
Kill monsters, get loot, solve puzzles, complete quests! A sword and sorcery adventure where your magic shapes the world. A classical rogue-like with a modern feel. "Your nemesis has found the Amulet of Yendor... Defeat him before he ascends to godhood!"
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been playing traditional roguelikes for most of my life and this one has always been on my bucketlist to play, unfortunately this game I felt had some pretty major design flaws I played as a warrior of light and I felt the core gameplay loop was not very satisfying, nothing I fought ever really made me think strategically. I could basically just walk up and punch every enemy, if I couldnt then I'd just swap my weapon and then punch it to death with that. Sometimes I'd use magic if I needed to. The puzzles werent interesting from the start, and half of them only serve to trick you. Because of this I was skipping half of them by the third level, the fact that theyre always the same made it even more tedious. There didnt feel like a noticeable difference between any of the enemies. The only time I faced any noticeable challenge wasnt even at any bossfights but instead when a high level spectre made my character terrified which basically instakilled me since I could never become unterrified. Maybe I was missing something, but honestly I was glad the game killed me since I was clearing every level to make sure I didnt get killed by a high level enemy that the game would probably spawn to make me stop chumping every enemy. But I was bored every second of it. Overall, if you want a majorly combat focused roguelike, play TOME. Otherwise play something like Rogue Fables or ADOM. Stay away from this.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was a bit disappointed with this game. It has potential but all the classes feel the same for the most part with slight differences. It seems like it could have been more robust in terms of spells/skills. There are just such better offerings out there like Tales of Maj'Eyal etc. I hate to bash it as the developer is very responsive, so I would say its worth trying if you are looking for something to just change it up but imo it cannot stand toe to toe with the better offerings out there. It is just too simplistic.
Awesome fun - over 70 hours played with so many different ways a game could go!
Good fun for $5. I recommend.
I can not get past the bugged tutorial even. Honestly...the dev is way too inactive and immature for me to play this game. He refuses to make the game even somewhat user friendly. He never fixes anything. Its a subpar game that uses out dated keys/movement that either dont work at all or take hours to figure out. When you ask him questions, he replies in a rude childish manner. If he ever even replies at all. I pity people like this because they arent even aware of their behaviors and how they affect others. Its sad...the game had so much potential with a proper developer overseeing it. Maybe the dev got burnt out. Game is dead now.
At first I didn't think I would like this but as a roguelike lover I thought I would give it a shot. And also at first, I was right about me not liking it. I thought the levels were too big, I thought it was dumb that you ate food the second you walked over it. But at the same time 90% of the songs I love now I hated the first few times I heard them. So as you could probably tell this game grew on me very quickly. It's a really good game!
굉장히 베이직한 로그라이크. 물론 엄청 캐주얼화 하긴 했지만 그래도 특유의 오래된 인터페이스를 버리진 못했다. 장점: - 베이직한 로그라이크 - 복잡한 기능을 단순화해 전투에 집중할 수 있게 됨 단점: - 해상도 변경 불가 - 지금 하기엔 너무 올드함 - 단축키가 키보드 전체에 중구난방으로 흩어져 있어 불편 뭐라 딱히 할 말이 없는 진짜 그냥 로그라이크다.
Enjoyable rogue-like that I have no hesitation in recommending. Great game.
A simple rogue-like that is a perfect match to welcome newcomers to the genre while still being appealing and challenging to veterans. Easy to start a run and smooth to keep it going. I like to think of it as a side option to other newer rogues, such as Dungeon Crawl Stone Soup or Powder. As much as I love these games, I feel the need to put time and effort on each play in order to fully enjoy and succeed, and for a long time I wished for a rogue-like without that added weight, which I could easily jump in. Curse of Yendor major appeal is definitely being straightforward while never getting dull. It is simple in it does not require micro-management of resources and back tracking to progress, but it still provides clever players many fun ways for overcoming challenges and interacting with the environment. This makes up to the fact it has less classes, abilities, and magic than usual. Also, be advised it does not challenge players with potion guessing or similar mechanics, although streamlining these elements was very a smart move in order to provide players with a fresh take on the genre.
Yes. Any retro rpg/roguelike fanatic this is a must have.
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