
A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes ‘Murder Castle’. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 3.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.8Kreviews | 56% | — | $2.5M |
| $99.99 | 9.6Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid, overhated. Better than Directive 2088 7/10
It does have it's rough edges, but overall it's still a good game.
fatal error yemekten oynayamadık
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The bug did not go through to the end of the game
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"The Dark Pictures Anthology - The Devil in Me" is a solid part of the series and when I compare it to the previous parts, this one is actually my favorite. [B]Visuals, Audio, Characters and Scenery[/B] The graphics are fine, they mostly look good, but at the same time feel a little dated. The audio is very good, especially some of the sound effect. The background sounds added a lot to the atmosphere and to building fear/thrill. The characters are more likable than in the last part of this series. There are a ton of different locations. It's dark, atmospheric and offers a good amount of scary moments. There's a healthy mix of typical jumpscares and the type of fear that builds through unease and implications/expectations. I'd definitely consider that a strong part of this game compared to some other titles in the series. [B]Movement[/B] Navigating this game feels clunky, like in every otherpart of this series. This did not get better, despite of them introducing a few extra movement options (shimmy, climb, balancing, jumps in certain places, pushing/pulling boxes). The shimmy option is unnervingly slow, and the new "balancing" movement option feels very redundant with how little challenge it adds to the game. I think it's nice to have variations, rather than to always just walk or run, but i wish the new movement types felt actually impactful for the outcome of scenes. [B]Impactful Choices[/B] Much like in previous parts of the series, you can make choices in this game. Compared to previous titles, I found it harder to predict which choices would lead to which outcome this time around, which in my opinion makes it a bit more fun. I have seen some people say that they hated losing characters due to the unclear implications of a choice they made, but I think it makes the experience more thrilling and fitting for such a horror game. [B]Story and Fearfactor [/B] The story is really interesting and layered this time around, and feels like it should be picked back up/expanded upon in another game sometime. It's nicely done and my favorite story in the Anthology. Unlike the last couple titles, this time around we're not dealing with a supernatural The way the game unfolds feels like a nod to other classics in the horror genre, be it movies like saw or games like resident evil. Where previous titles focused on a supernatural evil, this time we delve into the evil of a twisted human mind. I think, it worked really well and that this part was scarier than its predecessors. Fear is created via sounds, slight gore, jumpscares, eerie surroundings, your own imagination/expectation and partly perhaps also via the fact that you never see the face of your nemesis, which makes him feel less human. [B]Overall rating for the game:[/B] 9 / 10 [B]Recommended? [/B] YES! The game is definitely worth playing and the best in the series. It also felt longer when i played it, making the money feel well-spent. It has some replayability due to the multiple choices, but I think 2 playthroughs is probably enough here.
最重要的剧情部分可以说是纯史,只能用作死情节和强行降智来推进,简直浪费这么好的题材,开局祖传的经典强行制造矛盾,整个主角团更是塑造了一窝神人,包括:身为调音师结果听不出来合成拼接的录音,甚至压根没怀疑直接信了的神人艾琳;以及看见毫无防备的反派只敢躲角落,唯一一次雄起偷袭还差点把队友送走的黑哥;还有最神的,在机关酒店里刚吃完队伍脱节损失队友、自己被关进气密舱差点憋死的大亏,好不容易重新汇合,刚强调完团队行动的重要性,自己还说必须机灵点,结果还能一听见墙壁移动就一马当先冲出去,导致队伍再次脱节分开的神人凯特,这一窝人才看得人简直高血压。 操作方面也是依旧烂,这代室内场景较多,狭窄的走廊和迷宫转个身调视角拖泥带水,需要看半天角色后脑勺,还增加不少毫无意义的硬币收集,发现有光点提示走过去还得两段动作才能捡起来,一看是个硬币的时候是真犯恶心。 好不容易熬到第一季完结还能给我来坨大的,不但剧情拉,角色模型也拉了,人物动作和面部表情比照前几代还出现退步了。 唯一优化的地方是增加大量物品与环境的互动,还有角色个性化道具,但随之即来也增加了各种恶心地形爬上爬下和挤缝拖时间。以及终于能小跑了,我是没真没想到这玩意能在出了这么多代以后才加上。
its aight. Visuals are stunning, characters are...okay, story is...okay, just decent for me. get it on sale would be my opinion.
Si vous aimez les bugs de physique du jeu.
This was incredible. Looking at the mixed reviews always take the bet that the public will miss subtle writing. Lets go over why this is absolutely the best in the series. 1. Dialogue and characters: Knocked out of the park! Gone are the awkward hand gestures and head movements. Gone is the cringe dialog. This is GOOD. 2. Set pieces: Gorgeous and varied. Detailed. Thematic and great mood setting. 3. Pacing. Almost perfect. Might drag a little close to the end but better over than under. They gave time to flesh out and give the characters personality, far more than in Until Dawn. 4. Homage. I think some people missed this. There are a lot of situations that are homage to old slashers and horror movies. If you're young, you'll probably miss this or think, "That's stupid!" Yes, it is. Its referencing the old material. And it does it well. If you expect it, you're going to have a good time! 5. Subtler writing. The older Anthem games kind of beat you over the head with the messaging and 'What's really going on." This one used the environment to tell you. "That guy just walked past me, is he blind?" "Killer seems to teleport and just walk everywhere. So dumb." Nope. Pay attention and you'll figure it all out. I am INCREDIBLY satisfied with this one. Seeing the mixed reviews, it seems they need to make the writing less subtle for their viewers. Maybe people just didn't expect it so they missed it. Maybe the age of the player base isn't going to catch the homages. The fact this is mixed and not overwhelmingly positive and tragic. Their best game up to this point for sure.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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