
The Floor is Jelly is a game that answers the question: what if everything you touched was made of jello?
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La premessa dei muri gelatinosi viene usata con molta inventiva nel corso del gioco: diversi capitoli danno alla gelatina proprietà leggermente diverse che cambiano come si naviga in modo sempre più sorprendente, che inoltre premette una buona varietà di puzzle e sfide. Inoltre, la parte finale è sbalorditiva. Sarà un gioco corto, ma non è un affare, è un furto.
I had some good fun with this. I't feels like a game that would have become extremely popular back in the day, and been held in high regard among other indie platformers. But this came out in 2014, less than a month before five nights at freddys. I had seen markipier play this years ago and always wanted to play it. It's not very long, but it's good fun, and the achievements are something nice to go for. Tldr: Game is good, just came out at bad time and was overshadowed by other indie games and unfortunately forgotten mostly
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonderful little game. It's not overly complex, bit it has its charm. Lovely soundtrack too.
I played it awhile back loved it!!!!! finished it in one sitting played it again. tried to now bruh idk i guess those tech giants really did a number on my attention cause gave up real quick
no
Got this game WAAAAAAY back when it first launched - bought it again recently out of nostalgia and cause I wanted to enjoy it on Steam Deck. It ran smooth as butter. It's a fun little adventure game that's well worth a visit and I hope to see more from the creator. His "ianiselsewhere" now AurenSnyder website was a source of inspiration for me as I was going through game dev at college. My sole critique with the game, it wasn't a big issue with me at the time, but... yeah... the finale is much more frustrating than fun. From a technical standpoint the whole game is wonderful, but from a design standpoint, the last few levels leave you with a bit of a bad taste. Still worth trying though, and maybe stop when things get intentionally glitchy.
I find this game moderately evocative of a smaller scope Fez, at least inasmuch as it's a colourful, vaguely contemplative platformer built around one central mechanical gimmick, with some degree of non-linearity in its hubs and some of its levels. Not to mention the soundtrack by Disasterpeace and the fact that the game is similarly stuffed full of secrets and easter eggs ranging from the accessible to the fiendishly cryptic. It is much less of a puzzle game than Fez though, and substantially less expansive. Aesthetically and artistically I find the game also hearkens back to the creative spirit of the Flash era somewhat. As for its central gimmick, it's in the title: all the level geometry is elastic and trampoline-like, and everything is designed around that. In concept it's the kind of thing to excite your inner child, in practice I'd say the execution is about as good as you could reasonably expect. It's unavoidably janky in parts, but ultimately the physics and the deformations are so genuinely cool and impressive to me. And I absolutely love that some parts and some levels were designed with very clear acknowledgment of the abuse-prone limitations of the physics, but I don't want to spoil the surprise. All in all this is a game I really wish I had played much sooner than I did. In hindsight I feel it didn't deserve to be passed over as "yet another indie 2D platformer".
The Floor Is Jelly est un super petit jeu indé très court (entre 1 et 2h pour le terminer) mais qui a su conserver un charme indéniable au fil du temps. Je l'ai découvert peu après sa sortie et même après toutes ces années, il réussit à me captiver dès que je lance une partie. La physique du platforming y est surprenante mais agréable, avec des niveaux demandant un peu de réflexion, toujours bien rythmés. Disasterpeace signe la bande-son et comme d'habitude, c'est magique. Le sound design, les visuels, tout dans ce jeu est beau. Sans spoiler, j'admire énormément la diversité dans la maîtrise des ambiances de chaque monde qu'on parcourt. La section de fin, tout particulièrement, est restée avec moi depuis que j'en ai fait l'expérience. Sans être un immanquable ou un chef-d'oeuvre absolu, The Floor Is Jelly est unique, prenant, et mérite amplement votre attention !
Love it, everything
这是一款很漂亮的游戏,美术风格很特别。我童年看过这游戏的一次视频,就从小学找这游戏直到我开始工作。 游戏长度中规中矩,4-5小时就能通关了,游戏玩法就是跑酷+解密,缺点也显而易见容易脑容量不足和手残 解密主要呈现在游戏中间部分,开头和结尾跑酷为主 这毕竟是老游戏了,最新的win11系统玩起来问题很多,需要对启动程序详情页的兼容性修改,不然会默认极低画质运行并且,游戏部分贴图像素是固定的,2560×1600的画质会有明显马赛克,而且锁定60帧,我用小黄鸭补帧有概率让这游戏报错 评价5星制的话 美术画面⭐⭐⭐⭐⭐ 玩法⭐⭐⭐ 难度⭐⭐⭐⭐ 游戏出bug概率⭐
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100K | 325 | 91% | $9.99 | |
| $67.9K | 491 | 85% | $6.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $7.4M | 15.9K | 96% | $14.99 | |
| $4.2M | 10.7K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.1K | 1.7K | 94% | $1.99 | |
| $78.1K | 153 | 91% | $19.99 | |
| $78.2K | 232 | 77% | $9.99 | |
| $78.1K | 344 | 74% | $6.99 | |
| $78.1K | 751 | 67% | $5.99 | |
| $78.2K | 216 | 81% | $14.99 |