
The Dungeoning is a difficult action platformer with character levelling, set in a procedurally generated dungeon. Kill enemies, level up using experience and master varied weapons and magic. Collect gold to spend with traders and buy better weapons. Try NG+ and beyond for an extra challenge.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, I would recommend The Dungeoning. It's addicting, however there's currently not a whole lot present to keep you interested for very long. If you're in to these types of games, then I would recommend you at least consider The Dungeoning.
Slayed hordes of slimes and ghosts to be defeated by a bush. 10/10
I really wanted to like this game. I dig the style and I dig the approach, but there just isn't enough in it that I can rely on to have fun, if that makes any sense. The controls feel pretty good actually, but it lacks a certain rhythm that I crave when I play this type of game. It was a valient attempt and I definitely see the vision, but I get the feeling that the dev never really polished it or fleshed out his vision in the way he originally intended when he started this venture. If you're reading this, sir, I want to say that I think that you're on the right track and you could leave a huge mark in the indie world if you just get back on the saddle with this idea and see it to completion. You have it in you, both with your creativity and your idea, I feel like you just got burnt out. I'm following you for your next games, but I hope that you eventually come back to make the knock-out game that we all know you can provide.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is very repetitious, but i can't stop playing. worth the $.
Well all is good hard retro styles GREAT easy to learn controls GREAT needs java unless you run 64bit beta "" compatibility BAD JAVA = BAD Well tried again and still not as great as i would have hoped...
It is a pretty fun game, but since it seems to be abandoned and some achievements are broken, it makes it hard to recommend the game.
About the price of a ball of yarn, and about as fun as one too.
通关了,作为一个地牢探索类的游戏来说,基本上具备了一些该有的要素 隐藏房间、落石陷阱之类的。 随机生成的地图给游戏增色不少,游戏流程虽然比较短,但通关之后可以一直重玩最后一关 不过也就刷成就,因为最后一关一直都是同一关不是随机的了。 游戏有升级要素,但是道具并不多。 bgm还算可以,对于初玩的操作会有点不习惯。 打折可入。
I usually end up getting bored of rogue-like games but that is not the case with The Dungeoning. The sytle of the retro art is great. The unique ememies you come across are creative. Maybe it's the leveling up that I like or the ability to keep weapons or discard them so you feel like your customizing your character. Each weapon will have a different effect and there aren't just swords, but bows, mages staffs which shoot magic, health bonuses, and leveling up your characters abilities over-all. And I like that it doesn't spoon feed you and tell you what each weapons damage rating is - you have to figure it out for yourself and experiment. All of these elements make this rogue-like more intersting so I keep coming back for more, more dungeoning that is!
My time with this game has been short and sweet. I write this review both with praise, and as a caveat. I found this game during the Steam Summer Sale and it did not disappoint in the traditional sense -- that is, I had a lot of fun in the short time I spent with The Dungeoning. That being said, let me clarify some things. Despite being a permadeath game, I found the learning curve fairly straightforward and the deaths in general to not be an issue. I believe I died twice before completing the game, once on the first floor due to just starting the game with utter inexperience, then again on the fifth floor due to the difficulty curve pushing upwards in creative manners. Monsters pay experience (and occasionally coins) and this allows you to level (and potentially buy items from merchants later) one of four stats: Strength, Defense, Vitality, and Magic. I did not end up using Magic at all in my run with the game and just focused on raising Stregth and Defense mostly, with a slight nod toward Vitality. There are scrolls you can find in chests that may boost your stats as well, so that's a nice find. The character's controls are fairly fluid, though occasionally a bit spastic. The hero moves fairly quickly and the swings they use have nice range to them. The bow and slingshot both operate nicely and allow for depth in terms of how you approach enemies, provided you have sufficient ammo (which you will, if you don't stick with just one weapon). Again, I never used magic, so I have no comment on staves in general. The hero has several "tricks" that you can utilize involving jumps or swings based on movement input. Also, jumping is a little peculiar but has a nice feel once you get used to it. The hero really does feel pretty loose when moving about and I must say that for all the times when I had an issue because of a mis-jump or a bump into an enemy, I never really felt like it was anything short of my mishandling of the controls. I do wish you could drop straight off ladders or attack while on them, but that's a minor gripe at best. The enemies are not plentiful by any means, but they are diverse enough to offer a fair challenge throughout the game. There are no bosses or minibosses. Sorry, folks. In fact, the game ends rather abruptly when you find the item you've wandered into this lair to search for in the first place. There is a New Game+ mode, but I haven't messed with it yet. From what I gathered, it's mostly the same fare at a higher difficulty -- which is nice, given that one usually plays procedurally generated dungeon games for the replay value anyway. The graphics are pretty bland, though the lighting is nice at times (I actually enjoyed wearing the green glowing ring, which left a nice green ambient glow around your character that lit up the general area a little better or worse, depending on your perspective). The sound effects are par for the course. The music is where it's at. Other than a strange lack of music on my last run through on Floor 2, there were some pretty awesome iterations of music that varied between levels. I cannot state this enough, but the game is very short -- exploring every secret passage in my last run and killing nearly every enemy left me at about 90 minutes of playtime. This is a bit disappointing, especially since there are a number of different background level changes that happen from about Floor 5 onward, so I kinda felt like the game would be made up of blocks of levels that changed backgrounds and aesthetics to let me know I was making progress; instead, it was simply another background/level theme change every few levels after Floor 5. I don't know if there is a defined set of levels. If there are, I finished the game on Floor 16, I believe. So there is my caveat -- the game is very short, despite being extremely fun. I don't like recommending taking away from a developer's overall profits, but this game really is too short to be worth almost $10, except for the most committed Rogue-ish players who want to see as many variants as possible after beating the game. I do not regret my purchase, and would urge anyone who has an interest in this sort of game to get it when it's on sale, because it is definitely worth it at any sale price. Here's to hoping the developer goes back and adds more to the game, but it's worth a look either way if it's available on a budget price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 15.1K | 91% | $24.99 | |
| $7.9M | 29.8K | 93% | $9.99 | |
| $7M | 18.8K | 92% | $14.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $1.9M | 9.6K | 93% | $9.99 | |
| $1.8M | 7.6K | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 51 | 67% | $4.99 | |
| $6.6K | 173 | 97% | $1.99 | |
| $6.6K | 50 | 90% | $4.99 | |
| $6.6K | 140 | 77% | $2.99 | |
| $6.6K | 80 | 71% | $2.99 | |
| $6.6K | 62 | 84% | $4.99 |