
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真牛逼的游戏
Hikaye: 10/11 Oynanış: 8/10 ( Bazı kamera hataları ve ilginç buglar silahların istenilen yeri vurmaması gibi gibi ) Sesler: 10/10 (Peşinize o sekiz bacaklı şey takılınca sizi çok geren müziği duyunca ve ambiyans hissedince anlarsınız ) Grafik: 10/15 ( Silent Hill oynuyormuş gibi hissedebilirsiniz, psikolojiyi alt üst eden şeyler var) Resident Evile benzeyen ancak kendini çok iyi bir şekilde kopyalardan ayıran bir baş yapıt. Yaratıklardan tutunda hikayeye kadar çok etkileyici verdiğiniz paranın her kuruşunu hak ediyor, sonuna kadar öneriyorum
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, é extremamente ambicioso como uma grande odisseia psicodélica de terror, ainda mais pra época que lançou, é tipo uma montanha russa de survival horror, não porque você varia de emoções ou genero mais pelo quanto ele nunca fica estagnado e sempre te jogar pra cenários e momentos diferentes, mesmo que mude pouco o importante é que muda. Claro que não envelheceu muito bem em algumas partes, os gráficos não são tão impressionantes quanto foram mas tem seus momentos porque a direção de arte carrega demais, e as expressões faciais são muito boas. A trama no geral é Engajante o suficiente pra te carregar até o final, e unica o bastante pra não ser previsivel, mas deixa muito a desejar nos personagem e dialogo no geral que é mais utilitário e simples, não tem muita quimica ou desenvolvimento de quase ninguém, (Um pouco de Spoiler) o que devia ser um foco maior para um jogo que tem como tema principal a psíque humana, e viver meio que uma matrix que todos os pensamentos se juntam, o final é aberto mas é de um jeito legal apesar de ter muita coisa que não se explicou que talvez poderia. A gameplay é divertida o suficiente pra época e não é a melhor coisa do mundo, tem muitas partes que são bem tosquinhas e set pieces que da pra ver a idade do jogo de tão mal fabricado que acabaram sendo, ou tão só pra encher linguiça mas no todo, acaba sendo um jogaço que devia ser mais falado e um survival horror que vale muito a pena ser revisitadao
The Evil Within feels like a nightmare remembered through a fever dream. Every corridor, every distant scream, every impossible shift in reality carries a strange beauty that few horror games ever achieve. It does not rely on fear alone. It buries itself deeper, creating a lingering sense of unease that follows you long after you close the game. There is something hauntingly unique about its world. A world where madness blooms like art and every shadow seems to hide a forgotten memory. The line between reality and delusion dissolves until you no longer know which one is more terrifying. Many horror games are frightening. The Evil Within is unforgettable. It is a beautiful descent into insanity, and I loved every second of it 9.5/10
muito paia, historia pra retardado
Stephen King dijo una vez que las pesadillas no están sujetas a la lógica, no tiene sentido explicarlas. La explicación es la antítesis de la lírica del miedo. En una historia de terror la víctima no deja de preguntarse “¿por qué?”. Sin embargo, no hay respuesta, no debería haberla. El misterio sin respuesta es el que perdura, el que siempre acabamos recordando. — Alan Wake (2010) De la mano de Shinji Mikami, The Evil Within fue la vuelta a lo que podemos considerar un survival horror al 100%. No era para menos, Mikami había dirigido Resident Evil, Dino Crisis, la remake de RE1 y… Resident Evil 4, un juego tan difícil de olvidar que inevitablemente se siente presente en The Evil Within. La historia de TEW es rara. Sos un detective que va tranqui a investigar qué pasó en un psiquiátrico y de repente terminás en un mundo de pesadillas, donde sobrevivir es la única opción. En papel suena bárbaro, pero al jugarlo se siente alargado a propósito. Hay escenarios que parecen puestos porque “tenían que estar”, y la trama, por su naturaleza tipo Inception, se presta a cambios de contexto, pero los pega de manera forzada, metiendo jefes malísimos para dar sensación de avance o desafío. La ambientación también es intermitente, pasás de entornos opresivos como hospitales o psiquiátricos, a un bosque, y después a una ciudad. Para mí no es coherente con el género que intenta representar y parte del miedo o terror viene de la ambientación. El tema que menos me gustó, The Evil Within es RE4. Es imposible jugarlo sin recordar a Leon hinchado las bolas en el pueblo español. Hay varios pueblos y zonas idénticas a RE4. La trama lo justifica, pero en esas partes más “residentevilescas” el ritmo se cae mal. El juego arranca impulsándote al sigilo, pero después se convierte en un título de acción donde lo único “survival” es que una caja de municiones trae tres balas, que te persiga un Dr. Salvador y un Pyramid Head medio trucho. Fuera de eso el juego no tiene tanto para ofrecer y me quedo corto con las comparaciones, cualquier enemigo de RE4 está emulado a un en TEW. En cuanto al gameplay y combate, es divertido. Si te gustó RE4, te va a gustar TEW. Podés mejorar al personaje, explorar para obtener recompensas y eso le da un plus. En definitiva, es entretenido. La verdad, no da tanto miedo. En su momento pensé que iba a ser una experiencia tipo Silent Hill, pero de la mano del creador de Resident Evil. Lo que recibimos fue más bien un RE4 Remake antes del remake original, divertido, sí, pero que deja la sensación de lo que pudo haber sido… 7.2/10
感觉各方面都和生化 4 好像,一样的前面是农村,后面是工厂,一样前面充实 后面潦草,玩法 游戏设计上甚至连小怪和陷阱都很像,不过恶灵附身前半段做得更好,恐怖氛围的塑造太顶了,外加有严格的资源控制和各种陷阱利用的玩法,前半段都是玩得非常的激荡的,后面进城市就逐渐变得无聊,风格转变太大了,就感觉像在玩美末或者生化九浣熊市那一段,前面是神作 后面掉体验感
A solid game, it has a lot to its credit that it takes quite a long time, about 12 hours, it took me to beat the game. Considering that I played the first 6 hours on a harder level and then switched to a lighter difficulty level, and here is the reason why. I love this type of game where we have some kind of crime horror drama. As for the story, it is solid for this type of game, what makes this game, let's say "recognizable", is the gameplay itself. And here we have a very bad example of this type of gameplay. As for the plot, it is a bit too slow, but that is more of a test for it, but it is not bad just for that reason.... there are some other things that I did not like. For example, the thing that bothers me the most is that they have two black bars and the game itself is unplayable because of that, it hurts my eyes, and as for the responsiveness of the actions, they are very sluggish, slow and indecisive. A large number of times in the game you die because of the very slow weapon handling and while you fire a bullet to save yourself, you die at that very moment. I would say for this game that you need to calculate very well how much time it takes for the player to stop and take the weapon out of his shirt and how much time it takes for him to raise that weapon towards the enemy, and you also need to calculate how much time it takes for the time to pass from the idle animation to the run animation, it seems a little, but when you are being chased by enemies it is very frustrating. Especially at the beginning of the game, the first 2 hours, the game does not give you any tutorials or hints to explain the basics of the gameplay of its game how some basic things work. But that is not the case here, here they just throw you into the story and gameplay and you just go for it and manage as you know how. As for dying in 12 hours, I died 65 times, I can tell you that due to the sluggishness of the character's animations and the poor design of the world, I died at least 50 times, and everything else is my fault. And for the very end, I can say that I will play the second part and hope that it is even better than this, because I have not played such a bad game with such gameplay in a long time.
muito bom
Muy buen juego! lo unico que no me convencio es la forma onirica y medio complicada de los sucesos de la historia; algunos bugs en la IA de los enemigos; movimiento tosco y bugs visuales; pero lo demas una joya infravalorada! 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.5M | 31K | 92% | $39.99 | |
| $760K | 1.5K | 90% | $19.99 | |
| $4K | 29 | 62% | $9.99 | |
| $23.5M | 223.2K | 97% | $7.99 | |
| $20.4M | 59.9K | 90% | $14.99 | |
| $2M | 19.8K | 80% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $14.9M | 5.2K | 48% | $69.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 | |
| $15.1M | 18.6K | 81% | $17.49 |