
Survive in a living post-apocalyptic city. Scavenge, craft, and build to stay alive, while earning trust or sparking conflict with the NPCs and factions who shape your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
City 20 was a closed city, a place that didn't exist on any map. Behind its walls, scientists pushed the boundaries of nuclear physics and quantum mechanics. Then, something went wrong.
Sealed within their own nightmare and in a world now devoid of rules, the survivors gave rise to a new, brutal ecosystem divided into factions.
You find yourself in this ruthless reality alone and empty-handed. How far will you go to survive?
Keep your hunger and health in check, or neglect them and the City will claim you. Obtain food by farming, hunting, or interacting with NPCs. Scavenge for materials and salvageable components, and disassemble objects to recover parts to craft equipment.
Master the art of survival with an extensive system featuring over 100 crafting blueprints designed to support every phase of your journey, from essential survival gear and functional furniture to complex mechanical, chemical, and electrical systems.
Purchase properties and furnish them with appliances and workbenches to produce advanced items. Restore the electrical grid to bring power back to abandoned buildings and unlock new areas. Endure lethal nuclear radiation as you try to carve out your place in the city.
Whether you're cooking gourmet meals or managing a thriving farm, every blueprint helps you build and sustain your base against the harsh demands of the City.
All NPCs follow dynamic routines. They work, eat, rest, and react to a changing world.
Every interaction you have with them carries weight, influencing your relationships and unlocking new possibilities.
Learn about the factions, their organization, and their identity. Each pursues long-term goals that you can alter with your decisions.
Earn their trust to unlock restricted areas, crafting stations, and supplies, or defy them and face the consequences.
No path is already written. Your actions shape the future of those around you, deciding who thrives and who falls.
Not everything in City 20 can be explained by science. Strange creatures roam the city's ruined buildings - a phenomenon never seen before - and no one knows where they came from.
You can fight them, but understanding what they are and why they appeared might be the real challenge.
City 20 is in active development. Join now to play, influence development, and get the game at its lowest price before 1.0!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 201reviews | 73% | — | $165.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I waffled for a while back and forth on this. In the end I'm waiting for certain things in real life to happen and need timewasters, which ultimately this fulfilled. But it feels like 3-5 hours of content packed into 40+ hours of confusing game design. It is not, in my opinion, worth what I paid for it. But I respect the artist's vision, so I don't regret that I spent money on it. I'm a sucker for STALKER-ish vibes, what can I say? Exploring, scavenging, deconstructing, repairing - the core gameplay loop is fun. I like, to some level, that quests are not simply handed to you and big objective arrows pointing at your destination. When I needed an electronics table I found one in a difficult area, and another I had forgotten in a much easier to access area. Getting it up and running was satisfying. But the biggest issue is the game is extremely unintuitive and poorly explained. You cannot cook in a lit fire - you have to put it out first. You can, however, set it up to cook multiple items. You do not need to actually remain at the cooking station - you can walk away and do something else. But it also seems to have an unlisted durability, and will randomly collapse in the middle of cooking, vomiting all of your ingredients and whatnot everywhere. In 42 hours I have found a total of three "main" quests. I am fairly certain there are more, but if I couldn't find them in 40 hours is that my fault or the game's? One of the NPCs is apparently glitched and died on their own, and may be a lynchpin to an entire quest chain? I'm not sure. But I have several important looking documents, even with directions to bring them to people, and the only choice I have is to sell it to them or "donate" it to them for 0 monies. I actually disagree with a lot of people complaining about combat. Items all have extremely low durability - so don't fight with items. Single targets you can fight, carefully, with your fists. Larger groups you can simply flee from, unless it's very important to defeat them, which it almost never is. Anyway it looks like it could be a great game, but I'm leery if this is the "0.8" update, because it doesn't feel remotely near completion to me. I'd like to at least know if NPCs have quests they can give you, and if a dead NPC will lock the entire plotline.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wanted to like this game, but it's still lacking. This game works well with controller which is a big plus for me. The combat is very bad or i just suck at it, maybe both. Anyways combat is not fun for sure. Somehow wonder into some places and got attack by some NPC's, ran all the way back to first town (Engineering town), hoping the security will deal with them like "Kenshi" guard do. But they just stand there and do nothing, the "angry npc" can freely enter the town too. I thought the security is supposed to only let the townies in? Did't help me fight the "angry npc" is one thing, the npc's can freely enter the town without any reaction too. I thought NPC supposed to have and do their job? Maybe i expect too much, will give this a try once i have the mood for it.
Version 0.8 4/7/26 EA I bought this because I was told it's a game similar to kenshi. However I'm not sure if that's what the devs are going for because it's just one location. The first 2 factions are in kissing distance from each other with the third just a few blocks down the street. There is weirdness in the game in terms of QoL(cooking a recipe will cook one iteration of that recipe then stop but the fire will continue to waste fuel when trying to make more than one of cooked meal). There are cars and other things around but those are windowdressing and uninteractable. Also combat is really bad, I think that's why your character can outrun every enemy( as far as I've seen and I don't know if it's due to the story). It's gonna need a lot of updates past 1.0. It would need significant updates to be considered a 1.0. I would hold off on it, check back in a year or two. If I was able to, I would have it as a maybe for it's recommendation,but since steam only gives a yes or no I would say yes but I would wait until significant leaps and bounds are made.
Gameplay: The addition of these "anomalies" or whatever you call them- have ruined this game for me. I've been enjoying this game and appreciate that it makes you figure "it" out on your own. That said, figuring "it" out on your own requires you to stop and talk to NPC's , think about your next move, read something for understanding, study your map or just explore... These are the mechanics that make this game for me. I want to become fully immersed in this decrepit run down city and figure out how I want to survive but that's nearly impossible when every time you stop moving for more than a couple of seconds these stupid creatures CONSTANTLY appear out of no where and absolutely kill your immersion. They're not scary. They're not tough, they're just a NUISANCE. It's like the developers put them into the game for the sole reason to disrupt the player and waste the players time, which is exactly what they do. Every time they appear it pulls me straight out of the game world like a fly buzzing around my computer screen. Something I've got to stop and deal with so I can get back to enjoying the game. You don't even want to fight them because all that accomplishes is degrading your weapon or tool that much faster. The best way to deal with them is to run away from them and wait for them to de spawn or kite them away from the area you want or need to be exploring only to have them appear again a few minutes later. It's a complete and totally unnecessary time wasting mechanic and I hate it. My humble opinion.
I had a review and I was kind of pressured me to change it by other customers. I mean really? All I said is I'd wait to buy it until more updates and was attacked. I want my money back.
This... this is the worst building system I could imagine for a game like this. Placing anything in the base you have to buy in game is restricted to like 40% of the space within the walls. Then, that space is broken into zones. I can't seem to place any buildable objects like storage or workbenches unless it's directly against a wall within a zone, and it requires a ton of space between each placement. To add, I can't find a way to turn my character when placing an object. This means that even if you're within a buildable zone with available wall space, nope! Can't build there. Sorry! This [i]severely[/i] limits what you can put in your base. I'm going to play this a bit longer to see if I'm wrong about something. If I am, I'll update this review. Otherwise, save your money until the devs update this build system. I've seen in other comments they plan to fix this in future updates. For now though, it's just too frustrating to play. I hope that changes.
This feels like a Mobile Game I got this game after watching a youtube video. An Urban Survival Crafting game? I love Survival Games! So i picked it up, after seeing all the updates to it and how close it is to 1.0 launch, as its currently 9.1 and so most of what is going to be in the game are in it, aside from smaller additions later on, what we have are the main functions and foundations of what will be seen. I have played up to 15 days at this point, so if there is still a bit more to show up down the line in the coming in-game days, i havent seen anything more Gameplay --------------------------------| -Combat, Incredibly basic, not expecting much, but its basically just Attack, Block/Parry. There already is not much combat to begin with, so its not the main focus of the game, but i still havent figured out how to deal with multiple opponents without just lining them up to hit them all at once with one swing or get my ass beat. -Crafting, Super Basic, the crafting recipes are so very little for such a big menu, and the only way I have found to actually get new recipes is by finding/buying recipe books. -Building, the extent of building is basically just, "put thing down in a house you bought and build" since there are zones within your domicile, you can only build INSIDE of the zone, so you cant just build wherever, you are zone limited as well. Seems like the perfect "construct your own" type of game, but nope, you are stuck to the static, pre-determined shelters you have to purchase first, even the starting one they "Give you for free" but i couldnt build in it until I earned and spent the 150 clams to even own it. -Equipment, basically non-existent. Having different clothes on doesnt really do or change anything, since there are no stats in the game, side from the Hunger, Thirst, Fatigue and Sleep meters. The World -------------------- -Factions, Honestly, can hardly even call them that, they are just basically different skins for "generic" the different factions act literally the same, just with maybe some different dialogue. Otherwise you could not tell them apart by just walking around. They never really interact with eachother or the world around them, just mindless NPC's walking around. Getting reputation with a faction is both extremely difficult/easy at the same time, since it is based on a faction quest you get at the bulletins, but its also difficult since that is literally the only way to gain reputation, and as of this point im still Neutral with both factions, so if there is more to it on later faction levels, i havent seen them, since its a grind to get it up with waiting for the faction quest to pop back up every couple days or so. -NPCs, For the most part, the NPCs are as basic as they come, they stand or walk around, maybe you see some doing something like sitting down/drinking but they do not really do much. Their personal relationships dont matter in the least as far as I have seen, getting personal relationships up is also not very clear. Each one might have something different to say about something you ask about, but dont really say anything more beyond the basic vague answers you might get from someone else. -Environment, Looks pretty great, love how the environment looks and feels, it does give off abandoned city left to die vibes, my issue is the world feels both dead and alive at the same time, in the worst ways. You have mindless NPC's you might run into near a settlement, but NPC's usually just tick near settlements, not once have I seen them outside of their "zones of influence" you could say, they arent running around doing stuff, or scavenging, just sticking to themselves mostly. I have only met one type of anomaly/monster, they are barely around at this point in 9.1, which is honestly fine, but fighting them really does nothing but waste durability on tools, since they kinda just die, and disappear, and dont even drop anything you could use. -Barely any In World interactions, there is so much trash and rubble around, that it seems ripe to think of, going up to a destroyed building, being able to scavenge some of the rubble for material, or even move it to make a neat little shelter, but most things in the world are just static objects, save for the things you can disassemble (Which doesnt even fuly get rid of them, since NAOTHER static object is replaced in its spot to repair the object you just broke, I have literally NO idea why that mechanic is there) TLDR for City 20, its a mobile game. It plays like a Mobile Game, looks like a Mobile Game, the world is paradoxically full and empty at the same time, there seems to be barely any point in exploring since most of your activities are going to be around the like 2 settlements that are a;; right next to each other. There is no real much progression feeling on anything, no real goals to think of to want to achieve/do. Its a Sandbox game, with no Sand in it.
As of right now, I can't recommend this game to other players. First and foremost, I am getting fatal errors from time to time that crash the game and I lose a lot of time that I have invested. It happened last night, and I was like, "okay, I'll just save more often." Then, just now after spending a lot of time tediously cooking apples (and the way cooking and campfires are set up currently is extremely tedious), I tried to sleep in order to save my progress. Immediately upon lying down to sleep, fatal error and my game crashed. As much as I like the idea of this game, I'm currently feeling some regret in spending $18 dollars to buy it on sale. This game has a lot of potential, but currently it's been more disappointing and frustrating than enjoyable, unfortunately. I could also talk about the clunky combat system that has contributed to my dying a couple of times. Having to switch in and out of combat mode is a little nonsensical. The quest deadlines, for me, make the game less fun. That's just my personal feeling on the matter. There's also the frustration of retrieval quests that necessitate trashing your standing with one faction to please another. Maybe this is just the way this game is meant to be, but it would be nice to be able to politely decline such tasks, seeing as how you get jumped by NPCs with them. This game is really not what I was led to believe it was. I started playing it after watching a streamer play and I got the impression that it was a multiplayer situation where you could fulfil any number of roles within a post apocalyptic community, or sort of strike out on your own. I'm kind of dismayed to discover that it's more of a predetermined storyline. The biggest thing for me by far though is the instability. I don't think I can bring myself to attempt to play it anymore right now. My time is valuable enough to me that I don't want to risk wasting anymore of it until this game hopefully gets a HUGE overhaul. I needed to download and install two Microsoft C++ executables in order to even get it to run in the first place.
I see the vision. I respect the vision. At the time of this review, I recommend a wishlist over a purchase. I love the freedom, I love that there is no handholding, I love having to interact with the game world to figure everything out. Combat is bad, not in a 'your character is bad at combat' way, it's a 'combat in this game is bad' way. I understand that it isn't the main point of the game but it needs to at least be serviceable. Enemies spawning next to me while I sleep in a lit area is pretty obnoxious too. Tool durability is honestly terrible. It makes breath of the wild seem generous. I figured at first it was only scrap weapons and tools, but even the best tools and weapons break with only a few uses. To it's credit, items like hatchets and hammers just need a new handle, but that still requires a trip back to a bench. I can not stress enough how detrimental this is to the overall enjoyment to the game. Quadruple it at least. Building system is...there. The grid layout is not great, and you will never be able to build how you want. I do enjoy that you have to buy houses and can't just plop down a megaplex day one with some spit and tape. Would really benefit from allowing placing how players want. Some way to scavenge lockers and tables whole would be pretty cool, maybe a dolly or pallet jack as a late game item. NPC quests need some tweaking. I've lost a lot of reputation with people because they sprint up to me asking for something I've never heard of before. I've lost even more reputation because they will run up and beg for food but refuse to pay despite having money in their inventory. I've lost the most rep because people keep demanding protection money then starting a fight when I refuse to pay and I kill them with a hatchet. On the plus side, at least with them they have money and their houses are usually worth looting. Looking at a bulletin board automatically accepts all listed jobs and you lose rep if you don't or cant complete them. I recommend save scumming. Map is small and while it is dense, there are a lot of areas blocked off that are inaccessible. I don't think it's an EA thing, the areas are complete and just surrounded by rubble or containers and empty. You can see everything in about two in game days. The harder areas, like radiation zones, don't have anything worth the gear investment from what I've seen. Went underground a few times. Lots of ghosts and not much of anything else. Not worth the time so far. Anyone whose played pathologic will be familiar with the economy. Pick up bottles. Fill bottles in wells. Sell the water. Had about 1k in three days from just picking up junk and selling water. Not much worth spending it on, unless you want to be a real estate tycoon. Everything else you can find. I do appreciate that if I buy a crafting book, I can learn the recipe then sell it to make some of my money back. Books poofing out of existence upon being read is awful, thank you for not doing that. I know it all sounds negative, but there is a lot of potential. It's pretty obvious this is a passion project. This game has SOUL dammit, I hope it reaches it's potential and wish nothing but the best to the devs!
Really frustrating gameplay. Very clunky and painfully slow moving character.
Players by region
Where this game's players are, estimated from review languages.
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