
You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 26 → 7.43/day in the week after.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience a macabre, short-form, second-person indie, you play as The Dark Queen of Mortholme, the final barrier between the Hero and the end credits.
In this fixed-screen pixel art game, use the Queen's attacks against this hero, slay them, and quell this nuisance once and for all.
But, wait. How is this possible? The Hero keeps coming back.
Depending on your dialogue choices, the story will play out differently. Will you see the Hero's point of view, or continue ruling as the Queen Everlasting?
Unleash Queenly Chaos: Wield the ever-evolving arsenal of the Dark Queen’s most devastating attacks.
A Relentless Foe: Face a persistent Hero in a final showdown to end all final showdowns.
Handcrafted Pixel Art: Painstakingly designed for impeccable game feel.
A Haunting Score: Fall into the tones of the Dark Queen’s domain.
Conquer and Collect: Unlock Steam Achievements as you slay this annoying hero!
A Challenge Worth Finishing: Designed to be beaten in a single, emotional sitting.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 4.1Kreviews | 83% | — | $343.6K |
| $2.99−50% | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sympa, une petite heure de détente plaisante, franchement bravo pour ça !
of course i recommend the game, and of course the game is exactyl what it advertises, a short sweet game with a neat twist on the plot, you are the evil person doomed to fall eventually and thats cool, thats great, but there are valid negatives to it. 1) the hero himself, your adversary, he is such a dork in a way that hurts the game for me, the dialogue feels like a 14 year old boy that is past swearing and is larping into an anti-hero except he does do anything morally bad. Which is a shame, because the queen herself is excellent, i like the dialogue a lot, and i hate how the hero comes off as. It feels as if 2 different people who did not communicate with each other wrote each character. i feel it would have been better if the hero formed his dialogue in accordance to how the queen reacts to him, aka how you choose to respond. It kind of ruins the subvertion trope. its a shame because i entered the game kind of knowing what to expect and fully wellcomed the hero killing me eventually and having a decisive ending, but everytime bro yapped, i thought "♥♥♥♥♥♥♥♥♥, shut up". 2) the controls are extremely annoying. Look, i want to emphasize once again that I GET IT, i want to actually lose, i know you can cheese the game and win, but thats not the point, i want the hero to beat me up because learned and adapted against your tactics, not because my hitboxes are garbage, the dash move is always avoided and how the hero basically cheats by animation cancelling, something that is cheesing in any other respectable game if you do it, it is the coward tactic to win bosses, and i dont feel like that was the intent. overall the game is short sweet. has something to say and delivers it very nicely, but it is certainly not with its flaws.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $343.6K | 814 | 75% | $19.99 | |
| $343.6K | 2K | 82% | $5.99 | |
| $343.7K | 359 | 60% | $34.99 | |
| $343.6K | 1.1K | 95% | $17.99 | |
| $343.5K | 1.2K | 91% | $14.99 | |
| $343.8K | 5.4K | 69% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8K | 57 | 100% | $5.99 | |
| $1K | 51 | 92% | $0.99 | |
| $168.9K | 838 | 95% | $14.99 | |
| $42.7K | 262 | 97% | $17.99 | |
| $5.2K | 77 | 99% | $4.99 | |
| $4.7K | 30 | 90% | $8.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Galician*, French*, Portuguese - Portugal*, Turkish*, German*, Japanese* +2 more
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a fantastic premise, outstanding art, and decent music. The presentation is a solid A. However the dialogue and some of the mechanics hold it back, and while this may seem like nitpicks this game is short enough to where they're a large part of the game. For example the player adapting to abilities you've never done so if you happen to kill him twice with one of the opening moves and then want to try something new it just doesn't work. The dialogue is very VERY corny and impossible to take seriously even with the given setting, plus it veers into ludo-narrative dissonance territory where he's still trying to kill the boss he begins to pity as being trapped and ineffectual. Event with the price point it's hard to day 'you should buy this'. Wish I could give it a 5/10, a fine, or a meh, but reviews are binary. Maybe the dev can come back with something better with more experience because the spark is there.
A Great idea under the right price. it's Short, cheap and good.
Крепкая индюшка на вечер с интересной задумкой и приятной реализацией. Советую.
Short little game with a fresh spin on the concept of a boss fight. Wished it was longer or had a bit more depth in the combat. Felt pretty undercooked at the end.
Short, sharp and briefly thought-provoking game that doesn't overstay its welcome. It's a shame that the game ends before ever truly reaching some sort of catharsis beyond the growth of its main characters. A sequel or follow-up that expands on the base concept would be both interesting and welcome!
Bellissima storia ma è frustrante arrivare alla fine.
концепция прикольная, но контента даже для платины на час хватает(
Having played through it a few times, we can safely say this is well worth picking up. At full price if you can manage it. After each run we had to take a moment to sit back and reflect in how it made us feel. Wonderfully written and the gameplay is easy to pick up. Highly recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.