
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 30 → 15.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Includes The Elder Scrolls Online base game plus the Morrowind, Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood adventures.
Every legend starts somewhere and in The Elder Scrolls Online, it starts with you. Write your story into a vibrant chapter of Tamriel’s distant past that takes place nearly 1,000 years before the iconic TES V: Skyrim, and discover a world steeped in adventure and possibility.
WELCOME TO SEASONS - Step into new stories and experimental content inspired by classic TES history, delivered every three months. Play and unlock epic rewards with Tamriel Tomes.
A DIVERSE FANTASY WORLD – Travel Tamriel and discover a world of adventure. Explore mushroom forests in Morrowind, battle Daedra in Oblivion, or duel other players in PvP combat.
RICH STORIES ON A SHARED CANVAS - Immerse yourself in storytelling crafted with the same spirit as your favorite Elder Scrolls games. Discover an ever-growing world with friends or solo.
PURPOSE IN EVERY PATH - Choose from an array of quests and challenges that fit your desires and ambitions. Make this Elder Scrolls world your own - you belong here.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как по мне от свитков здесь одно название, типичная ММО, кто-то говорит об интересных квестах - не заметил, боевка скучная. пытался играть несколько раз.... как по мне вов была в свое время интереснее, но не квестами или боевкой, скорее атмосферой, хотя разница между ними наверное не большая.
Poco abrumador la cantidad de misiones y no se le entiende muy facil al inicio se pone bueno
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.2M | 43.7K | 65% | $59.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 306 | 72% | — | |
| $0 | 1.6K | 69% | Free | |
| $0 | 27.3K | 82% | Free | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $0 | 0 | 41% | Free |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #67, worst CA #89 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian, Spanish - Spain, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшая MMORPG для игры в соло. Огромный красивый мир, полностью озвученные квесты и дух старого доброго Скайрима. Рекомендую.
As a fairly new player coming from a few hours of playing Skyrim, I’ve found this to be a really nice game to play. Definitely different to Skyrim, but hey; who doesn’t love picking a Nirnroot when you hear it singing nearby, huh? I love how the game helps a newbie along in combat. Combat was not my forte, but I’ve really appreciated the progression as I’ve learned the combat system, as well as learning the crafting side of the game. I found Skyrim’s combat and magic a little harder to figure out on my own. The MMO concept is also fun for a new player like me. Every now and again I get to learn a little by watching how other players, magnificently attired, just blast through whatever it is they’re doing on astoundingly beautiful mounts. Hahahah! I’ve followed a group or two out when I’ve been completely lost in a maze, jumped in to help another player defeat a boss, and happily accepted the help of a kind stranger passing by while I was fighting a particularly nasty beastie on my own. Mostly, though, I just do what I love: spending time in Tamriel, doing writs, completing quests, and picking every flower I can find. It’s a nice game. The DLCs look fun, but there’s so much game to experience for a player like me that I doubt I’ll be pressed for content in my lifetime! Lol.
Server performance and predatory cash shop.
Honestly ashamed to say with all these hours im still kind of a beginner at this game, Im trying it again and playing it a bit solo, lovely stories, amazing world,/
Finger weg von diesem Dreck. Support unerreichbar. Anmeldefehler und es gibt KEINE HILFE. Nutzloseseter Support auf dieser Welt. Ihr wollt mein Geld nicht? Könnt ihr haben. FINGER WEG!!! UNSPIELBAR
Купи игру, купи дополнения, даже если купил делюкс издания, ты не попадешь в многие локации, потому что надо еще длц которые не входят в игру, или же подписка ЕСО плюс, которая также дает преимущество игрокам +опыт +золото +бесконечная сумка для ресов, тоесть в игре одно купи-купи-купи а в замен старая графика которая считалась даже на 2014 год уже устаревшее, ужасная анимация и боевка...
Didn't give this much of a chance when I got it. Base game gives you a lot of content and definitely a good value when on sale. Obviously some of the systems are designed around convincing you to subscribe. It does a good job of implementing mmo elements while still making it feel like an elder scrolls game. I'm considering subbing.
엘더스크롤의 방향성이 U40 때부터였는지는 모르겠지만, 최근 들어 게임의 방향성이 많이 바뀐 것 같습니다. (정말 너무 크게 방향을 계속 바꿈;;;) 게임의 방향성도 많이 달라졌고, 개발진도 바뀌면서 여러 가지 변화가 있었으니 엘더스크롤 팀 내부도 상당히 혼잡할 것 같다는 생각이 듭니다. 그래서인지 지금의 방향성이 무엇보다 마음에 들지 않습니다. 특히 회사가 계속해서 한국 유저들을 외면하는 것도 별로고요. 지금 베데스다가 추구하는 방향과는 상당히 다른 행보라고 생각합니다. 현재의 게임 업데이트는 대체 누구를 위한 것인지 모르겠습니다. 스크라이빙과 서브클래스는 그 긴 시간 동안 대체 왜 만든 건지도 잘 모르겠고요. 차라리 클래스 개편에 집중했으면 어땠을까 싶습니다. 이미 필요한 아이템을 대부분 갖춘 기존 유저들은 모르겠지만, 신규 유저들은 단순히 엘더스크롤 IP를 믿고 들어왔다가 서브클래스나 스크라이빙 같은 복잡하고 이해하기 어려운 콘텐츠를 접하고 그냥 떠날 것 같습니다. 이 게임은 각 클래스의 개성을 살려주고, 유저가 자신이 선택한 클래스에 애정을 갖게 만드는 것이 중요하다고 생각합니다. 그래야 퀘스트를 하더라도 재미있어요. 롤플레잉 게임이잖아요... 그런데 대체 왜 이런 방향의 콘텐츠를 계속 시도했는지 이해하기 어렵습니다. 더 답답한 건, 결국 이 콘텐츠들을 사실상 뒤집어엎기 위해 지금 와서 클래스 개편을 진행하면서 밸런스까지 무너지고 있다는 점입니다. 이런 결과가 어느 정도 예상되는 상황에서 왜 이런 선택을 했는지, 정말 이해하기 어렵습니다. 이 정도 규모의 게임을 만드는 회사라면 충분히 예상할 수 있었던 문제라고 생각합니다. 퀘스트 진행 방식도 너무 비슷합니다. 메인 퀘스트를 끝내고 나면 이후의 콘텐츠도 결국 비슷비슷합니다. 모든 NPC가 동일한 모션에.. 비슷한 목소리에... 비슷한 퀘스트 진행방식에 재미 없습니다. 혹시 엘더스크롤 온라인을 새로 시작하려는 분들이 있다면 말씀드리고 싶습니다. 예전에는 정말 '엘더스크롤'다운 느낌이 있었습니다. 내가 선택한 종족, 내가 선택한 클래스가 무엇인지가 중요했고, 그 선택 자체를 재미있게 느낄 수 있었습니다. 하지만 지금은 그렇지 않습니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.