
Defend the embers of hope in this roguelike strategy game set in a post-apocalyptic world. Recruit and command workers to gather resources, build your camp and set up your defenses during the day. When night falls, fend off waves of deadly creatures with powerful, upgradable weapons.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkness is relentless. The Fire is your only hope. Protect it… or be consumed.
You are a Guardian, a lone wanderer carrying the last embers of a dying world. With only your wits, your weapons, and your loyal hound by your side, you must journey through the darkness, reigniting lost flames and pushing back the horrors that lurk within.
Your camp is your last line of defense. Craft ammunition, refine resources, and expand your camp to strengthen your defenses. Manage your workers by assigning them to hunt, scavenge, or guard. Unlock merchants to buy new skills and traps, or use the watchtower for intel on the approaching waves. Prepare wisely - the night will test your every choice.
When night falls, they come. Hordes of relentless creatures, drawn to the light of your fire, rushing in from all sides. Armed with an arsenal of unique weapons, you must hold the line. Modify your guns, unlock perks, unleash devastating abilities, because if the fire dies… so do you.
Each battle is a lesson, each defeat a step forward. Return to your hub between each level where you can permanently unlock new weapons, active and passive skills, structures, and even teach abilities to your dog!
Venture into the unknown, scavenging forgotten lands for resources in a variety of environments. Every expedition demands careful preparation - weapon selection and ammunition supplies play a crucial role in determining whether you'll succeed or fail... Above all, time is your most precious resource. Make sure to return to camp before nightfall, or risk having to rebuild the ashes that are left.
The flame is more than fire, it’s hope, strength, and survival itself. Protect it with everything you have and defy the darkness that seeks to consume it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 292reviews | 84% | — | $165.9K |
| $15.99−20% | 5ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Ember Guardian 7/10 It's a fun game, similar to another game that shall not be mentioned (( 🏰 👑👑)), HOWEVER the difference comes with personal weapons, your companion, the upgrading system to your base, the moving of buildings for your base, and the story. I love the aspect of moving your own buildings, having guns was also fun mechanic. The only enemy that I can consider extremely annoying. Shield gunner, and wizard. The gunner is slightly annoying with having to shoot him in the head, and the wizard shoots just far enough that if you don't have towers ready he can take out your walls. The small creatures are extremely hard to hit, anyway to make their hitbox a little bigger? I feel like luke shooting the death star when they are running at me. The guns: a lot of weaponry can be fun but if they aren't properly made correctly it takes the fun out of them... The AA launcher and the grenade launcher should do a little more Bang than just sounding of Boom... Your revolver and sniper should do anti armor for those annoying shields. Your dragon companion should be more aggressive since he isn't digging or fetching, increase the attack rate. Speaking of companions, your dog should do a better job of alerting you to an ambush instead of letting you know while it's happening... Have them fart or something in the area ahead to let the player know "hey there's something wrong up there." Before the ambush, I thought that was one of the abilities and still, would get jumped and the dog was like 🤷 The story. It's great, however I noticed during some parts if you didn't do it correctly, it would glitch out. Talking to someone in the open world before you were directed to can kinda mess up the game, resulting in restarting the level. Overall it's a fun game, replayability is 💯% where you can play levels over and over. If there was anything I would add, a blessed cursed salesman, sells some interesting items that might make the game more fun but challenging. During one round, meaning you have to spend special rainbow gems (basically one of each to make a rainbow gem) you can buy items that affect the game: Want more diamonds and gems? 5% increased enemies and stronger from both sides. Want more orbs? Or workers? Your third night has a larger wave from one side for one night. Increased health and ammo regen? More enemies roam the lands / increased chances of ambush. You get the idea. Super fun game tho. 👍
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Korean
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a huge fan of the Kingdom series, and this game is exactly what I've been looking for. It offers so much more depth with its technologies, different maps, weapons, and all the strategic options. I've been searching for a game like this for a long time! I only wish it were more popular so it had shown up on my homepage much sooner. Great job to the developers!
I enjoy this game on my PC. But there is no logical explanation on why it runs so poorly on a Steam Deck. Kingdom runs great, and they are comparable in graphical quality. The moment it rains in this game, the frame rate plummets into the depths. It’s a 2D, retro pixel art game and the Steam Deck, which can run Elden Ring to a certain degree, can certainly handle this game. Fix this and we are good to go.
目前只想给个中评,游戏潜力还是很大的 看似技能多,武器多,实际好用的就那么一两个 武器推荐:初始步枪开蓄力模式,再搭配被动技能夜间猎人(不开灯就是常驻增伤50%)足以一枪秒,副武器只推荐裸突击步枪,后期一堆小篮球就靠突击步枪清(自带子弹小吸附) 科技树推荐:优先点每天早上自动来2火灵(一是不用浪费跑图时间去招募,二是相当于每天省2白球,前期收益巨大),防御塔等级和木箱等级(满级箱子修复也是一白球),猎人优先攻击和命中率,后补攻速。以及开局随机给等级3的被动技能(开局刷红球掉落UP) 大技能推荐:死神降临,5级115攻击的AOE,火灵狂暴+自己所有单位的攻速,晚上开一个就是剑雨洗地,另外在锄墙开路的时候也能加旷工的速度 被动技能推荐:T0小怪掉落UP(开局优先刷,影响一整局的技能升级速度),T1夜间猎人(满级常驻的50%增伤,步枪和狙击枪单发高伤的大爹),T2跑速类,回血回弹 布局推荐:1本箱左右猎人塔,2本箱左右猎人塔,足以杀穿主线,主角站中间开狂暴都能吃到 以下是希望游戏制作组改进的地方 ①武器只需要小弹药,重武器类可以改成消耗更多的小子弹,因为弹药台如果你做重武器子弹,那么晚上大概率狙击塔和机枪塔是没子弹的 ②各类制造台提取机制,建议改成做完一组就可以提取,而目前是一定要做完3组队列才能全部提取,明明弹药都做好了,而你只能等做完才能取出,纯恶心人 ③后期大红球严重溢出,是的,大红球非常容易溢出,大技能都点满了,大红球存储箱满了,包里的塞的多还没其他地方可以用还会顶飞白球,扔都麻烦,建议存储箱无上限或者转化成小红球。而小红球是所有资源里最难获取的,两个主动技能5级,小技能可能都点不满一个,建议增加一下掉率,主角局内爽感全靠小技能被动提升 ④增加宝石背包上限和掉率
A resemblance to Kingdom's Saga, but with, I belive, way less playtesting. This led to a lot of unbalanced mechanics that can hardly be reconciled by the overarching narrative. In general, the gameplay is interesting for the first 2 hours, but later it becomes a chore to do anything since everything relies on your character while your troops are almost useless. The meta-progression is extremely long-lived but has hardly any purpose outside of the neat character and weapon upgrades.
融入2D枪战的撒币国王,虽然大框架差不多,但可玩性以及爽点比它所借鉴的对象要高上不少。 优点:主角不再是只能再旁边看着,很多时候(尤其是前期)夜晚需要主角出来力挽狂澜; 兵种、塔、特殊建筑会逐步解锁且解锁后一直能用; 单局时长30~60分钟(也就是5~10波夜晚),不会有过于长时间的单局游戏导致体验中断后不想接着打; 每一章都有独特的局内背景与船新的怪物; 局内地图隔一段距离就有传送阵,免去大量无需跑图时间; 经济曲线比国王舒服,每个地段内刷新的猎物有限,想要更多经济就要扩荒;有的图猎物数量少,需要你在矿工和猎手数量之间平衡(植物大战僵尸初期,到底是种向日葵还是豌豆射手?); 局外成长占比较大(这个也可以说是缺点),有的升级会让你玩起来十分舒服(每隔一天自动有两个人口来基地,开局自带一定经济与建筑等); 蓝图系统真的攒,自定义局内建筑位置; 缺点也同样多: 局外养成线太长,如果玩起来很不舒服可能得打低级图刷宝石,这就有点无聊了; 武器种类很多,但大部分很鸡肋,前期的冲锋枪、霰弹枪解锁后甚至都没用过一次,被后期解锁武器玩爆;而武器的部分强化是无法退回的,有点莫名其妙这个设计(难道是代码冲突?); 宠物强化也无法退回; 很多指导不清晰,比如武器的那个切换模式,可以解锁两个特殊发射模式,但只能选择其一与普通模式轮换,未说明,还是自己摸索出来的,包括工程师的全部作用、怪物仇恨系统(什么怪物只会打主角,什么怪物会伤害人口); 第三、四个图开始怪物血量飙升,就问制作组玩过自己做的游戏吗?第四个图第一关,开局给的弹药不仔细用都撑不到搭建营地???包括第三图第二关也是,开局两边的游荡怪物数量真的离谱,前期都不知道怎么开荒。这种难度曲线真的是合理的? 总结:爽感还是蛮爽的,就是前期太龟了(尤其是局外养成进度不高的时候),开局卡经济卡人口缺弹药缺猎物,等次火和二墙造好了,晚上就只要补补墙看看戏就好了(不算是几级墙,花一点能量就能当着怪物面立即补好,真是太变态了,不过这个设定我很喜欢)
As most others, I am also a huge fan of the Kingdom series. This game is challenging, and is about resource management. Like Kingdom, you need to go back to other levels sometimes and farm for gems to upgrade your base/equipment, but it definitely didn't feel like a "slog" as others have mentioned. Every upgrade made replays feel a little bit different, and they also went much faster which was appealing. I could see my progress and I truly enjoyed every bit of it. The only issue that I experienced is that the dog is a bit glitchy and disappears sometimes but when you whistle he usually resets and comes back okay.
相比两位君主,这个多了操作与更多的策略。就是关卡少了点,希望能够出更多的关卡。 无尽模式太卡了,建议好好优化一下。另外无尽模式无法保存,还莫名其妙的触发了无敌,怪物怎么都打不死我,最后只有强退,无尽模式的经验也没拿到。
Really wanted to like this one as I loved kingdom, but it's more like an awkward shooter than anything else.
Damn i was really hoping for a longer game, took only 25 hrs to finish. But there may be more to come because when you use the teleporters and finish each area, there is a padlock icon in place of the arrow that you press to select another area...meaning theres room for just more of this masterpiece. An easy 9/10 for those that enjoy the "kingdom" franchise.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
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