Such an amazing atmosphere. The controller support works but is utterly artless, no clever use of friction/magnetism/aim assist so controller feel is utterly dead. Play this game m&k or expect a joyless experience. Also Ai is functional but functions unusually. But its astounding appearance alone is enough for me to recommend it. Striking.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When I first played this game, I played before the Tunnels were added. I had fun, saw amazing Ai v Ai firefights, had some of the most tense moments I've ever had in gaming. And then, they added the tunnels. I haven't been able to play the game since. For FOUR. HOURS. of playtime, I have ONLY seen the Tunnels. Outside of the tutorial, I've never been able to escape the tunnels into one of the playable maps, nor have i been able to go back to the Innards. The game always crashes, or I always die. This game has potential, honestly. The art direction is amazing, the map design is beautiful, just the ♥♥♥♥♥♥♥ Tunnels ruins this game. I feel bad for the graphic designers who worked on the actual fun maps, because all of that effort goes to waste when the player is stuck underground with enemy patrols and positions that never change. against enemies that just run around in circles or camp key access points, draining all your ammo before you can even get relatively near the exit. ♥♥♥♥♥♥♥ atrocious.
制作组小时候脑子被 .50 cal打了个洞,所以决定让大家都在游戏里体验一下 Do you think frequently knocked down by general infantry is funny?
sucks
The game is an absolute masterpiece visually, gameplay wise it's got a long way to go still. there are way too many consumable items in the game making selecting anything in a pinch impossible. We should have set rig slots or something that are set specifically for equipment, meaning anything that you want to use can be stuck in a specific bag slot and used while the rest gets stowed for extract. Also some sort of damage resistance when you prestige would be a game changer its so easy to just die if you're not paying attention for even a second in combat.
Гринда многовато, мелкие баги, огрехи в анимациях, парочка начальных квестов не засчитываются и приходиться менять язык на англ и заново их брать ну и прочие прелести раннего доступа, но все-таки плюсов несомненно больше чем минусов. Если не страшно потерять лут потому что "умные" боты типо случайно тебя нашли, запустили прямо в тебя пару ракет потому что возле тебя их враг или из-за кривого спавна ботов (на одной карте встретился с этим) - можно смело покупать.
the art? beautiful. the atmosphere? beautiful. the soundtrack? beautiful. the concept? beautiful. its amazing to play with friends as well. what's not to love?
i wouldnt recommend this game. it has alot of bugs and performance issues some maps are for me 30fps and mind you i have everything on the lowest settings. enemies glitch trough the ground and disapear. wrong animations. sometimes there are no animations at all. the performance and bugs are the most important for me in this game. instead of adding new content they need to rebuild the game for better performance or make a performance update somehow. how is it possible that game devs dont notice major bugs?
Don't let the reviews scare you—this is a gem for old-school gamers. I almost skipped this title because of the mixed reviews, but I'm glad I didn't. This game is being heavily and unfairly judged by modern, casual standards. If you grew up on "true heartbreak gaming"—where a single mistake meant a 10-hour corpse run or fighting clunky controls—this game is completely manageable, does not even compare, and the atmosphere here is completely unmatched. Compared to the brutal eras of EverQuest (1999) or the punishing jank of Piranha Bites games (like ELEX and Gothic series), The Forever Winter is absolute gravy. The Bottom Line: If you appreciate tough, atmospheric worlds from the golden era of PC gaming, buy this immediately. ---If you are a casual who needs your hand held, look elsewhere. UPDATE 1: After 14 hours of playing I have some minor gripes. -I have no clue what I need to keep vs what I can sell, need clearer labeling and item Descriptions. -You cannot view ANY stats on weapon mods in the vendor menu, this means that you have to buy the item blind and then check stats at the gear management table, this is totally backwards and needs to be a priority in future updates. -Progression for the main camp upgrades does not feel good. Zero camp upgrades unlocked after 14 hours, no way of knowing where to find any upgrade components, all just blind runs and hope. Each map section should have a list of discoverable components. Otherwise the game is great though frustrating at times, zero technical issues on my end, finally died a few times now, but its always been my fault from rushing or not paying attention, nothing unfair yet. Absolute diamond in the rough.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $311 | 5 | 60% | $2.99 | |
| $0 | 73 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.5M | 49.5K | 97% | $14.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 |