
The Forever Winter is a tactical shooter where you and your squad must loot the dead to survive beneath gargantuan war machines in a dystopian future of AI automata, cybernetically enhanced soldiers, and endless conflict. Millions of deaths later, the war continues with our latest update!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 14 → 4/day in the week after.
About

Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
Ecological collapse compounded by runaway technological advancement brought us here: a dystopian world choked by 40 years of industrial-scale violence between two military superpowers, AI automata, cybernetically enhanced soldiers, human-machine hybrids, and relentless automated warfare. There's two sides to this war, and you're not on either.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 24.9Kreviews | 68% | — | $16.4M |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组小时候脑子被 .50 cal打了个洞,所以决定让大家都在游戏里体验一下 Do you think frequently knocked down by general infantry is funny?
protect this franchise at all costs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Атмосфера на высоте, играть в команде одно удовольствие. На багги и остальную недоработку можно закрыть глаза. Ибо времяпровождение в основном в игре оставляет только позитив)
Cannot recommend in its current state. Played when it first came out aside from additional friction to getting weapons and overall progression the core loop is still pretty flawed. Due to poor hit detection , muddy UI and janky movement. There are so many areas that you can get stuck in or fall through the map. The story is really cool and under the crustyness there's something there but you have to sift through alot to get there. The game doesn't respect your time and at times is actively hostile to it
Платная игра с элементами бесплатных мобильных игр и слабым ИИ противников
зашел софтер выбросил куча аптечек ошибка unreal engine 10/10 игра
Fun but full of bugs and crashes.
ポストアポカリプスどころかアポカリプスど真ん中の世界を ゴミを拾いながら細々と生きていく。そんな世界がいいんだなあ
Atmospheric masterpiece, first and foremost. Gameplay can be a bit better (some enemies kill you too fast, but that's 'skill issue' territory). So gameplay is so and so, but my oh my, the world building/design is top tier; music kicks ass too
When I first played this game, I played before the Tunnels were added. I had fun, saw amazing Ai v Ai firefights, had some of the most tense moments I've ever had in gaming. And then, they added the tunnels. I haven't been able to play the game since. For FOUR. HOURS. of playtime, I have ONLY seen the Tunnels. Outside of the tutorial, I've never been able to escape the tunnels into one of the playable maps, nor have i been able to go back to the Innards. The game always crashes, or I always die. This game has potential, honestly. The art direction is amazing, the map design is beautiful, just the ♥♥♥♥♥♥♥ Tunnels ruins this game. I feel bad for the graphic designers who worked on the actual fun maps, because all of that effort goes to waste when the player is stuck underground with enemy patrols and positions that never change. against enemies that just run around in circles or camp key access points, draining all your ammo before you can even get relatively near the exit. ♥♥♥♥♥♥♥ atrocious.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.4M | 44.3K | 95% | $14.99 | |
| $16.5M | 15.3K | 97% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $16.5M | 49.5K | 97% | $14.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.5M | 26.8K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.6K | 55% | Free | |
| $2K | 7 | 43% | $14.99 | |
| $311 | 5 | 60% | $2.99 | |
| $0 | 73 | 70% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |