
Stranded on a desolate island with Earth's remaining researchers, you investigate a strange celestial body. The day before departure, your only means of transportation gets mysteriously damaged, leaving you stranded. Is someone sabotaging the team, or is there something more sinister going on…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese
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Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
設定を全て理解することはできませんでしたがなんとなく察しながらでも面白かったです。雰囲気も好きな部類のものでした。犬が可哀想な目に遭った時はウッとなりましたが…。謎解きは難しい部分もありました。
[h3] 程よい難易度の謎解きSFホラー [/h3] 3時間程でおそらくほぼ全てのEDに到達。 ジャンプスケアはほとんどなし、たまにQTEがある。 分岐は[spoiler] 最後の「私は誰だ」で同じ名前を選び続ければいい [/spoiler] 少し詰まる部分はあったものの、謎解きもわかるレベルのもの。 ストアページの説明通り、動物は可哀想な目に遭うしクモもキモい。 難しい単語が並びストーリーが理解出来るか不安だったが、きっとこういう解釈だろう、というのが出来る作品で良かった。
独特なシュルレアリスム表現と、真面目なSFの塩梅が濃密な読み物として楽しめる作品。 基本的に謎解きをしつつストーリーが進んで行き、ヒントも各所に用意されているやさしさもあった。 SFとして見ても、『見せる』か『見せない』かのバランスが良く、現実ベースのリアリティさがありつつ超常的な現象をもっと知りたいと前のめりにさせてくれる内容でした。 あ、注意書きについてちょっとでも嫌な想像がついて、なおかつそれが受け付けない人にはかなり厳しいです。
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Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]当人类试图成为神后,终于看见了属于自己的巴别塔。文明,究竟是不是一种祝福?[/h1] 田地就是世界;好种就是天国之子;稗子就是那恶者之子。 六位调查员,一座孤岛,一颗坠落的神秘天体。人类带着仪器、知识和理性来到未知,准备像过去每一次科学革命那样将未知变成已知,把神话变成历史。于是人类开始测量、记录、采样、归档、命名。似乎只要拥有足够漫长的时间,世界终究会被剖开解释。 于是在这里,属于玩家的观测开始了。船坏了,人们无法离开,调查被迫结束,人类第一次失去了向前走的权利。我们习惯把科学理解成一段不断延伸的直线,从火到铜,从铜到铁,紧接着是蒸汽,电,计算机,航天,仿佛文明始终只能向未来推进,但这块意料之外的礁石将世界截断了。调查员们开始耕地,开始播种,开始等待结果,科技的终点重新变成了农业,文明就这样被折叠了。原来宇宙不一定意味着无垠的自由,故事开始的时候,人被困在孤岛;故事结束的时候,文明被困在宇宙。 游戏中反复提及一种名为轻铜的材料。历史上,石器意味着人可以开始依附自然,铜器意味着人第一次相信自己能够改变自然。而轻铜不属于任何历史,这种来自未来的铜,一种超越青铜时代的新创世纪,它让文明再次跃迁。像普罗米修斯盗来的第二团火,第一次火焰,把人从野兽变成人类;第二次火焰,把人从人类变成神明。于是文明开始高速增长,开始进入太空,开始探索地球外的事物。曾经人们说,这是神迹。后来人们说,这是科技。当科技高到人类无法理解和解释时,它再次重新变成了神迹。 我们开发了田地,种下了种子。人类文明是从播种开始的,当第一粒种子落进土地时,人类停止了流浪,城市因此而出现,国家因此而诞生,文字因此开始记录,从而因此再延伸出宗教,历史从此刻开始具有连续性。《马太福音》里的寓言说:不要急着拔掉稗子,因为没有人能够在成熟之前分辨哪一株是麦子,哪一株是稗子。这是宗教对于善恶的谨慎。那么如果人类文明的本身,就是那株不断生长的稗子呢?科技让疾病消失,也制造战争;互联网连接世界,也制造新的孤独;AI创造知识,也重新引领定义人类。评判文明没有善恶,于是当人类终于想要拔掉稗子时,已经分不清自己究竟是播种的农夫,还是稗子的一部分。 稗子。它不是一位伟大的神明,不是如此庞大的一颗恒星,也不是一种顶天立地的技术,它只是一株植物。所有文明,起初都要从一粒种子开始,也可能结束于另外一粒种子。人们始终相信自己播下的是麦子,却从未有人能够证明那不是一株正在悄悄长大的稗子。 这款游戏无论画风、玩法和文案都是我很喜欢的类型,但是美工有绝大多数真的都很恐怖口牙,,我已经被jumpscare吓到好多次了。还有一些解密真的很电波,但还好有社区攻略指南。。)。如果在此世界观上文本量能够再大一点也会让观测者们理解更透彻吧!而且steam成就的名字和文本也是游戏里的一部分,我觉得这一点很有意思。最后的最后,还我囊囊。
物語の舞台はある島。6人の調査員が、この地に落下した謎の天体を調査するためにやってきた。 2週間にわたる作業は、すべて順調に進んでいた。[spoiler]「稗子(ひえこ)」は、イネ科ヒエ属の植物「ヒエ(稗)」のこと、またはその実や若い芽を指す言葉です。水田ではイネに寄生して養分を奪う強害雑草(ヒエ)として嫌われますが、耐寒性や痩せ地でも育つ生命力があり、古くから重要な穀物や飼料として利用されてきました。[/spoiler]君たちは田畑を耕し、種をまいた。 これは特別な種子で、やがて[spoiler]そんなことはどうでもよくなる。[strike]裏切り者を見つけ出せ[/strike][/spoiler]
《稗子》,可以说这是我在今年以来玩到的最隐晦、最神秘、最荒诞的国产独立恐怖游戏了。 本作为点击向叙事互动解密游戏,并用科幻设定杜撰为故事背景,粘土人的角色形象和噪点像素滤镜 ,这种过于意识流的画面表现,一度让我联想到了另一款怪诞风格类——RPG《Hylics》(物质)。 https://store.steampowered.com/app/397740/Hylics/ 加上游戏全程抑制的叙事手法和克制的表达,“晦涩难懂”这四个字,是我体验完本部游戏后最直观的感受。感到惭愧的是,即使在玩通一遍游戏后,我也没有理解这个游戏的全貌,最后也是在一个同样打通关的朋友帮助下,终于看懂了游戏的各种叙事与隐喻,才完成了这篇测评。 在不剧透剧情的情况下,游戏的故事可以简单概括为:1970年,人类在月球发现了一种特殊的轻铜物质(也就高中化学讲过的同位素),这是一种可再生、可同化生命的特殊物质,人类带回地球后加以善用,直接导致人类文明科学技术高速发展,但随后轻铜增殖失控,爆发了一些列的诡异疾病与导致频繁出现的通讯问题,一度让世界人口下降,人类转而将希望寄托于用数字延续生命的神经意识终端。画面一转来到现在,一只由6人组成的科考小队登陆了一座被轻铜感染的小岛上,他们各自心怀鬼胎,一切的真相,都将在这岛上随后爆发的闹剧全被揭示... 在流程的体验上,游戏还夹杂的不少的谜题、QTE交互、和各种小游戏玩法,在部分互动环节,如果多次思考并尝试解法,还能解锁一部分成就,也算是为纯叙事游戏弥补了不少的游戏性。而少量的Jump Scare,以及血腥场景的展示环节,更是把游戏的那种神秘氛围感拉满。就是说,如果你真愿意去沉下心来去体验这段故事,理解每处隐喻,那么我相信游戏已经完全超出票价了。 游戏的体量很小,通篇体验下来仅需2小时左右即可,在完成其中某一个结局后,游戏并不会就直接这样结束,而是会重新回到标题首页面,进入后再让你重温终幕的选择,以便走向另一个结局。此时主界面的游戏封面,还会对应着选取的结局进行更改,算是一处用心的小细节。 个人感到不太满意的地方就是,游戏场景中的可互动物件不够引人注意,以至于有时候被卡关了很久,其实就是自己没有发现地上的某个“可互动点”。另外白金玩家想全成就可能需要中途再看点攻略,一旦错过了后续想再收集起来就会很麻烦。 对于本作的话,我只推荐能够接受谜语人叙事、接受小体量制作规模、愿意去拆解游戏背后隐喻的“高手”去进行游玩。如果你和我一样,一时间也没看懂游戏的叙事内容,也不愿意沉浸去思考,那么游戏的乐趣会大打折扣。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
有点像可交互的个人作品,我的意思是学生毕设。对于这个定价来说不太值得。感觉已经很尽力在通过超现实的元素来吸引人了,但无论是玩法还是剧情都有些无趣。等了这么多年结果出来一个这样的。感觉作者大半时间是不是都在焦虑和怀疑里度过的。不过对于这样的一个游戏质量来说,这热度已经很不错了。
The Dream Of A Cockspur, developed by roccay and published by PLAYISM, is an independent horror adventure that confidently embraces the unusual. Set on an isolated island in the aftermath of a strange celestial event, the game presents itself as a blend of point-and-click exploration, psychological horror, and philosophical science fiction. Rather than chasing mainstream trends or relying on conventional scares, it builds its identity around uncertainty, inviting players into a world where reality feels fragile and every discovery raises more questions than answers. The story begins with six researchers stationed on a remote island to study an object that has fallen from the sky. After weeks of seemingly routine investigation, their plans to leave are abruptly halted when the group's only boat is sabotaged. Trapped and cut off from the outside world, the researchers become entangled in a mystery that extends far beyond damaged machinery. The narrative carefully plays with themes of isolation, paranoia, and humanity's insignificance in the face of incomprehensible forces. The game's writing avoids handing players easy explanations, opting instead for a slow descent into cosmic unease that rewards attentive exploration and interpretation. Gameplay follows a traditional point-and-click structure, but it is enhanced through environmental interaction, inventory-based puzzles, and a surprisingly rich amount of world-building. Players search for clues, examine objects, combine items, and gradually uncover the island's secrets. The inclusion of numerous readable books and documents reinforces the game's emphasis on storytelling, making exploration feel meaningful rather than obligatory. There is also an underlying sense of survival, as players must carefully investigate their surroundings while piecing together the truth behind the island's increasingly disturbing events. The mechanics themselves are straightforward, but they serve as an effective framework for the narrative experience. Visually, The Dream Of A Cockspur stands out through its distinctive pixel art style and surreal presentation. The environments often resemble scenes pulled from an unsettling dream, balancing moments of quiet beauty with imagery that feels deeply unnatural. The game's inspirations are easy to recognize, drawing from cosmic horror, surrealist art, and classic psychological fiction. Promotional materials have highlighted the use of handcrafted techniques such as clay models and stop-motion elements, adding another layer of artistic authenticity to the project. This commitment to a unique visual identity gives the game a memorable personality that separates it from many contemporary indie horror releases. Another strength lies in the atmosphere. The island itself becomes a character, constantly hinting that something is profoundly wrong beneath its surface. Small details, from the interactions among the stranded researchers to the presence of an unlikely therapy dog, help humanize the cast and provide contrast against the oppressive tone. The soundtrack and sound design further contribute to the experience, reinforcing the sense of loneliness and unease that permeates every corner of the game world. It is the kind of title that values mood and emotional impact over spectacle. That said, The Dream Of A Cockspur will not appeal to everyone. Players expecting fast-paced action, extensive RPG systems, or clearly defined objectives may find its deliberate pacing and abstract storytelling difficult to engage with. Much of its appeal depends on a willingness to embrace ambiguity and interpret symbolism. The game frequently asks players to meet it halfway, and those who prefer direct narratives may occasionally feel disconnected from its intentions. However, for fans of experimental adventures and cosmic horror, these qualities are likely to be viewed as strengths rather than shortcomings. Ultimately, The Dream Of A Cockspur succeeds because it remains committed to its vision from beginning to end. It is an introspective and unsettling experience that combines mystery, horror, and artistic experimentation into something genuinely distinctive. While it may occupy a niche corner of the Steam catalog, it demonstrates the creative potential of independent development and offers a memorable journey for players willing to immerse themselves in its strange and haunting world. Rating: 8/10
Art and music and the atmosphere is excellent. Interesting symbolisms and story line. The control does feel a bit weird and the puzzles can be anti-intuitive, but it's not too much of a problem thanks to the guides
很喜欢这种超现实主义的风格,另外囊囊好可爱。小狗小狗。天杀的还我狗来
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