
The First Berserker: Khazan is a hardcore action role-playing game. The player will become Khazan, the great general of the Pell Los Empire, who overcame death, and sets out to reveal the incidents that led to his downfall and seek vengeance on his enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14/day in the week to Aug 25 → 25.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[About this Game Section]
Experience the brutal action of The First Berserker: Khazan, a hardcore Action RPG adventure set 800 years before the events of the Dungeon Fighter Online (DNF) Universe. You will experience the vast universe and journey to the continent of Arad and discover the untold story of General Khazan. Master deep and immersive combat mechanics while you engage in strategic battles against a diverse array of foes and bosses. Will you embrace the path of the First Berserker and embark on Khazan's path of revenge?
[BERSERKER BARRAGE]

Unlock a variety of unique skills by utilizing Skill Points, unleash Khazan’s inner berserker and harness his full potential in battle. Want to change things up? Reset and respec Khazan’s skills at any time and from anywhere. Find the ultimate attack combo or improve your survivability during intense boss encounters by stacking various skills.
[EMBRACE DEATH/BATTLE-HARDENED GENERAL]

Don’t let death hold you back! For Khazan, falling in battle is one step on the path towards revenge. Return to the place where Khazan was defeated to recover lost Lacrima to regain experience to continue leveling up. Focus on mastering combat, instead of grinding! Forge ahead in your quest, ready to face whatever challenges lie ahead.
[GEAR UP, FIGHT ON!]
Collect an armory of weapons and gear on Khazan's quest for revenge. Equip a complete set of gear to unlock unique attributes and skills that can turn the tide of battle or mix and match different sets to create a personalized loadout that perfectly aligns with your playstyle.
[LEGENDARY BOSSES]

Khazan engages in unforgettable boss battles, where each foe presents distinct attack patterns, exploitable weaknesses, and unique abilities. These battles require strategic thinking, precise timing, and a deep understanding of the combat system, encouraging players to adapt and learn quickly. By mastering Khazan's versatile weapons and skills, players can effectively customize their tactics to conquer various boss types and navigate diverse combat scenarios.
[ANIME MEETS AAA]

The First Berserker: Khazan’s striking 3D cel-shaded graphics bring the world of Arad to life with the vibrant look of animated films. The essence of the Dungeon and Fighter Universe is captured and reimagined with a unique blend of bold, cel-shaded art and realistic textures, creating an immersive visual experience.
[TOMORROW NEVER DIES]

The journey continues after your first playthrough! Unlock the Ultimate Challenge along with New Game+, hone your skills and continue your path to mastery. Battle against Khazan’s formidable bosses in two modes – Great General’s Crucible and Berserker’s Bloodshed. In the Ultimate Challenge, your stats and equipment are reset, and in each mode you will experience a new progression system. Fight against a gauntlet of themed boss groups in the Great General’s Crucible or take on all 16 bosses in a row in Berserker’s Bloodshed to become a true champion. Claim battle tokens to earn special gears, powerful new weapons, and the ultimate badge of honor to be amongst the best of the best!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 32.6Kreviews | 85% | — | $35.8M |
| $59.99 | 19.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1792 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优化真的可以
1. 스토리 ★★☆☆☆ 솔직히 던파릉 안해봐서 감이 안온다. 소울라이크, 액션 게임이라고 해서 접했다. 스토리가 아에 없는 수준은 아니지만, 도대체 둘이서 세상을 구할 만큼 친했던 두 친구가 왜 싸우는지 모르겠다. 팬텀은 도대체 누구냐? 2. 그래픽 ★★★☆☆ 3D 카툰 렌더링 애니메이션 스타일 그래픽인데 거부감 없이 괜찮았다. 호불호가 있을지는 잘 모르겠다. 3. 전투 ★★★★☆ 기본 3가지 스타일의 무기로 전투가 가능하다. 각각 무기에 따라 사용할 수 있는 기술이나 스킬 또한 다르다. 패링 손 맛이 나쁘지 않다. 대검으로 플레이 했지만 타격감이 조금 아쉽긴 하다. 전투가 스피드 있는 편이고, 난이도 또한 적당하다. 4. 가격 ★★★☆☆ 시즌 세일 할 때 구매하면 좋다. 5. 만족도 ★★★☆☆ 전반적으로 나쁘지 않지만, 스토리에서 많이 부족하다. 그 외 카잔만의 그래픽, 전투는 몰입감 있다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #61, worst UA #89 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Japanese*, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*, Spanish - Latin America*languages with full audio support
| $35.99−40% |
| 1.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好玩的游戏,但是最多值一百元
设计相对简陋,许多设计都可以看出未经多少打磨。例如地板毫无征兆的坍塌、在地图中突兀出现的地洞、莫名其妙的钻地虫等等,而且不像其他魂游的分支机制,例如环印城坠落进入更大地图、熏烟湖坍塌造成起终点互换等等,这些地洞机制大多是即死而看不出意义的,可以看出制作者还停留在魂游形式的层面,而不去想开创者为什么要发明这些设计。操作上手感一板一眼,前摇和后摇都很僵硬,尤其是闪避,角色突然抽一下又突然顿一下。与市面上传统魂游不同的是,如果不锁定,攻击是朝着角色面朝的方向,而不是鼠标指向的方向,这就造成游戏长枪对多个敌人时难以戳中目标。游戏一改魂游一贯的战斗交互,侧重于类似之狼的格挡机制,以及仁王式的技能机制,提高了角色的性能。但个人看来,连基本功都没做好,这些相当于高屋建瓴,难经推敲。并因此大大拉高了boss的数值,使角色单靠普通攻击收益很低。美术相当不错,这也是nexon每一款游戏的优点。总体来讲,如果缺少包容,缺少耐心,不建议尝试。
9.5/10 soulslike, if you love Dark Souls, Sekiro, Lies of P, Elden Ring... just buy
goo game !
The First Berserker: Khazan is a very good soulslike and an easy recommendation for fans of the genre, though a few issues stop it from reaching the top tier. The combat is the standout. You get three weapon types that all play very differently, and combat feels fast, flashy, and almost more hack-and-slash than traditional soulslikes. Build variety is also excellent, I ran a spear build focused on special skills and fast phantom gauge generation, which felt powerful and satisfying. The story is easy to follow, the characters are solid, enemy variety is strong, and I personally liked the level design and anime inspired visuals. Performance was also excellent for me. My main criticism is balance. At times the game feels bloated rather than difficult. Some bosses have overly large health pools combined with extremely long combos, which can make fights drag. One mid-game boss in particular felt more like a build check than a skill check, forcing me to respec just to beat him. Even regular enemies can sometimes feel like mini-bosses due to inflated HP. Weight management is also frustrating, requiring significant grinding to hit optimal weight ratings. Despite these issues, Khazan is still absolutely worth playing if you enjoy soulslikes. It’s challenging but beatable, I finished it on Expert difficulty, but a few fights felt like they rewarded cheesing more than mastery. Overall, there’s a lot to enjoy here, and the game feels much more polished now than at launch.
very good game
The game's visuals and audio hit the perfect sweet spot, polished, but never distracting you from the fight. Combat is deeply satisfying. While bosses are tough, they at least offer a fair duel in a closed arena. Regular enemies, especially the monkeys, are far cheaper and will happily ambush you to knock you off the nearest cliff. The plot is simple but effective, providing just enough context without bogging down the pacing. My favorite game of all time, so far.
juego Top
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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