
A beautiful, 3rd-person exploration game centered around two parallel stories: a fox trying to find her missing family, and a son reconnecting with his estranged father in Alaska. Uncover artifacts from the son's life as he becomes intertwined in the fox’s journey towards The First Tree.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 5.8Kreviews | 75% | — | $924.1K |
| $9.99 | 782ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is good,the graphism is cool but not beautiful,the direction artistic is nice and he has a very good ost,the gameplay is secondary and basic but it s ok.the idea of parralel story is a very very good idea for 0,97 euro I recommend it (the game is very short).just I would like to have a french voice but it s not a big problem
This game is full of sadness about what its creator did and didn't do, but I think everyone who plays it has similar thoughts about their own lives. This little story reminds everyone that everything comes to an end, and when it does, you won't have the opportunity to do anything differently or say anything important that you didn't say before.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Italian, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game was a lovely surprise, short story but very well evacuated. extremely pretty visuals, the settle ways it was able to convey the story, and rewarding you for exploring it fully. with a lovely message I think we all need, its something we all go through, it hit very deep. the ending is something I think I would like to keep remember. it was a healthy message <3 highly recommend ^w^
这是一个很孤独的游戏。从我最初开始玩的时候我就觉得非常孤独。听不懂的语言,孤独的狐狸,地上的小狐狸尸体,只是在那边走,周围的美景和一些像是指引一样的听不懂的话语。游戏里关于瑞秋和约瑟的对话是有字幕的,我也是后面才知道可以开,但是开发者的留言是没有字幕的,英语不好的我也完全听不懂,完全能带入狐狸。孤独,只能追逐着些微的光亮,继续往前走,耳边是听不懂的人类语言,听一听其中的韵律,其中的温柔和孤寂,然后继续往前跑着,跳着,经过一幕幕不同的风景。 直到最后,孤独的狐狸因为过于疲劳和悲伤失去了跳跃的能力,过于粗大的树干不靠跳跃没办法上去,成为了拦路的阻碍,而狐狸低着头,只是去寻找一个恰到好处能容纳她的树干。 其实我不太喜欢最后变成人的那一段,但这是作者想要表达的内容,人梦醒了以后完全没有操作提示,让我真的在房间里不知所措了很久很久,然后磕磕绊绊的打开门,磕磕绊绊的在杂乱的家里乱逛,磕磕绊绊的在山坡上走,然后被拦住了半天,一度想在那个地方放弃,但是强迫症又逼着我玩了下去,抱着来都来了到底要看看你整了个什么结局的心情,原来是要坐到帐篷里,天知道那个空气墙拦了我多久!! 然后,我看到了那只发光的狐狸,人就像是魔怔了一样的追着那只发光的狐狸,道理我都懂,那可是一只发光的狐狸! 老实说最后那段追逐真的很漫长,但是果然游戏是视听语言吧,看着狐狸奔跑的身影,听着耳边响起恰到好处的音乐,就这么追了上去。 追着狐狸,关于孤独,关于愧疚,关于懊悔和不会回来的爱。 玩完了游戏,脑子里乱转的是一个念头:对身边的亲人和爱人朋友好一些吧, 因为你不知道何时就会与她们和他们分别。 但即使快要走不动路,也会有一个枝干,恰到好处的能容纳你。
4.9/10 游戏性不足,画面还行。整体游玩下来像是学生的游戏引擎作业。 唯一有意思的地方是捉兔子那里,但很多人不做成就的话就会觉得很寡淡。 不推荐专门游玩,截屏党和白金党就当加一成就的作用了。
这也太糙了
i cried
Я стал квадробером.
Un jeu contemplatif et introspectif que j'ai aimé explorer.
I found it a bit slow-paced and difficult to discern where to go.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.7K | 86% | $14.99 | |
| $0 | 180 | 77% | Free | |
| — | 169 | 68% | $0.99 | |
| — | 0 | — | — | |
| $15.7M | 22K | 93% | $19.99 | |
| $558 | 20 | 90% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $924.4K | 1.6K | 93% | $18.99 | |
| $923.2K | 995 | 59% | $29.99 | |
| $923.2K | 2K | 83% | $14.99 | |
| $925.4K | 10.6K | 99% | $4.99 | |
| $925.4K | 3.3K | 96% | $9.99 | |
| $925.6K | 1.4K | 86% | $19.99 |