
Save the world of online multiplayer games from a rogue AI in this deck-building strategy roguelite! Collect more than 160 cute and colourful Bullets as you move through maps based on iconic game genres and defeat enemies in challenging turn-based combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About





Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 510reviews | 81% | — | $20.8K |
| $4.99−75% | 272ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依旧删牌大于一切,依旧保护精英,依旧唐氏无限。 最懂回收利用的游戏,角色立绘一眼倒闭二游回收利用来的,经典的角色各种节日换皮,而且画师还挺多的,各个篇章的角色画风相差有点大。 游戏数值方面基本都是用脚填的,怪数值高的同时假卡和假弹壳也不少,有不少假卡都是能做到单卡通关所有篇章的(只是有些可能会很费鼠标)通关的唯一难点可能只有刷一个好开局了。前期只考虑打一星怪走商店删牌很容易就能压缩进5卡打无限,到最后经常就是减费卡加减费弹壳打唐氏无限。而且最主要的是不玩减费基本过不了,后面的大怪动辄几百上千血,伤害还高的一批 正常起防打根本撑不了几个回合。 只能说4块4买来品鉴一下还是很不赖的 角色立绘各种xp都有 并且全动态 二游立绘还是太权威了
关卡数值设计的都算一塌糊涂,主要的成长点在于图鉴你敢信,没有图鉴你进商店买子弹娘相当于全随机,商店里弃牌比买牌好的原因就在这,休息处那里换框也是随机,随机点过多导致你唯一能够信任的就是手里的大爹,几乎所有体系都有减费的,最后的无限连要么是减费减到极致靠那几张零费牌狂过(中间穿插几张低费火力倾泻),要么是减牌减到极致致使最后只有那几张牌(百兽铁拳里那张跟生命值挂钩的牌之类的大牌),能够无限连那就是乱杀,没有就是被乱杀,数值设定的是真够离谱的。我本来是想全成就的,结果发现因为游戏通的太快,通关所有关卡后输了就不会再随机给你两个你没有的子弹娘或框了,很坑,所以你如果想全成就,最好先收集全图鉴,再通关。对了,因为新手引导很差的缘故,我几乎是玩完了游戏才知道退出单局游戏要长按退出键,但这键本来就在设置里了还这么多此一举做什么,导致我单按了一次发现无法退出后还以为出bug了,结果玩游戏到最后了才知道原来可以退出。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Spanish - Spain, German, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пойдет. А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
狗屎一般的数值设计,打了4小时第一关运气最好也就摸到第三个boss。初始给的卡牌过于垃圾,删卡的手段又非常少,除了商店基本没别的途径。运气成分很大,抓不到关键牌运转不起来会非常坐牢。道具大多十分鸡肋,使用起来也没感觉有实质性提升。 补充一下,可以开局用完三次召唤进图直接右下角退出就能解锁图鉴,减少坐牢时间。
調整の雑なスレスパと言った感想です。 能力系統の違うカードが混じるのでデッキが濁りやすく構築難易度が高いです。 自然と攻略難易度も高くなるのですが、カードの引きは運なので自身の構築力が関与しません。強いカードを引いて運よく能力の統一が出来れば勝てます。 道中の敵に3段階の強さがありますが、一番強い敵を踏んだらほぼ間違いなく負けます。 勝っても相性の悪いカードだと意味が無いので結果強敵に挑む価値が下がります。体力を減らさないよう宝箱とザコ敵とイベントを踏んで進むだけなので更にイベント運が絡んできます。 アイテム、能力格差も激しく、敵は基本ロクに装甲を付けたりたりしないので貫通や装甲を解除するようなアイテムは価値がありません。 その代わり相手のバフを消す、こちらのデバフを消すアイテムがボスには大抵必要なので商店でアイテムが出るのを祈るしかありません。 スレスパのシステムが非常に優秀なのでゲームとしては成り立っているので面白いのは面白いです。
約10時間でメイン+おまけ2ステージもクリア セールなら元はとれます。 かわいい女の子がカード(ボイスつき)のスレスパだから長時間やっても負担にならない。 敵もマスコットとか美少女しかいない。 コンボが決まってずっと俺のターン!ができたら気持ち良い。 難易度は高い、というかかなり運に左右される。 wikiもあるので方針も見ればだいぶ攻略しやすいと思う。 おすすめ!
В целом, игра неплохая, но на любителя. Концепция симпатичная, анимация и дизайн персонажей радуют: и правда «Скорострельная колода». Только вот случайность зашкаливает. На старте постоянно чувствуешь себя слабым, а враги бьют слишком сильно. К тому же толком нет внятного обучения — новичкам придётся очень тяжело. Плюс перевод местами сбивает с толку из-за ошибок. В общем, если надоели другие карточные игры и хочется просто посмотреть на милых персонажей — можно взять, но, наверное, на распродаже. В остальном же лучше присмотреться к чему-то более проработанному в этом жанре.
Pretty much 1000% reliant on RNG to get overpowered bullet-cards. For several runs, I was struggling to get together even the most basic defense to stop draining my HP on each encounter. Basic block cards give 6 shield, while you're often being attacked by a trio of enemies each dealing 12 damage or so. Then, on one run, I got a legendary card that just prevents *all* damage in one turn, and that time alone was able to make it to the third boss, and it kind of offered some clarity to the expectations; it really is just about RNG and certain cards being vastly better than others. There's a lot of divisiveness about how easy the game is, and that generally comes down to people's luck of the draw, which I just don't have the patience for. Good deckbuilders generally have ways of using the "off/bad" options in clever combinations to get a win, but this game is genuinely just about stacking the strongest cards to trivialize encounters.
挺好玩的,刚开始不会玩,其实只要在阵容没成型之前,不去打那些2星3星的就行,多去攒钱抽卡,凑阵容,阵容起来之后挺好打的。弹壳的设计也挺有趣,相当于肉鸽里面的遗物
1ターン目でmobが4体全員20以上の攻撃とかバランスが適当すぎ キャラが多いのにランダム要素が高いので狙ったバレットはほぼ出ない セール中だったのでお勧めですが、セールでないならお勧めではない
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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