
At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Jul 30 → 4.57/day in the week after.
About




Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11Kreviews | 89% | — | $3.2M |
| $29.99 | 10.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jalim supremacy
manooooo peak agora quero um jogo do Jason e do Salim
A Really good story and the turning point of the story going from ancient horror to alien horror is fantastic
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was not made for me. My preferred type of games are joyful RPGs, you know the type- Pokemon, Monster Hunter, the likes. But oh my god this game is brilliant. Genuinely brilliant. For the longest time I've always despised horror, but the scarier segments in this game genuinely have you leaning forward in your chair and they get your heart beating- I just couldn't get enough of it. And it's all elevated by an amazing cast of characters, all with different conflicts, flaws and development over the plot. The antagonistic force in the game (the weird demon creatures) slowly get developed over time, with hints here and there scattered about their nature, culminating in a final "Eureka!" moment towards the end of the game where it all finally (and satisfyingly) clicks. If you are anything like me- hates horror, doesn't care for stories in videogames and thinks a story centered around army soldiers sounds lame- please play this game. Please. Side note: Salim is easily the best character. Every scene with him and Jason in it had me grinning from ear to ear.
I liked it
Exciting, short, action, co-op, horror game. 7/10. Me and my friend have played the previous two games in the series together in co-op mode, and they were amazing. Going into this third game we both thought it would be a let down, but we were pleasantly surprised. The game was awesome! Especially the ending. My friend even considers it to be better than some of the earlier titles. Controlling different characters, and exploring separate locations, while making choices will always be fun to me. This story was easier to crack than the last game, but wasn't simple. We did a really good job of keeping all the members alive until the very end. We ended up losing 2 members, but the way they died was really out of our immediate control. I wasn't upset though because I disliked them anyways. Awesome, co-op, horror series. I would rank the games so far as 1. Little Hope 2. Man of Medan 3. House of Ashes. This game series is amazing, and we look forward to the other Supermassive games.
I've had this game in my Library for years, but finally played it. What a fun experience, game ran great, the story kept me engaged, acting was solid, and only a few bugs which weren't game breaking. If you're on the fence, like narrative driven experiences, and enjoy a decent story; I'd give this one a look.
Intankable tellement c'est boring, un des pires jeux SuperMassive que j'ai jouer et je pèse mes mots wow
If I wanted to watch a 6 hour long Goosebumps movie, I would have watched a 6 hour long Goosebumps movie.
Après avoir terminé "House of Ashes", je peux dire une chose : cette licence continue de m'impressionner. Comme chacun des autres jeux de cette anthologie, celui-ci m'a complètement happée du début à la fin. Le scénario est tout simplement grandiose. L'histoire tient constamment en haleine et, même si quelques passages sont un peu longs car sans action de notre part, ils ne sont pas pesants pour autant. Au contraire, ils permettent d'en savoir un peu plus sur les différents personnages, et voir des ennemis choisir de devenir alliés pour survivre à une horreur qui les dépasse est particulièrement prenant. Les créatures en elles-mêmes ne sont pas forcément les plus originales du genre horrifique, mais ce n'est selon moi qu'un détail. En revanche, la manière dont le jeu dévoile progressivement leur origine est fascinante. J'ai adoré découvrir cette partie du récit grâce à la vision de Rachel, même s'il existe très certainement d'autres façons de le découvrir selon les choix et l'exploration de chacun. Côté personnages, Jason est sans hésiter mon favori. Je l'ai trouvé fort, fiable et fidèle à l'image que je me fais d'un véritable Marine. Salim est également un personnage extrêmement attachant : un soldat malgré lui, doté d'un grand cœur et d'un bon sens remarquable. Leur alliance est probablement ce qui m'a le plus marqué dans tout le jeu. Voir deux hommes issus de camps opposés apprendre à se faire confiance et à se soutenir coûte que coûte est vraiment beau, quoique probablement utopique dans la réalité mais là aussi cela dépend de l'approche de chaque joueur. Merwin est probablement le personnage que j'ai le moins apprécié : arrogant, vulgaire et insupportable, même si j'ai tout de même essayé de le sauver jusqu'au bout. Comme toujours avec cette licence, nos décisions ont un véritable poids. Les conséquences peuvent être totalement inattendues et c'est précisément ce qui rend chaque choix aussi stressant. Je n'ai réussi à sauver que trois personnages sur cinq, ce qui est à la fois frustrant mais pas si mal pour une première fois. C'est aussi tout le principe du jeu, et c'est ce qui donne envie de le recommencer jusqu'à faire "la partie parfaite". L'ambiance générale est exceptionnelle. Elle est lourde, oppressante et nous prend aux tripes du début jusqu'au générique. Plusieurs passages m'ont réellement mis sous tension, et les sons et autre bruitages participent énormément à cette immersion. Techniquement, je n'ai rencontré aucun bug. Les graphismes sont impressionnants, même si j'émet une certaine réserve quant au réalisme excessivement poussé à mon goût. Certes, c'est très beau, mais les personnages des jeux modernes sont devenus tellement réalistes que j'ai parfois l'impression de regarder un film plutôt que de jouer, surtout lors des moments "cinématiques". C'est une direction artistique qui plaira sans doute à certains, mais pour ma part j'aime conserver une certaine distance entre le monde du jeu vidéo et la réalité. Je le recommanderais à tous ceux qui aiment s'immerger totalement dans un autre univers, ceux qui aiment explorer, découvrir des secrets et vivre une aventure où chaque décision peut bouleverser l'évolution et, finalement, le dénouement final de l'histoire. Dans tous les cas, c'est un 10/10 pour moi.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $147 | 7 | 100% | $0.92 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3.2M | 32.2K | 78% | $4.99 | |
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| $3.2M | 5.8K | 96% | $19.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 6.5K | 78% | $19.99 |