
Pre-sequel to the critically acclaimed, minimalist text-based RPG: A Dark Room. Death awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 6reviews | 83% | — | $967 |
| $1.99 | 53ratings | 82% | — | $12.2K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
This was farther down on my backlog, but after multiple days and no reviews or forum posts I feel compelled to offer my thoughts: It's great! I don't know if anything appeals to me more, personally, than a text-based soulslike. Much like the exploration elements in A Dark Room, you make excursions from a base camp, pushing farther and farther out each time as you gain resources and knowledge. Death is expected, but with each death comes fresh knowledge and a fresh map to explore. The writing is clipped and evocative, perfectly conveying the bleak setting. I'm enjoying the story so far, told in scraps through flashbacks and snippets of dialogue. I could imagine the exploration getting a little repetitive after awhile, but you keep your upgrades between runs (if you want) and I think the pacing works. My only real complaint so far is that the loot screen, even after playing for awhile, is a headache to parse. This sticks out because you end up in it so often. So yeah! It's great, I highly recommend checking it out if the tone and aesthetic appeal to you, because it nails both. Very minor spoilers ahead: [spoiler] There's been some very slight fourth wall breaking so far that feels very random, but also impossible to judge at this point without seeing if/how it builds to something later on. [/spoiler]
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Astonishingly bad. There is no aspect of this game that isn't bewilderingly poorly designed, and a massive step down from A Dark Room, even down to basic functions of the UI. I don't understand how you ♥♥♥♥ up this badly.
The "base" mechanics from A Dark Room dissappear and only the exploration and combat perdures. It's different, but it's not bad. However, there is a bug in the "scroll down" button that made me quit the game as sometimes I had to leave objetcs behind that I needed because the game wouldn't let me drop anything else. With limited storage this completely destroys the gameplay. Please take into account that this is a much more difficult game than its predecessor. If they fix the scroll button and you know what you're getting into, this game can be recommended to you.
yeam
Incredibly fun
I owned both games on my phone for a while now, and finally decided to get them on PC too because I love both of them so much. This game is a prequel to the infamous "A Dark Room", a game I fell in love with. This game is much more difficult however. But it's such a one of a kind experience, just like it's predecessor. I actually hope that this world will have more expansion in the future with a possible sequel or maybe another prequel because I can't get enough of it.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $201.5K | 709 | 89% | $11.99 | |
| $4.7K | 56 | 89% | $2.59 | |
| $3K | 14 | 93% | $8.99 | |
| $2.9K | 19 | 84% | $5.99 | |
| $924 | 8 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $967 | 89 | 63% | $0.49 | |
| $968 | 61 | 84% | $0.99 | |
| $966 | 51 | 96% | $0.99 | |
| $964 | 91 | 93% | $0.49 | |
| $971 | 98 | 48% | $0.49 | |
| $972 | 62 | 98% | $0.99 |