
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.5Kreviews | 47% | — | $0 |
| Free | 16.5Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is more or less The Division 1.5 as it takes place between 1 and 2. As a free to play game, it could be worse but it also could be a lot better. For starters, the system and menu navigation and UI is atrocious. It's got a Microtransaction store that's shoved in your face and made up of Gatcha garbage which is unnecessary when you can just progress and level up just by simply playing the game. Which brings me to my next issue. The game play loop is bland as hell. You can play through the mediocre story which, after awhile is locked behind you having to do anything and everything else (Weekly bounties, weekly missions, Daily quests, the world events on the map etc.) multiple times to slowly level up and progress the story. I don't play enough of these F2P games, but if that's the gameplay loop for the majority of them and story content is locked behind a level/gear grind, I'm out big time. For some reason your playable character talks like they think that's going to provide emotional weight, well it doesn't. Visually it's like playing through a AA PS4 game, not bad but not great (and that's with everything on max settings) so I can only imagine what it looks like on mobile. If your into crafting, there's no point. It takes real time for things to be crafted, an SMG as part of the crafting tutorial side mission took 15 hours, in that time I leveled up and got better gear from just playing through the random activities in the world. The side activities are exactly what you expect from Ubisoft open world games, nothing memorable or enjoyable. The game is broken in so many ways that it's not worth laying out other then to simply say, don't waste your time on this game. There are far better F2P games than this mobile slop.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sucks
I have played this garbage for around 20 minutes. So far I've seen The Division (1) story and setting, In tutorial I couldn't see the scope of my sniper rifle, and I actually couldnt finish the very first mission as I looted a new gun and the game wanted to force me to equip it - closed the window too fast as I didn't wanted this weapon and couldn't progress or even open EQ to change to this weapon. Complete softlock, i'm not gonna waste anymore of my time trying to fix your game. Peak Ubislop.
Just a hot mess of mobile garbage. I went in with low expectations and was still disappointed.
They censor the name of our lord JESUS CHRIST
Its the biggest piece of dog shi. Grinding grinding, but with daily lvl cap that u can max out within 2hrs easily. Even to complete main missions u have to grind world events and the second to the last one mission is literally to drop 6 legendary items xDDD. I know its a mobile game but doesn't meet PC standards at all. Only for fans of the franchise.
Just pick up one of the actual division games when they go on sale for ~$5
This iteration of The Division is a blatant insult to players like me, who played since the headstart of Divisoin 1 (truly first wave). It is obviously a bad port that shows, the focus was originally just for smartphones. I started this on a smartphone when it was released, but the controls with virtual sticks aren't my cup of tea. Now on PC with at least mouse and keyboard, it is better so handle but so bad in many ways: Just 2 examples: - Graphics: way behind what is possible, even on phones - Gameplay: targets the wallet of the players more than anything So in the end: if you liked any Division before this, give it a pass and play something better.
Mobile game.
the division 2 - for people with no money to buy the real game or have the pc to run it. its a cut down version.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 32.6K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $5.3M | 96.8K | 71% | $2.99 | |
| — | 0 | — | — | |
| — | 12.6K | 77% | — | |
| $17.5M | 114.9K | 78% | $9.99 |