
A macabre ritual murder puts Arkham PD detectives Jack Foster and Harvey Whitman to the test. As the investigation progresses, they will unveil a disturbing connection between the Salem witch trials of the 17th century and the end of humankind.
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About

Detective Jack Foster rejoins the police department after a traumatic incident to take over the investigation of what appears to be mere political blackmail. Soon, however, he's faced with the discovery of a gruesome ritual murder that took place in a sealed room, from which no one could have gotten in or out without being seen. Along with his new partner, Harvey Whitman, an expert on cults, Foster dives deep into the shadows of the city of Arkham.
The case will get even darker when they find out it is related to three witches that escaped the Salem trials in 1693, and a conspiracy that could put an end to the world as we know it.


Pulp & Click adventure based on dialogue and inventory puzzles.
More than 90 detailed pixel art backgrounds to explore.
A story inspired by the works by H.P. Lovecraft, where we will meet well-known characters such as Herbert West, Keziah Mason, Doctor Eric Moreland, and Henry Armitage.
Jazzy ambient music composed by Matías J. Olmedo (An English Haunting).
Visit the Arkham Museum of the Unusual and lose yourself in its chambers, the biggest attraction of which is the artwork of the sensation of the moment: painter Richard Upton Pickman.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
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Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A must for all point-and-clicks and Cthulhu fans [/h1] [b]This review contains no story spoilers[/b] Dark Rites of Arkham is a point-and-click detective adventure set in the titular, fictional city of Arkham in the year 1933. Set on the eve of the repeal of the Volstead Act in America, it sees you in the gumshoes of Detective Jack Foster, fresh back on duty following a mental breakdown after the death of his partner. While in the process of arresting a drug addict turned blackmailer, Jack happens across an occult murder scene. Paired with the department's nerdy occult expert, Harvey Whitman, Jack is tasked with investigating a string of increasingly bizarre cases and uncovering a conspiracy that threatens not only his own life but that of the entire world. One of the first things that strikes you about Dark Rites of Arkham is the moody atmosphere and the dark, oppressive nature of the city. At times, the city itself feels like an antagonist, filled with inhabitants who are going through their own ♥♥♥♥, just like you, and many only talk to you due to the fact you're an armed police officer. Jack himself has his own demons to deal with, as your first task is to visit a psychiatrist to get her official stamp that you're fit for duty. This leads to a hypnotherapy session that reveals much about why Jack is as messed up as he is and also delves further into the Lovecraftian core of the game. And make no mistake, the Cthulhu mythos is the beating heart of Dark Rites of Arkham. So much so that this feels less like a detective game with Cthulhu trimmings, than a Cthulhu game with some detective elements. There are references everywhere. If you are an avid Lovecraft fan, then you'll have almost as much fun pointing out the references to various stories as you'll have playing the game. The simple point-and-click interface and even simpler pixel art allow you to fully hop into the story as fast as you want without getting bogged down. And that's a key element here: in point-and-clicks and other games of this nature, the absolute worst thing is for the game to drag on. Thankfully, Postmodern Adventures has perfectly nailed the pacing of the game at every step. The dialogue sections convey enough information so we know what to do and enough colour to be convincing conversations, but not too much to slow the game down. The superb, subtle soundtrack sets up each scene and doesn't impose itself despite often being the only sound you'll hear in a lot of places. The sound design is effective, and the graphics are detailed enough to make each area distinct and unique, conveying the decay that's set into the town and helping to build up the dark atmosphere the story needs. And a fantastic story it is too. From the initial ritual murder, Jack and Harvey will need to investigate the appearance of a number of 17th-century witches who escaped the Salem trials, a bizarre cult obsessed with punishment, a series of kidnappings and a secret occult society acting behind the scenes of it all. It's wonderful stuff. The cases unfold nicely and lead into one another seamlessly, making them one whole experience rather than a series of obstacles that need to be overcome before the next one shows up. Thanks to the superbly written dialogue, each character feels real and seems like they have agency rather than simply being a prop for you to click on so you can spout lines at them. If I have to be critical and highlight some issues with Dark Rites of Arkham, the main one would be a lack of voice acting to really give the dialogue some pop; it would also fill in some parts of the game where it can get very quiet when the soundtrack drops low, and it's just two characters silently mouthing lines of text at each other. But other than some minor quirks in the dialogue and gameplay, there's really nothing wrong with how Dark Rites of Arkham is put together, and it plays wonderfully, reeling in the player with some brilliant characters, story and an excellent soundtrack. All fans of HP Lovecraft or Point-and-clicks should get this game immediately.
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Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great art, but the writing fell off hard after the first [spoiler]witch[/spoiler]. I really enjoyed that part of the game, but it felt like the effort was minimal from that point onward. Did not care for the 'survey class' tour of Lovecraft the game takes us on. I would have much preferred a focused experience instead of the shallow grab bag this story turned into. I can tell a lot of love went into the art, but I don't think the writer did more than acknowledge his inspirations and vaguely gesture at unbaked social commentary.
Hay juegos que quieren reinventar un género y otros que lo homenajean. The Dark Rites of Arkham es de estos últimos, y no se disculpa por ello: aventura gráfica de toda la vida, con píxeles, inventario, diálogos y esos objetos que sabes que vas a necesitar sí o sí. Y curiosamente me ha sabido a gloria. Nunca fui muy de aventuras gráficas clásicas —de hecho llevaba siglos sin tocar una... ¿desde “The Longest Journey, quizás? — así que lo que a un veterano del género le sonará a fórmula clásica, a mí me ha entrado como agua fresca. Y si encima le metes Arkham, sectas, rituales de andar por casa y bichos de otro plano, ya me tienes ganado sin mover un dedo. Lo mejor, con diferencia, es cómo lo cuenta. Esto tiene alma de buddy movie: una pareja protagonista con muy buena química y una escritura que se ríe de los Mitos sin convertirlos en chiste fácil. El juego logra que estés todo el rato con una sonrisa, y en algún momento que llegues a la carcajada. Con esa chispa, hasta una trama que cualquier lovecraftiano se sabe de memoria consigue mantenerte enganchado. Los puzles van por el mismo camino amable: casi todos tienen lógica, sin esas combinaciones imposibles marca de la casa del género. Aun así, a veces se te pasa un pixel por clicar y no sabes como seguir. Sí, tuve que tirar un par de veces de guía. Gráficamente es modesto y no finge lo contrario. Se nota el presupuesto ajustado y el indie hasta la médula, pero tiene encanto y sabe exactamente lo que es. No me ha convertido en fan de las aventuras gráficas ni se va a colar entre mis GOTYs. Pero poco más se le puede pedir a esta pequeña aventura hecha con mucho cariño.
I really liked the writing in this game. Not necessarily the story, which is pretty by the numbers for the source material (Lovecraft), but the quips and interpersonal dialogue. Especially between the main characters. The art, both pixelated interactable screens and more detailed character portraits in conversations, is very good and fittingly bizarre where it needs to be. The music is mostly a nice relaxed jazz sort of affair which fits the mood well. The puzzles are not too hard and mostly pretty logical. Very much recommended!
What a great game!! The story was so fun and I loved the 1930's feel, my only wish is that there was voice acting. Totally would recommend.
The studio's best game so far. A joy to play
好玩 解谜难度不算大,点点戳戳就行了 特别有意思的克苏鲁小品,喜欢缺德条子与没那么沉重的小品式克系故事一定要入
感觉作者前面挖了一堆坑,一堆角色本来以为有展开结果没了下文(点名蛤蟆脸古董店老板),结果玩到最后的感觉是:就这?就这?就这???这就结束了???????
Great game! The graphics are pixel but really well done. A lot of work went into this game and it shows. Looking for more games from this developer.
"Burn it down with a lighter? " "I don't think so." "Burn what?"
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