
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 30 → 15.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1551 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was difficult as a recommendation even when it was "active". It's "weird" or "different" in many ways which makes it a tough sell for people trying it for the first time (or several times). People had to "do a bit of homework" before "getting it" and starting to enjoy the game. Still it was a fun and enjoyable experience once you got to that point. My play time is proof of this in my case. Now though things are worse. Much worse. As of today the game is unofficially going into maintenance mode after the studio was butchered by "restructure". All the promised content that I was looking forward to (especially the class reworks) will probably be abandoned. It was already taking WAY TOO LONG at nearly two years, now we can expect 7 years (well 6 years since we have one rework done). I think we can look forward to 72 hour maintenance downtime since at "full team" it was 10+ hours weekly maintenance or more with no compensation for those who had eso+ of course. Grab that 50$ 2 paintings, a statue and 5 breads while they're hot. Much more to be said about issues but to summarize: don't come back to the game it's now unofficially abandoned. If you're thinking of trying it for the first time, see above. A few positives: - Elder Scrolls universe with its ups and downs it has major significance for people who grew up with these games so an open world with tons of stuff to do is pretty amazing - you can play it as a single player game for a long time if you enjoy the very specific and unusual "genre" of this game which is difficult to explain - due to previous point it's really easy to have your own fun and enjoyment in here, which is what I did for that ridiculous number of hours (no regrets) Conclusion: As seen with two other big mmo-type games in recent months once the axe falls there's no point to waste your time on it. Unless you're still having fun in which case go for it. It is a pretty good game that could have been great (old story here not related to today's events). Good bye ESO for now, but will still play you for a while since there's nothing better lol...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #72, worst CA #89 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
juro que tentei gostar disso, mas da pra ver o descaso da produtora para os fans brasileiros com servers lagados e falta de tradução, por ser um jogo com combate action o lag influencia muito no combate, quando a empresa olhar coim mais carinho pro publico brasileiro talvez eu tente dar outra chance.
[h2] What a joke dear Bethesda [/h2] After you download 150+ gb and then 22gb of additional launcher IT starts again UPLOADING THE 150+GB FILES TO THE LAUNCHER and you see the BACKWARD-TIMED PROCESS o.O Would refund that.. but you know what, I actually don't need tha 6 usd $. Take it and do a better job in your next Elder Scrolls VI. Out.
电脑死机了一下 ,再然后就永久封禁了。这怎么不是浪费时间浪费钱吗
活态史诗,自由无界的沉浸式MMO——《上古卷轴OL》 在快餐化、同质化严重的当代MMO市场中,《The Elder Scrolls® Online》(上古卷轴OL)凭借独树一帜的沉浸式叙事与无束缚的自由玩法,稳居长线网游第一梯队。作为上古卷轴系列的正统线上续作,它跳出传统网游战法牧的固化框架,将单机系列的探索精髓与多人联机的社交乐趣完美融合。历经十余年持续更新打磨,本作早已摆脱上线初期的诸多短板,凭借庞大的世界观、扎实的内容生态与高自由度玩法,成为小众却极具口碑的史诗级奇幻网游。 本作最核心的优势,是根植于上古卷轴IP的顶级世界观与叙事体系。游戏故事坐落于单机前五百年的泰姆瑞尔大陆,串联起晨风、夏暮岛、黄金大道等诸多经典区域,补全了系列庞大的历史脉络。与多数网游流水线式的跑腿任务不同,《上古卷轴OL》的每一条主线、支线都拥有独立完整的剧情篇章,人物塑造饱满、伏笔细节丰富,每一次探索都像是品读奇幻小说。无论是城邦纷争、魔神秘闻,还是小众的种族羁绊故事,都极具代入感,让玩家的冒险不再是机械刷本,而是沉浸式亲历整片大陆的史诗变迁。 玩法层面的极致自由,是本作区别于其他MMO的核心亮点。游戏彻底打破职业与技能的绑定桎梏,不存在固定的职业定位,玩家可自由搭配战法、奶辅、潜行、魔法等各类技能体系,随心塑造专属玩法流派。重甲法师、潜行战士、全能奶妈等非常规流派均可成型,搭配全新的篆刻系统,进一步解锁自定义技能效果,玩法上限极高。同时,游戏保留了系列标志性的开放探索玩法,广袤的无缝地图中遍布洞穴、秘境、隐藏宝藏与随机事件,没有强制任务指引,玩家可随性漫游、探索遗迹、解锁彩蛋,完美延续了老滚单机的沙盒探索乐趣。 丰富多元的养成与游玩体系,让游戏长线可玩性拉满。除了自由的战斗技能搭配,游戏拥有完善的生活制造、装备打磨、房屋建造、宝藏收集系统。玩家既能组队挑战高难度副本、攻克大型团本、参与阵营对战,体验硬核MMO的竞技与协作乐趣;也能远离纷争,专注探索收集、打造装备、装饰居所,享受佛系休闲的冒险生活。十余年来官方持续迭代更新,不断推出全新DLC、剧情章节与玩法机制,持续为游戏注入新鲜活力,保证了长线游玩的新鲜感。 画面与氛围塑造上,本作虽为2014年上线的老作品,但经过多次画质优化与光影升级,整体观感依旧在线。写实奇幻的美术风格完美适配泰姆瑞尔大陆的风貌,从苍翠森林、荒漠戈壁到阴森古堡、深海遗迹,场景风格差异化鲜明,昼夜交替与天气系统大幅提升世界真实感。搭配贴合场景的史诗配乐与细腻的环境音效,轻松营造出沉浸式的奇幻冒险氛围。 当然,本作的短板同样十分明显。受限于老旧引擎,游戏整体建模质感偏复古,相较于当下主流新游画质略显落后,近战打击手感偏软,反馈不够干脆利落,战斗爽快感有所欠缺。同时,游戏新手引导较为薄弱,海量的技能、装备、玩法体系对新手极不友好,入门门槛偏高。此外,部分后期玩法存在重复度偏高的问题,长期游玩后容易产生枯燥感,繁体中文界面与本地化细节的不足,也一定程度影响了国内玩家的游玩体验。 总体而言,《上古卷轴OL》是一款优缺点极为鲜明的优质MMO。它没有炫酷的特效与极致的打击感,却拥有当下网游中顶尖的叙事底蕴、无出其右的探索自由度与深厚的IP底蕴。它不适合追求快节奏爽感、轻量化体验的玩家,却能让热爱奇幻史诗、喜欢自由探索、偏爱沉浸式剧情冒险的玩家沉浸数百小时。历经十余年打磨依旧坚挺,足以证明其过硬的内容品质,是奇幻MMO领域不可多得的宝藏佳作。
As far as MMOs go I think ESO offers some of the best open world content out of the big ones. Been playing on and off for years and they still pump so much content and new life into this game its refreshing every time I come back to play. Its honestly amazing as a stand alone Single player RPG, or a Multi player adventure with a few friends or 12!
Great game but the layoffs by Microsoft when the game was doing so well last year is incredibly dissapointing. I wish every one on Zos team the best, they were doing their best and they were doing so well. They didnt deserve this
If you aren't a TES fan, then don't even bother purchasing this game no matter what. This game, I really want to like it. I love and grew up on TES. It's also my first ever MMO, and it for sure helped me bridge that leap for this genre. However; I tried it on ps4. I tried it on PC. And, I think it would be a great purchase, if not for the predatory subscription for the unlimited crafting material upgrade with ESO+. Also, Bethesda Softworks is a disgusting company right now. So, spend your money somewhere else - since these hooligans disrespect your time as a consumer.
If you want to know why Elder Scrolls 6 hasn't made an appearance in close to a decade, you are looking at one of the biggest reasons why. Why sell you an $80 single player game when they can get $180 a year for this generic brand Elder Scrolls. I put in a lot of time with friends and got addicted to dailies and all the other live service bells and whistles, but how can we support this Microsoft owned product after everything they've done to this studio and others. You deserve better. The devs that got fired deserved better. The devs that have survived so far deserve better.
0/10 First Impression. Absolutely Unacceptable. Forty-three minutes. That's how long I spent trying to play a game I had already paid for. The experience went like this: install, launch, crash, repair files, launch again, crash, repair again, finally reach the title screen, get sent to create an online account and accept legal agreements, return to the game... and it crashes again. Then the launcher tells me to repair the files yet again. I repaired the installation multiple times. It made absolutely no difference. The only part of this entire process that worked flawlessly was taking my money. After that I was immediately pushed toward creating another account, accepting additional agreements, being introduced to a subscription service, and exposed to in-game microtransactions before I could even play. Meanwhile, the actual game couldn't stay running long enough to let me create a character. This is one of the worst first impressions I've had in years. A game should work before it starts asking me for subscriptions and additional purchases. If your launcher's solution to every crash is "repair the game files," even after repeated successful repairs, then your launcher isn't diagnosing the problem—it's wasting the player's time. I wanted to enjoy this game. Instead, I spent nearly an hour troubleshooting software I had just installed. That's not entertainment; it's unpaid technical support. Fix your launcher. Fix your crash handling. Let people actually play the game they purchased before trying to sell them anything else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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