
Program and optimize a drone to automate a farm and watch it do the work for you. Collect resources to unlock better technology and become the most efficient farmer in the world. Improve your problem solving and coding skills.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.43/day in the week to Sep 9 → 27.71/day in the week after.
About
Program a drone using a simple python-like language to fully automate various farming tasks that would otherwise be very grindy. Feel the satisfaction of simply pressing "execute" and watching your drone do all the hard work.
Unlike most programming games the game isn't divided into distinct levels that you have to complete but features a continuous progression.
Farming earns you resources which can be spent to unlock new technology.
Programming is done in a simple language similar to Python. The beginning of the game is designed to teach you all the basic programming concepts you will need by introducing them one at a time.
While it introduces everything that is relevant, it won't hold your hand when it comes to solving the various tasks in the game. You will have to figure those out for yourself, and that can be very challenging if you have never programmed before.
If you are an experienced programmer, you should be able to get through the early game very quickly and move on to the more complex tasks of the later game, which should still provide interesting challenges.
Although the programming language isn't exactly Python, it's similar enough that Python IntelliSense works well with it. All code is stored in .py files and can optionally be edited using external code editors like VS Code. When the "File Watcher" setting is enabled, the game automatically detects external changes.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сломал мозг, пока пытался написать хоть что-то, игра явно заслуживает всех своих денег
Mega Game-Konzept! Aber teilweise echt nicht ohne, wenn man alle Achievements haben will! Startet einfach, wird schneller komplex :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #57, worst US #96 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Jul 30 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im sorry, I just can't. The idea is great, it looks nice and it kind of is a front-end development in a sense that you immediately see the result of your code. BUT. Chosing Python was a grave mistake. While I understand it's probably the easiest language to implement, using indentation instead of braces is probably the most idiotic idea a language could have. If you nest 2 or more levels the code is just unreadable. Not to mention its philosophy reeks of functional programming and it's missing parentheses where a sane language would expect you to place them.
Amazing
Un juego idle muy inteligente, y además el aspecto de la programacion esta muy facilitado. Que no les de miedo. Usa python, el cual tiene una sintaxis fácil de usar y aprender. Tampoco te hace falta programar las acciones del robot como recoger o plantar la cosecha porque ya esas funciones vienen prehechas.
頻繁に発生する仕様変更と機能追加の要求。 得た成果物は全て豚が回収し、我々は一向に幸福になれない。 なんで家でも仕事しなきゃなんねぇんだよ!
[h1]Quand on sait déjà programmer[/h1] Pas mal... c'est un peu amusant... [h1]Quand débute vraiment en programmation[/h1] Si l'objectif est [b]d'enseigner[/b] la programmation, alors je suis [b]dubitatif[/b] : 1. Je suis [b]contre[/b] le fait d'enseigner Python sur une [b]plateforme théorique[/b], l'élève risque de mal comprendre ce qu'est Python si on ne lui montre pas directement le [b]vrai[/b] Python, comment créer un [b]vrai[/b] programme. 2. Comme je sais déjà programmer, je n'ai pas trop fait attention à la pédagogie, je me demande si c'est suffisamment bien expliqué pour un débutant. Selon moi, Python n'est pas si facile que ça pour un débutant, délimiter des blocs par des tabs, c'est pas facile à comprendre pour un débutant. [h1]Linux[/h1] Je n'ai pas réussi à faire marcher le jeu sous Linux, ça quitte immédiatement.
初めて実際にプログラミングするゲームを遊んだ めちゃくちゃ面白かった、プログラミングが苦でない/興味があるなら是非遊んでみて欲しい 効率の面で最適解は確実に存在するがクリアするだけなら方法はなんでもよく、自分の考えたやり方で、いくつかの課題を克服しつつ、思い描いた通りの動きをして解決したときの喜びは大きい 初収穫に最も苦労した作物はカボチャであり、 効率化に最も苦労した作物はサボテンであり、 実績解除に最も苦労した作物は迷路であり、 最後まで最適解が分からないまま終わったのが恐竜だ これらを解決してきた自前のコードには思い出と愛着が詰まっている (こうして並べてみるとほとんど作物じゃないぞどうなってるんだ) pythonは2年前に初心者向けの本を3分の1くらい読んだことがあるだけだったので少し勉強になった あくまでも酷似している言語であってpythonそのものではないため、欠けている機能は多々ある 例えば配列のソートは手書き実装する必要がある、しかしアソビと思えばそういうのも悪くないものだ
Отличная игра с интересной идеей. Мне геймплей понравился.
Muito booom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $22.6K | 89 | 76% | $6.99 | |
| $22K | 51 | 92% | $13.99 | |
| $4.2K | 10 | 90% | $14.99 | |
| — | 0 | — | — |
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| $3.4M | 42.3K | 72% | $4.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 5.8K | 85% | $24.99 | |
| $3.4M | 7.2K | 87% | $19.99 | |
| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 15.5K | 93% | $7.99 |