
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 30 → 15.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень приятная ММО, в которую очень легко втянуться за счёт понятных механик и подробного обучения, и провести тысячи часов, исследуя этот потрясающий мир. Искренне надеюсь, что сокращения в штате не лишат нас этого шедевра!
o jogo é bom, mas quem mora na america do sul fica muito prejudicado por não ter um servidor com latencia boa, pve é uma maravilha, PVP eu ja não gostei tanto, achei a jogabilidade ruim e os sistemas de luta pvp bem sem graça além de que atualmente a comunidade brasileira de ESO praticamente não existe.. vá para albion ou BDO
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 43.7K | 65% | $59.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $49.1M | 64.3K | 77% | $39.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 306 | 72% | — | |
| $0 | 4 | 25% | Free | |
| $0 | 88 | 88% | Free | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $0 | 0 | 41% | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst CA #89 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoying the excitement of a new challenging game, with interesting story, graphics, sound.
Me gustan bastante este tipo de juegos, tengo varios y este es uno que venia buscando hace tiempo. estilo Silkroad, pense que erea quinfall pero este es ta mucho mejor. Agradecido por tenerlo, el mundo es gigante y medio mareador pero vale la pena. Compralo,
참 재미있는데.. 한글패치만 해줬더라면..
its fine
By moving away from the long standing elder scrolls musical motif, the new season trailer perfectly summarizes the new content. Like the game or don't like the game, but it doesn't feel much like elder scrolls. The development team just started refreshing the skill lines, but at the current development pace it could take years. Fortunately, there do seem to be some fresh ideas percolating under the surface, but for now the game is a bit of a mess. As far as the new season PvE content goes, it's mostly rewarming older content, and feels like it was rushed out the door. The quests are a bunch of "messenger" missions, (go here, get something, come back), with a very minimal story that seems aimed at sending players to older content (I keep getting sent on quests where I am immediately told "oh, you already did that"). The new Night Watch zone was basically a remix of existing bosses and similar content. Given the new direction, it's possible the developers will save PvP, but the current PvP balance is hopelessly bad, and has had a huge drop in population (there use to be several high population campaigns, now there are two small campaigns. The "ability balanced" campaign (Vengeance) can potentially be huge (almost 1000 simultaneous players), but it usually has a small population on one faction, and almost nothing on the other two. When the population is high enough, it's brilliant, with huge chaotic battles the ebb and flow. The game play is reactive, and skill based, but the skill floor and ceiling are close enough together so even new players aren't "stomped" (skill matters, but it's still a fight). Unfortunately, Vengeance needs a lot of players in each of three factions or the play is very unbalanced and when the population is unbalanced (as it normally is), the game play becomes one sided and campaign collapses. The free form campaign (Grey Host) has had the population cap lowered to silly levels because it can't support all of the complicated armor mechanics (and it often isn't full). It's been reduced to a a boring "your armor plays the game for you" meta. Plus, with most of the necessary armor is locked behind pay walls, so Grey Host has become pay to win. (I played it for years, but have lost interest since I can watch players from a distance and know what's going to happen based on how their armor behaves). (There is a third "BlackReach" campaign, but I've never seen it anything other than dead).
1.这个游戏只适用于一部分人。 2.对网络方面没有要求可以入。(毕竟不是国内游戏) 3.账号误封很正常,任何网游都会有这种情况。 4.独狼可以玩,不过这是团队游戏。 5.内容很多,不需要多肝,比某些网游要好点,非必须氪金,不氪会玩。 6。真的很推荐,画质虽然不是很好,但是这不能说他不是个好游戏,我不太喜欢以偏概全。
Incroyable
超棒的网游,宏大的世界观,老滚玩家的福音,可以一个人慢慢探索,然后偷光npc的钱包!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.