
PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Deluxe Edition, released in 2009.---The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 30 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PUBLISHER UPDATE - This is the product page for The Elder Scrolls IV: Oblivion Game of the Year Deluxe Edition, released in 2009.
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The Elder Scrolls IV: Oblivion® Game of the Year Edition presents one of the best RPGs of all time like never before. Step inside the most richly detailed and vibrant game-world ever created. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.
Also included in the Game of the Year edition are Knights of the Nine and the Shivering Isles expansion, adding new and unique quests and content to the already massive world of Oblivion. See why critics called Oblivion the Best Game of 2006.
Key features:
Live Another Life in Another World
Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
First Person Melee and Magic
An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
Radiant AI
This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.
New Lands to Explore
In the Shivering Isles expansion, see a world created in Sheogorath's own image, one divided between Mania and Dementia and unlike anything you've experienced in Oblivion.
Challenging new foes
Battle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites, and many more.
Begin a New Faction
The Knights of the Nine have long been disbanded. Reclaim their former glory as you traverse the far reaches of Cyrodill across an epic quest line.
This English-only Deluxe version includes the following Downloadable Content (DLC)
Fighter's Stronghold Expansion
Live the life of a noble warrior in this expansive castle with private quarters, grand dining hall, and a wine cellar.
Knights of the Nine Quest
Vanquish the evil that has been released upon the land. New dungeons, characters, quests, and mysteries await.
Spell Tome Treasures
Get these books and find low and high-level spells, as well as new powerful spells with multiple effects added.
Vile Lair
An underwater multilevel hideout for evil players to find refuge, providing your character with safe haven.
Mehrune's Razor
Conquer one of the deepest and most challenging dungeons in all of Cyrodiil to claim this fearsome weapon.
The Thieves Den
Uncover a famous pirate's lost ship and claim it for your own. Designed for stealth-based characters.
Wizard's Tower
In the frozen mountains of Cyrodiil stands Frostcrag Spire, a tower of wonders for your magic-oriented character.
Orrery
Harness the power of the stars. Rebuild the Orrery to unlock the secrets of this Mages Guild Inner Sanctum.
Horse Armor Pack
Tamriel is a dangerous place. Protect your horse from danger with this beautiful handcrafted armor.
Engagement
Reviews
Themes across 629 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tengo que escribir esta reseña con el motivo de ser una muestra (ridicula) de algo, no sé si de cariño, respeto o simplemente de amor hacia Oblivion. No me interesa hablar tanto de la historia, es decir... amigo lector es un Elder Scroll numerado: su lore, ambiente y el mundo a explorar, de base es considerablemente abrumador y divertido. Divertido a pesar de tener mazmorras clonicas a veces, de tener un sistema de combate de aporrear botones, el seductor y nada evitable savescumming, de los bugs en misiones que te impiden completarlas, de que los guardias te rompan las piernas por robar un rabano o cuchara de peltre si no puedes defenderte, de pasar corriendo las inefables secciones de oblivion, de la dificultad y nivelado extraño en los enemigos donde reforzar alquimia hace que los enemigos sean jodidamente fuertes, de tener misiones de recadero que por algún motivo se debe enfrentar a enemigos muy por encima a pesar de tener npc aliados mucho mas idoneos. Todo ello, errores y descuidos, algunos solucionados por la maravillosa comunidad de modders, otros con tener precaución al jugar. Todos esos errores se volvieron insignificantes. Realmente estuve pasando un mal momento en lo personal pero siempre TESIV estaba con los brazos abiertos (Es un videojuego, así que resistencia no pondría). Me reí por las situaciones con los npc robóticos que tiene, navegue por su mundo, leyendo, pensando, luchando, mirando. Muchas veces aterrado por los monstruos y situaciones de terror a las que se prestaba. Otras sintiendo jubilo partiendo las cabezas a los trolls con un sablazo de la Umbra. Otras tantas simplemente admirando a las argonianas. y unas pocas, de las cuales me arrepiento, de probar skooma. Realmente Oblivion es un juego que se vuelve un amigo. Es claro que volveré: deje DLC, gremio de guerreros y magos, la hermandad oscura, mazmorras, minas, fuertes, ruinas. Demonios, mucho contenido por explorar, el cual mi PJ, el khajita Pantera no pudo ni debía completar, su arco narrativo concluyo en las 123 horas. Otros heroes vendrán a cyrodiil. Esto es un hasta luego. No obstante si no llegase a ocurrir la vuelta y tuviera que decir adiós, espero que exista un mas allá para jugarlo de nuevo. Debo agradecer de corazón a mis amigos que me lo recomendaron: saludos a los hermanos Quilombo, el Narigon y el Oreja. Entiendan que no la estoy pasando bien y me cuesta abrirme.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo de infância qnd eu tive meu primeiro pc quadradao de cubo <3 ate hj 10/10 esse jogo
Me perdí
Classic Elder Scrolls' games are always great to jump into again. Take some time to jump in to Tamriel and close shut the jaws of Oblivion
Though Skyrim was my first love and i intend to buy it when i get the opportunity, it was **Oblivion** that won me over in a way I had not anticipated. I approached it with the skepticism of a modern gamer, half-expecting to find it dated and cumbersome. But within just a few hours, I found myself completely immersed—drawn into its world with a gravity I had not foreseen. What struck me first was the sheer depth and intricacy of the lore. I had always believed I understood the Elder Scrolls universe, but Oblivion revealed its foundations to me. I discovered that the series is not merely a collection of stories; it is a sprawling, interconnected tapestry of myth and history, woven with a poet’s hand and a scholar’s patience. It became clear that Skyrim, for all its brilliance, is but one branch of a vast and ancient tree—and Oblivion is where the roots lie. The quests, particularly those tied to the guilds, were a revelation. Each one felt like a chapter in a living novel, filled with memorable characters, moral ambiguity, and a sense of purpose that rarely falters. And every time I ventured out into the wilderness, I stumbled upon something new—a forgotten ruin, a cryptic journal, a tale of sorrow or triumph—that made the journey feel not only worthwhile, but sacred. Skyrim remains, without question, my favourite game. Yet Oblivion taught me to *respect* the series in a way Skyrim alone could not. It gave me the context, the history, and the soul of the world I had grown to love. It deepened my appreciation for the classics, and reminded me that greatness is not always measured by polish or technology, but by vision and heart. Oblivion has a magic of its own—an atmosphere that is rare and hauntingly beautiful. The soundtrack, in particular, is on another level. I listen to it even when I am not playing, because it carries a kind of melancholy and majesty that lingers long after the screen goes dark. To this day, I consider it one of the finest RPGs ever crafted. If you love Skyrim, you owe it to yourself to walk the golden roads of Cyrodiil at least once. Do not let the age of the graphics deceive you. If you had played Oblivion first, you might very well have called *it* your favourite. And you would not have been wrong.
DO NOT buy this version of original Oblivion. Instead buy the "Oblivion GOTY *Deluxe* edition; which includes ALL DLC's, not just Knights of the Nine and Shivering Isles. If you buy THIS version, and later want to buy to the Deluxe version, STEAM will NOT let you complete the purchase. Most modern modded lists, like those on Wabbajack, for original Oblivion use only the *DELUXE* GOTY version, not the GOTY version. Like an idiot I purchased the latter, and am now SOL, blocked by Steam from purchasing what I need.
I have already completed Oblivion (Remastered). I enjoyed it so much that I purchased this (basically) original version, and I am slowly playing it again. I would definitely call it one of my favorite video games that I have ever played, and for that alone, I would recommend someone try it if it's their sort of thing. It's glitchy, messy at times, and infuriating at others. But I forgive it for those things because of the good qualities distilled in it. I could wax poetic about it but I won't. It's got knights, magic, demons, and a fascinating world to play in. It's Oblivion. Play it.
In Cyrodiil where the faces bend, And every conversation meets a strange dead end, A guard sees murder, daedra, and flame, Then says, “STOP! You violated the law!” all the same. The Emperor dies in the tutorial cave, Entrusting the world to the first idiot who's brave. You emerge from a sewer, destined and grand, Then spend six weeks collecting forks across the land. The gates of Oblivion burst from the ground, Yet nobody panics all that much around town. “Sure, hell has arrived,” the citizens say, “But could you fetch ten bear pelts on your way?” The NPCs wander with dreams in their heads, Discussing rumors beside identical beds. “I saw a mudcrab the other day.” “Goodbye.” “Goodbye.” “Goodbye.” Then they slowly drift away. The combat is graceful, if grace means a shove, Like two shopping carts trying desperately to love. Bandits in glass armor leap from the brush, Demanding ten gold with murderous hush. The leveling system, a wizard's cruel prank, Rewards you for jumping and swimming a tank. Ignore your main skills, become strangely wise, Or every roadside goblin ascends and outsize. Meanwhile, the Hero of Kvatch, savior of all, Can become Arch-Mage with almost no spellcraft at all. Leader of Fighters, Assassins, and Thieves, A professional fraud everyone believes. The guards know your crimes before you've begun, Tracking your thefts from the light of the sun. Steal one tomato in some distant shack, And every authority instantly knows the exact snack. Then comes Sheogorath, glorious and mad, Making insanity somehow seem less bad. By this point the player completely agrees: The world runs on nonsense, cheese, and decrees. And that's why Oblivion still sits on its throne, A masterpiece built from the uncanny unknown. Part epic fantasy, part beautiful bug, Part prophecy, part NPC trapped in a rug. For many games polish their worlds until bright, But Oblivion achieved something stranger outright: It accidentally captured what dreams often do— A realm that's absurd, inconsistent, and true.
I'm tired of Bethesda games. The only way to make them playable for a majority of their players is mods. Not only do the mods bring more life to their games, but of course fix the plethora of bugs they can never seem to fix themselves. And of course, the mods bring more and more players into the fold. The past 5 years, it seems as if Bethesda not only wants to rip off those same modders, they want to make it even harder for them to do the thing they've dedicated years, if not decades, to that which they love. I gave up on Blizzard when it was horribly apparent they considered their players nothing but walking wallets, and now, Bethesda has finally opened my eyes to them. Combined I have 7k+ hours to their games, from this point on, not another minute more.
El primer juego de Rol que jugué con verdadero gusto, jamás me había perdido tanto en un mundo comoeste, pero amé cada pequeño momento e inclusive la historia es mejor que la de Skyrim, el fuerte de este juego no son las magias sino la fuerza brusca y eso está genial. En mi corazón es el top 1 de los videojuegos
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Where this game's players are, estimated from review languages.
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| $18.1M | 53.1K | 95% | $14.99 | |
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| $4M | 10.8K | 89% | $14.99 | |
| $71.6M | 181K | 94% | $19.99 | |
| $2.2M | 8.3K | 92% | $9.99 |