
Detective Sebastian Castellanos has lost everything, including his daughter, Lily. To save her, he must descend into the nightmarish world of STEM. Horrifying threats emerge from every corner, and he must rely on his wits to survive. For his one chance at redemption, the only way out is in.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Evil Within 1 is one of the best survival horror games ever made. The Evil Within 2 is a complete spit in the face to everything that made the original great. The Atmosphere is Dead: The original was dark, psychological, and claustrophobic. This sequel tries to be a generic semi-open world and completely loses its horror roots. Sebastian's Ruined Character: In the first game, Sebastian was a hardened, gritty detective. Here, he has apparently lost his mind and cannot stop narrating his own life. His constant, annoying commentary completely ruins any remaining tension. Classic Mode is Literally Broken: Trying to beat Classic Mode (7 saves, no autosaves) is a nightmare. You aren't fighting monsters; you are fighting the game's terrible optimization. Prepare to lose hours of flawless gameplay when the game randomly crashes to desktop or clips you into the geometry. Glitchy Mess: From clunky combat hitboxes to getting stuck in walls, the game lacks any of the polish the first one had. Do yourself a favor: replay the first masterpiece and pretend this sequel never happened.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian*, Korean, Polish, Portuguese - Brazil*, Traditional Chinese, Simplified Chinese*languages with full audio support
| $39.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🤣 AH BENG HORROR REVIEW (PURE CHAOS EDITION) ⭐ RECOMMENDED — BUT PREPARE YOUR SOUL AH[/h1] [h3]⭐ RECOMMENDED — BUT PREPARE YOUR SOUL AH[/h3] Eh listen ah. I download this game thinking I become John Wick with flashlight. Go in, shoot monster, save daughter, go home drink teh tarik. Simple plan. Very nice plan. GAME SAY NO. [h3]🧍 MAIN CHARACTER — UNCLE WITH PROBLEMS[/h3] You play Sebastian. This fella ah… - tired - sad - got trauma - also got only 3 bullets Whole game he walking like: “Aiyo… why my life like this…” Bro same. [h2]🏙️ WELCOME TO UNION — WORST PROPERTY INVESTMENT EVER[/h2] They say open world horror. Wah I excited. Can explore. Can loot. Can enjoy scenery. Then I walk 5 steps: 👻 something whisper 🧟 something crawl 😐 something stare I straight away: “Okay I go back menu first.” [h2]“Okay I go back menu first.”[/h2] You think you Rambo. Actually you intern. Enemy come one. You aim. MISS. Enemy come closer. You panic. Reload like first time touching gun. Now enemy already in your face like: “SUP BRO.” [h2]💀 ENEMY DESIGN — ALL VERY DISRESPECTFUL[/h2] Normal zombie already scary. This game say: “Not enough.” So they add: + crawling lady + long arm uncle + teleporting nonsense + whatever that camera-head thing is WHO DESIGN THIS?? I want talk to HR. [h2]😱 HORROR MOMENTS — ILLEGAL LEVEL[/h2] This game don’t do cheap jumpscare only. This one ah… psychological. You walking quietly. Nothing happen. You relax. Then suddenly: SOMETHING BEHIND YOU. I turn around so fast I nearly unplug my own PC. [h2]I turn around so fast I nearly unplug my own PC.[/h2] Hour 1: “Wah nice graphics.” Hour 3: “Okay quite scary.” Hour 5: “WHY EVERYTHING MOVING???” Hour 8: “I don’t trust door anymore.” “I don’t trust life.” [h2]👧 STORY — FATHER OF THE YEAR UNDER PRESSURE[/h2] Whole story is: “Save daughter.” Simple right? BUT THE JOURNEY AH… Every step got trauma. Every cutscene got suffering. Every mission got emotional damage. By the end I not sure saving daughter or losing myself. [h2]🧃 AH BENG REAL TALK[/h2] This game teach me something important: Running away is not coward. Running away is STRATEGY. Sometimes you see enemy… You don’t fight. You RESPECTFULLY LEAVE. [h2]🤡 LOOT SYSTEM — POVERTY SIMULATOR[/h2] You search whole house: - open drawer - open cabinet - open fridge Result: 👉 2 bullets 👉 1 bottle 👉 disappointment I search so hard feel like doing part-time Grab delivery. [h2]🧾 FINAL VERDICT[/h2] Pros: ✔ Atmosphere damn strong ✔ Story got feels ✔ Exploration very syok (if you brave) ✔ Horror design next level crazy Cons: ❌ I scream too loud ❌ My ego destroyed ❌ I cannot play at night ❌ My room suddenly feel haunted [h2]⭐ FINAL SCORE[/h2] 10 / 10 “RUN BRO RUN” MOMENTS 🧂 FINAL AH BENG LINE [b]“I came to save my daughter… but end up saving my game progress every 5 minutes.”[/b]
Хорошая игра. Открытые локации, как по мне, лишние. https://steamcommunity.com/sharedfiles/filedetails/?id=3541299775
Прошёл The Evil Within 2 и это один из лучших хоррор-боевиков на моей памяти Несколько месяцев назад я прошёл первую часть The Evil Within, и она оказалась для меня крайне спорной. Нет, не плохой — именно что спорной. Но как же я удивился, когда The Evil Within 2 сделала настолько мощный рывок вперёд, что я просто остался в восторге. Расскажу о своих впечатлениях. И кстати, чем двинуться дальше, то какая же охеренная у игры обложка... Очень стильно! Начну с визуала. Графика в игре неплохая, но я всю дорогу кайфовал от эффектов в кат-сценах, бесшовных переходов между локациями, постановки и так далее. В данном случае под визуалом я подразумеваю не столько графику, сколько то, как игра выглядит в целом, во всех аспектах. Круто! Красиво! Если же смотреть на оригинал, там графика, на мой взгляд, была вообще ужасной. Да, присутствовали прикольные эффекты, но текстуры и освещение — хрень. Во второй части виден огромный скачок. По геймплею. Как уже сказано выше, это хоррор-боевик. Разложу по составляющим. Работает ли игра как хоррор? Есть сегменты, которые нагнетают атмосферу, и пара неприятных скримеров. Но по факту я пробежал всю игру в наушниках с нормальной громкостью (хотя я настолько боюсь хорроров, что Outlast 2 проходил на громкости «1»). Так что как хоррор игра работает, но крайне редко. Крайне-крайне. А вот как боевик — просто обалденно. В игре хватает разного оружия, стрельба очень приятная. Я играл на средней сложности и не испытывал недостатка в ресурсах. При этом игра разрешает (и даже поощряет!) скрытое прохождение. Если действовать скрытно — экономишь ресурсы. Эта экономия привела меня к финальному боссу с таким количеством патронов и аптечек, каких я в хоррор-боевиках, завязанных на ресурсах, давненько не видел. У стелса, правда, есть проблема: враги слишком тупые. Ты буквально можешь их триггернуть, забежать за единственную машину — и всё, они тебя потеряли. Начинают бродить туда-сюда, не понимая, где ты. На самой первой локации, пока не привыкаешь к стелсу, можно влипнуть, но в целом он очень лёгкий и приятный. Кстати, в игре полуоткрытый мир. Если первая часть была сугубо линейной, то здесь вам дают открытые районы города Юнион — бегай, выполняй квесты. При этом игра периодически возвращается к линейной формуле и радует разнообразием локаций, что тоже хорошо. Дополнительные квесты выполнять не просто можно, я бы даже сказал — нужно. Они интересные, раскрывают сюжет и лор, дают много ресурсов и эффектную постановку. Например, есть дополнительный квест в каком-то баре, который в итоге выбрасывает вас в игровой сегмент на час-полтора. Дополнительные задания здесь — это полноценные миссии, которые лишь притворяются побочными, но лучше их проходить, потому что контента в них очень много. Отдельно отмечу врагов и боссов (особенно чела с фотокамерой). Если в первой части враги были однотипными, а три босса повторялись на протяжении всей игры (насколько я помню), то здесь разнообразие радует, а на середине игры вообще появляется новая группа врагов. При этом появляется офигенный с геймплейной точки зрения враг, который периодически горит — просто так скрытно его не убрать, нужно дождаться, пока потухнет. Самих боссов не так много, но все они классные. Уж лучше так, чем использовать трёх боссов и кидать их каждый раз, как в первой части. Тут тоже рывок. Есть, правда, проблема со стрельбой, перекочевавшая из первой части. Почему-то там пули порой пролетали сквозь врагов: видно, что попала в голову (появляется эффект на стене), но урон не засчитывается. Здесь такая же беда случалась неоднократно. Иногда ломаются и анимации: персонажа как-то выкручивает, что он превращается в непонятный сгусток — не знаю, как объяснить. Проблемы есть. Про сюжет — без спойлеров. Сюжет первой части я помню уже не очень хорошо, но саму историю помню: мы сидим в машине STEM и попадаем в голову психопата. Здесь же нам представляют жену, дочку, пожар и прочее. Хотя в первой части, опять же, намёка на это вроде не было. Слишком много новых переменных ввели в сиквел, так что связь с первой частью ощущается очень косвенной. Сам сюжет неплохой, но не идеальный. Особенно в хоррорах меня бесят, когда вводят всякие мистические ритуалы и прочую ерунду. Вспомнить тот же Cronos: New Dawn или почти любую часть Silent Hill (кроме двойки и F). Не нравится, когда в играх появляется тип в мантии и кричит про веру, грешников, порабощение мира и прочее. Исключение — Dead Space, там это как-то органично. В общем, сюжет в игре пойдёт. Локализация прям тащит, очень качественная. И даже несмотря на довольно средний сюжет и некоторые шероховатости, игра мне невероятно понравилась! Для меня она — шедевр. Не знаю, чем именно зацепила: вроде стандартный шутан, вроде простенький стелс, но геймплей порадовал неимоверно. Было интересно, потому что игра постоянно удивляла. При этом я вообще удивлён, как игра изменилась со времён первой части. Первая часть была довольно хардкорной на средней сложности, из-за чего среднее количество смертей, судя по отзывам и выложенной финальной статистике игроков, где-то 160-180 к концу игры. Я посчитал, что это приблизительно девять смертей в час игры, что до хрена. Вторая же часть как будто бы просто стала удобнее, чуть полегче (что неплохо, а просто повернулась к игроку лицом), и в ней просто намного приятнее находиться (по крайней мере мне), чем в оригинале. Моя оценка игры: 8 из 10.
恐怖程度不如一代,难度倒是比一代简单不少,没一代那么多阴死人的陷阱。玩法和剧情都挺有意思的,最后一章的演出很棒,很有大结局的感觉。
The Evil Within 2 improves on its predecessor, with great TPS combat, solid stealth mechanics and better crafting and exploring zones. And, more importantly, the game answers all the questions from first game. 8.5 / 10 for me.
After playing the first one recently, I have to say this was a step down in many ways. It's biggest disappointment is that it [i]tried[/i] so hard to gather is scraps of story from the first game and it's DLC to make this sequel, but in doing so, it exposited things so it "made sense," such that, if you think about it, everything that's going on become nonsense via deus ex machina, apparent obliviousness, and hand waving. There are also logical holes in the world building that do not line up with the setting (if you think about it), but that pales in comparison to how weak the story and pacing was; you can see most of it coming from a mile away. Also, doesn't help that the characterization fell apart as well. The game doesn't feel as tight. In EW1, you beat your way through a situation (often looking like you went through a meat grinder), only to stumble into some other BS scenario, and after a while you just get used to fighting through the madness that just kept coming. I believe it could do this because it was highly scripted and pulled out new stuff often, it kept you engaged. Also, even on normal, both you and the badies do a ton of damage, so good play often led to tense, but satisfying action. Yes, the base story made very little coherent sense, but per the subject matter, maybe that makes sense in a weird way??? In EW2, you are just trundling along, fight some guys, exposition, go here, go there; it feels like token effort was made to make something coherent. I was rolling my eyes or "going through the motions" very often. Most of the time its the same enemies, maybe reskinned, encounters aren't anywhere near as tense most of the time (and usually way easier). Also, even fully upgraded, you feel like you have about the same amount of room clearing capability as when you started. Even with the black bars, EW1 felt and looked good, which is crazy, because it came out 12 years ago. EW2 felt generic in most regards, and looked kinda bland; the vibe wasn't setup right. Not a terrible game, but it felt tedious and unfulfilling compared to the first.
[h1]⠀⠀⠀⠀⠀⠀⠀⠀ ⭐⭐⭐⭐⭐ Recomendado[/h1] [i]Depois de platinar [u]The Evil Within 1[/u] , agora finalmente platinei o 2. E, apesar de considerar o segundo um jogo melhor em vários aspectos, algumas coisas acabaram ficando para trás.[/i] [h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🧩 Puzzles[/h1] Uma das coisas que mais senti falta. O primeiro tinha [u]mais puzzles[/u] e momentos que faziam você parar para pensar. No 2, isso praticamente desapareceu, o que para mim foi um ponto negativo. O jogo ficou mais focado em exploração, combate e stealth. [h1]⠀⠀⠀⠀⠀⠀⠀⠀ 👥 Evolução dos personagens[/h1] Esse é um dos pontos fortes. O [u]Sebastian[/u] evoluiu muito como personagem e sua história pessoal é muito mais explorada. Além dele, personagens como [b][u]Kidman[/u][/b] ganham importância e ajudam a conectar os acontecimentos do primeiro jogo com a história do segundo. Os personagens secundários também são mais desenvolvidos e têm mais participação na trama.Aqui o jogo melhorou bastante. O [b][i][u]Sebastian[/u][/i][/b] está muito mais desenvolvido e conseguimos entender melhor suas motivações, seus traumas e sua relação com os acontecimentos. Os personagens secundários também têm mais espaço e personalidade. [h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 📖 História[/h1] Gostei bastante da história. Ela é mais fácil de acompanhar que a do primeiro e consegue desenvolver melhor o Sebastian e o mundo de STEM. Ainda tem seus momentos confusos, mas no geral achei uma evolução. [h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 🏆 Platina[/h1] Comparando com o primeiro, achei a platina do 2 bem mais fácil e menos cansativa. Não tive aquela sensação de precisar dominar completamente o jogo para conseguir todos os troféus. Para quem gosta de platinar, é uma experiência bem mais tranquila. [h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀👹 Inimigos[/h1] Esse foi outro ponto que me decepcionou. Senti falta de uma variedade maior de inimigos realmente difíceis. O primeiro conseguia colocar alguns inimigos que davam aquela sensação de "como diabos eu vou matar isso?". No 2, apesar de existirem alguns inimigos interessantes, senti que faltou mais variedade e desafios realmente marcantes. No final, The Evil Within 2 é uma excelente sequência, principalmente pela evolução dos personagens, história e jogabilidade. Mas perdeu um pouco daquela identidade do primeiro ao deixar os puzzles de lado e oferecer menos variedade de inimigos desafiadores. [b][u]Platina concluída. 🏆[/u][/b]
Great game, lots of fun sneaking around shooting freakos in the head and is genuinely scary af at times
After just finishing the 2nd game... it was a great game, however I still felt somehow disappointed... game1 is like the 18+ version, and game2 the 16+ version... The first game was just more brutal, more gorey, more madness, more adrenalin and survival, crazy bosses... and game 2 seemed like a watered down, more accessible version. Both great games, and sad that it seems there will never be a 3rd game (although the ending was well done)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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