
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 30 → 15.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1558 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jobless game
More update more lag bad
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #72, worst CA #89 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As many have said, **** Microsoft.
Единственная нормальная ММОРПГ, которая не пытается раздеть меня до трусов при входе в игру. Демократичные цены на подписку и донат, нельзя купить товары, влияющие на игровой процесс, только косметика. Лучший в мире симулятор обстановки домика и создания аутфитов для котиков. Если вы - уставший, работающий человек, который хочет вечерком зайти в игру, которая не будет сношать мозги - вам к нам.
Really bad after the tamriel tomes update that nobody asked for. change it back
dead game.
ah um PT-BR né
!! DO NOT BUY/INVEST TIME IF YOU PLAY ON MAC !! The software says it's Apple compatible, which it probably is if you want to play a few hours and don't intend on building a strong character. I invested several hours of gameplay, leveled passed 50, bought an expansion DLC, and even maxed another subclass of skills when suddenly the game just... broke. After hours of troubleshooting, I connected to an outside ESO troubleshooter all for them to inform me that "Macs with M4 chips+" aren't actually "officially" compatible with the device. No fix, nada. And no mention that system integration should be expected in the future. So, ba-bye ESO.
I have absolutely no idea if this is a good MMO. I treated ESO like a fantasy hiking simulator. While some people are optimizing DPS rotations and arguing over builds, I read about the interesting lore, break into random houses and listen to NPCs ramble about ancient curses. If you like wandering without a plan, collecting books you'll never reread, and getting distracted every 45 seconds by something shiny on the horizon, ESO is dangerously good. [b]Pros[/b] ⦁ I'ts Elder Scrolls [b]Cons[/b] ⦁ It's made and run by Zenimax [h1]8/10[/h1]
Ich hatte mit Eso über Jahre hinweg unglaublich viel Spaß. Die Spielwelt gehört zu den schönsten und umfangreichsten im MMORPG-Genre. Es gibt unzählige Quests, die alle vollständig vertont sind. Außerdem habe ich hier eine der besten und hilfsbereitesten Communities kennengelernt, die ich bisher in einem Online-Spiel erlebt habe. Auch die Überarbeitung des Drachenritters ist meiner Meinung nach sehr gelungen. Leider überwiegen für mich inzwischen die negativen Aspekte, weshalb ich das Spiel aktuell nicht mehr empfehlen kann. Ich bin überhaupt kein Freund des neuen Season-Modells. Im Vergleich zu den früheren Kapiteln bietet es weniger Inhalte und fühlt sich eher wie eine Sparmaßnahme an, als eine Weiterentwicklung des Spiels. Hinzu kommt die Monetarisierung, die mittlerweile völlig überzogen ist. Der Kronenshop ist bereits extrem teuer, dazu kommt der Premium-Foliant und natürlich ESO Plus. Ohne ist das Inventar- und Bankmanagement durch den fehlenden Handwerksbeutel unnötig frustrierend. Lootboxen (Kronenkisten) dürfen selbstverständlich ebenfalls nicht fehlen. Ein weiteres großes Problem ist das Balancing. Durch das Subclassing und die Klassenmeisterschaften ist der verursachte Schaden massiv angestiegen. Viele Endgame-Inhalte sind dadurch längst nicht mehr so anspruchsvoll wie früher. Gleichzeitig befindet sich das PvP in einem katastrophalen Zustand und macht derzeit kaum noch Spaß. Besonders schade finde ich, dass ESO zwar unzählige Sets, Kombinierbare-Fertigkeitslinien und theoretische Build-Möglichkeiten bietet, in der Praxis jedoch fast jeder dieselben drei bis vier Meta-Sets spielt. Von echter Vielfalt kann daher kaum noch die Rede sein. Mein größter Kritikpunkt bleibt jedoch die technische Qualität des Spiels. Nahezu jedes größere Update bringt eine Vielzahl neuer Bugs und Performance-Probleme mit sich. Spielabstürze, Bosse erscheinen nicht, Mechaniken funktionieren nicht, Questgeber vergeben keine Quests, Charaktere fallen durch den Boden oder bleiben in Wänden hängen – all das gehört mittlerweile leider zum Alltag. Besonders frustrierend ist, dass viele dieser Fehler über Monate oder sogar Jahre bestehen bleiben. Auch die jüngsten Massenentlassungen geben mir kein gutes Gefühl. Zusammen mit der aktuellen Monetarisierung entsteht bei mir leider der Eindruck, dass Xbox und ZeniMax Online Studios das Spiel zunehmend wirtschaftlich ausschlachten, anstatt langfristig in dessen Qualität zu investieren. Meiner Meinung nach sollte der Fokus der Entwickler endlich darauf liegen, die technische Basis des Spiels zu verbessern: Bugs beheben, Performance optimieren und das Balancing grundlegend überarbeiten. Erst danach sollte neuer Content Priorität haben.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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