
Every move you make counts in this gritty turn-based game! Fight against foes in opposite 3x3 grid boards. Plan ahead of your enemies’ attacks and carefully choose your moves: running out of moves will cost you health, but enemies will always keep coming. How deep can you get into The Dark Cave?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Dark Cave is a gritty pixel art turn-based roguelike where you fight tense battles in opposite 3x3 grids against wave after wave of enemies.

Movement during battles is limited. You will need to carefully consider each move and anticipating monster movement positions is necessary.
Build a strategy that combines skills and movements to attack and defend yourself from enemies: anticipating the movement and attack patterns of every monster is key to your survival

Select a hero from 3 distinct characters, each with 20+ available skills that can be upgraded multiple times
With 20+ enhancement effects, 20+ potions, and 40+ relics, forge your combat style through combinations

After you finish a layer, the Blacksmith, the Angel and the Black Marketeer will bring you different items to help you on your journey. But sometimes you’ll have to sacrifice something in exchange for their boons…
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 76reviews | 83% | — | $6.2K |
| $2.75−45% | 7ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice little game. Unfinished and unpolished - more like a jam-level than a steam level - but I enjoyed playing it.
Nice idea with great potential but mediocrely developed.
[h1]簡介:小品棋盤Rogue[/h1] 三名角色基礎關卡通關下來的體驗,是款輕策略型的棋盤式Roguelite。 遊戲特點在於[u]圍繞九宮格場地的走位和攻擊範圍變化[/u],Build構築與其他棋牌類Rogue大同小異,主要還是以累積遺物做出流派循環的模式。 [h1]變化不大,沒有完整發揮九宮格的場地特色[/h1] 不過以九宮格作為特點,裡面[u]技能的範圍也始終只有對位、直/橫排、全範圍幾種,關卡棋盤也都是統一3×3的樣式[/u],與預期中有更多樣攻擊範圍而更具策略性的體驗有所落差,整體遊玩體驗變化不大,樂趣純粹建立在Build構築上而已。 另外,局外成長也較少,只有少量天賦以及依通關經驗解鎖新技能。要挑戰更高難度的關卡,還是更看重局內的隨機抽取運氣。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但内容过少,现版本3个职业都是无脑aoe洗地复读即可通关,没什么变化。上下移动躲技能又花回合数又花移动步数过蠢 顺带建议删除所有带全屏索敌的敌人,尤其是全屏索敌cd+2和缴械+2,前期碰到没法打,你的一切走位都毫无意义
打完一波後 在下一波開始前不停上下移動 然後就跳過了下一波 就挺神奇的
戦闘のやり直しができたり天賦と呼ばれる恒常のバフによってキャラの強化が行えるので試行錯誤しながらクリアを目指せるのは良い点といえる。 しかしPCである亡霊が敵撃破後に移動やスキルが使用できないということが頻繁に起きる。ポーションを用いることで何とか行動が可能になるのだがポーションがないとメニューに戻るしかなくなる。また、それからゲームに戻ってもポーションの使用状況などが変わっていたり行動できないままであったりすることがある。 亡霊以外でのプレイを推奨する
The easiest way to describe this game is to compare it to a different indie game by a different developer that came out four years prior: The Dungeon Beneath. The Dungeon Beneath offers a very similar package to The Dark Cave in that they're both turn-based roguelikes where you proceed in a mostly-linear fashion through each floor of an arbitrary dungeon, a bit like Slay the Spire's map except you're only rarely allowed to make a choice about what location you go to next. Unfortunately, The Dungeon Beneath allows you to use multiple party members, has much tighter balance, feels more intuitive to play and control, and is just a much better game overall. So why am I leaving a positive review for The Dark Cave? A couple reasons. The biggest reason is that this game feels like the raw, untamed vision of a single individual or very small group. The balance can get wacky, making you feel both extremely powerful or like you had no chance no matter what you did, but the design decisions are bold and feel deliberate. In many roguelikes, you might spend most of the gold you've saved for the whole run on one or two relics/artifacts/permanent items. I bought 7 at a single shop in The Dark Cave, and I wasn't even going out of my way to save up my gold. You can just buy new cooldown abilities for your character. This game is kind of insane, in a dumpster fire/trainwreck kind of way. The other thing it has going for it is price. Even when The Dungeon Beneath is on sale, The Dark Cave is still cheaper, and if you're patient enough for a sale, you can get The Dark Cave for a pittance. Your money is still probably better spent on The Dungeon Beneath if you haven't played it and think either game looks fun, but you're like me and enjoy going out of your way to try unique indie experiences, I do think The Dark Cave has something to offer.
及第点のデッキビルド系ローグライト ライトに遊べる部分は期待通りだったが ゲームの内容は期待値に届いていなかった 遊ぶための手数が多いわりに演出が淡泊でご褒美がなく 次へ次へと続けたくなるような楽しさが無かった。 面白くないわけではないが 敢えて本作を薦めるだけの魅力は感じなかった。
想法是好的,策划水平不行
很不错的肉鸽游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $6.2K | 51 | 90% | $7.99 | |
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| $6.2K | 67 | 75% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 28 | 68% | $4.99 | |
| — | 0 | — | — | |
| $1.1M | 1.7K | 75% | $22.99 | |
| $20.8K | 510 | 81% | $1.99 | |
| $90K | 168 | 90% | $13.99 | |
| $2K | 34 | 82% | $1.99 |