
An incremental deckbuilder where you constantly unlock new cards and upgrades and discover one game-breaking strategy after another to make THE FIRST MILLION — and then many more!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

THE FIRST MILLION takes the endlessly satisfying feeling of making numbers go up from idle games and fuses it with the strategic depth and replayability of roguelike deckbuilders.

As they say, THE FIRST MILLION is the hardest — you cannot win this game on the first try. But you will get closer with every try as you constantly unlock new cards and upgrades and discover one game-breaking strategy after another.

THE FIRST MILLION keeps you thinking outside the box and playing the game in different ways with dozens of diverse challenges, which you will need to complete to unlock the best cards and upgrades.
If you're familiar with deckbuilders, you might beat the first difficulty level in a couple of hours. To complete all difficulties and challenges, you will need at least 15-20 hours. And you can endlessly enjoy a daily mode where you compete with other players to see who can make the most money with a fixed set of cards every day.
Genres
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 102reviews | 75% | — | $21.2K |
| $4.99 | — | — | — | $807 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only downside to this game I can agree with is that unlocking new cards weakens your build options, since many cards are really not that potent. Therefore I wish the devs would implement more options to ban certain cards or lower the cost to upgrade into that skill tree. That being said, I really enjoy the gameplay for a solid 5-10 hours, there are quite a few ways you can build and it's very satisfying when it all comes together. My favourite route takes heavy emphasis on the "sell a card automatically"-card, you can let that one double trigger infinitely and combined with some other complimentary cards it easily stacked towards a 20k-income with every tick, very tasty.
Do you love finding goofy synergies and making numbers go up? Then you'll like this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Russian, French
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has a major flaw: the more cards you unlock, the harder it gets. I would implement a simple fix: be able to remove cards freely. There's a perk to remove up to 20 cards, but it is too expensive and there are way too many cards to lock them all. Nevertheless, I give this a thumbs up because I had fun with it. If you buy it, be aware, do not unlock many cards or you're f**kd. There's a "trick" you can close the game without choosing card to make it reroll on next try, Bad, but works.
A booklet of supped money with a grooving inflation to progress.
Szczerze, bardzo przyjemna gra, Oprawa wizualna, dzwiekowa jak i sam gameplay 10/10 prosta i przyjemna, mechanicznie kojarząca sie z tytułami jak balatro, wciągająca warte swojej ceny
Very well implemented and active developer support - for weird bugs, but you can pull this off in a lot of unintended ways.
Very nice game! Do not expect to win in your first games, because you need a bit of meta-progress first.
De idle no tiene mucho, pero esta muy bien.
a ♥♥♥♥♥♥♥♥ tutorial would be nice, what the hell does stack do? and how do i sell cards. no ♥♥♥♥♥♥ clue
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $4K | 77 | 77% | $1.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 59 | 59% | $11.99 | |
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| $21.2K | 80 | 84% | $10.00 | |
| $21.2K | 228 | 87% | $5.99 | |
| $21.2K | 59 | 78% | $15.99 | |
| $21.2K | 85 | 69% | $6.99 |