
Create shows, sign stars, and dominate the airwaves in this TV studio sim.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 114reviews | 90% | — | $18.5K |
| $6.99 | 215ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]专属于你的电视台[/h1] 《开拍!电视制作物语(TV Studio Story)》是一款让热门电视节目走进千家万户的电视台模拟经营游戏,也是开罗(Kairosoft)又一款像素风模拟经营类作品。 这一次,玩家将扮演专属于你的电视台(可自定义名称)的负责人,将类型、主题以及演播室搭配成受欢迎的组合,邀请合适的主持人或艺人出演,编辑节目的同时大力宣传,努力在社交网络上成为热搜话题,通过制作轰动电视史的热门优质节目,提升收视率,梦想是登上全国电视台的巅峰。 《开拍!电视制作物语(TV Studio Story)》以简单的游戏难度延续着开罗经典的“小而美”风格。玩家可以随意在自己的电视台自由安排(看我心情懂吗,老子才是老大x)。主题的选择、演播室的搭配以及员工的招募与培养虽有一定策略性,但是一通胡乱操作也不会有什么惩罚,总体以轻松休闲为主。而粉丝来信、全国电视奖等特殊事件,还为重复经营提供了不一样的乐趣。 《开拍!电视制作物语(TV Studio Story)》是一部优秀的开罗游戏。虽然不可避免地“换汤不换药”,没有颠覆性的玩法革命,但是熟悉并热爱开罗游戏的玩家而言,这何尝不是一种令人安心的经典?游戏成功地将电视节目制作中策划的匠心、搭配的乐趣与养成的成就感打包进这个轻松愉快的像素小世界——专属于你、永不落幕的电视台。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
虽然是开罗新出的开发类作品,但是缺点很多不推荐,还不如远古时代的游戏发展国。这游戏不需要啥攻略,看看相性表就行了,全程不要浪费一点时间不停的做节目升级,大部分节目啥也不要干,就当刷钱刷点数的经验包,少部分想要拿奖或者做任务的时候再堆节目数值。无聊又无情。 升级培训打工都需要一个个点一级一级升,太痛苦了。特别是布置品升级,上百个物品,每个都升级一遍拿得点多少下?开罗你考虑过吗? 钱和点数也总是很缺,无论前期后期,设计的很不合理,让人没一点成就感,只是个无情的电视制作机器,停下来一下不做节目就极其容易负债,每次发工资的时候也很容易负债,负债了只能让大导演们去便利店不停地打工还债哈哈哈哈。 金奖也拿的莫名其妙,反正刷着刷着就拿了,好不容易全成就解脱了。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $11.99 |
| 16ratings |
| 96% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有中文 有成就 开罗每部都很好玩 很耐玩
不需要布局的开罗,靠不同的节目内容和类型搭配,然后搭建场景选择艺人等冲收视率。 这一作的点数和金钱真的非常难赚,而且不可以挂机,必须一直开拍,否则观众会下跌。 一直到最后金奖必须四个维度取得600点才过了。
[h1] 电视台台长之梦--打造大节目走上世界舞台[/h1] [h3] 前言 [/h3] 小时候看今日访谈、看快乐大本营等节目,你是否想过节目是怎么制作的,是否也想亲自制作这么优秀的作品呢,这款《开拍!电视制作物语》完美还原这一过程,圆你做电视台台长的梦. [h3] 游戏介绍 [/h3] 一进入电视台,就有一位秘书小姐协助你进行工作,你将要踌躇满志地亲自制作节目,首先需要做新节目企划,将要考察节目的趣味性,独创性,特效以及观赏性。首当其冲是选择节日类型,我选择的是最便宜的访谈,主题则是现在社会比较关注的食物问题,还要选择一位主持人,每一个主持人对各自更为擅长或薄弱的类型和主题,需要对症下药,根据选择的类型和主题选择更为合适的主持人,主持人的人气越高,节目的品质和话题度也就越高,有助于提高收视率。像我选择了食物和访谈,因此主持人选择了更为合适的佐藤天美。当然一个好的节目也需要一个好的负责企划的人,鉴于电视台现在资金缺乏,我选择了免费的三传俊雄,它说会根据以往的经验来直觉来完成,怎么感觉有点不可靠呀?最后就做了一份普通的企划,一分钱一分货,还算凑合吧。之后你需要选择主题适合的布景并调整布景,还可以选择各种各样的美术道具,增加布景美观。节目制作完成之后,会获得你选择节目类型的经验值,等级会得到提升,同时收视率也会随等级进行提高。重点培养特定的类型和主题是一个不错的选择。之后需要招聘出演艺人,能够增加话题度。准备就绪之后,移步演播室准备拍摄。员工可以使用拍摄技能,提高节目品质,同时影响后续的编辑工作和播放节目。获得现场观众欢迎就能提高话题度,也能随之提高节目收视率。节目播放之后会发生粉丝变化,根据最后的结果,年收益也会随之得到提升,最后我的第1次节目取得了4万人观看,最高收视率2.3%的好成绩,可喜可贺。除此之外还有外景视察,不仅能够提升开拓率,还能有助于发现新的类型、主题、美术道县以及新的艺人和艺人事务所。刚刚完成的第1个节目,也可以放在节目表里面固定播放,成为电视台的支柱节目。终于,你向世界性的大电视台迈出了第一小步,虽然电视台目前规模还小,就让我们努力制作人气节目,期待有朝一日将他们搬上全球每家每户的荧幕吧。 [h3] 总结 [/h3] 总之,游戏是模拟电视台经营游戏爱好者的福音,深度还原一个电视台节目制作的全过程,喜欢模拟电视台经营的小伙伴绝对不能错过它。 [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
开罗第75作,(安卓2023年发售)本质游戏发展国套皮有没有懂得,游戏流程就是一直攒钱(这部挺缺钱的),一直做要求的固定节目,虽然有摆布局找艺人,但是实话说并不出彩,数值设计的也不算好,而且老有左脑攻击右脑的设计,比如节目表,要看好几十次才能解锁四项奖励,在游戏流程里却需要一直切换好作品冲收视率,导致给员工的知识最多只能吃到两项,就很难受。而且还是开罗老通病吧,缺少终局目标,游戏发展国就做的挺好的,可以做自己的主机在上面发售游戏爽的很,总之还是不推荐吧/
30.4h全成就通关。同样是上班摸鱼的时候小窗口点点点,但是因为增加了场地选择+设计这个点,可玩性增加了。自己选择主题和节目形式进行搭配还是很好玩的,比较推荐。
[h1] 游戏介绍[/h1] 《开拍!电视制作物语》是由开罗游戏开发并发行的一款 像素风 电视台模拟经营游戏。 如其名字一般,我们这次将在游戏中开设属于我们的电视台,扮演一名电视台的制片人,管理和运营整个电视制作全流程,最后让受欢迎的节目走进千家万户的电视,争取获得金奖提名,成为世界第一电视台! [h1] 制片人[/h1] 游戏在节目制作中基本还原了现实中制作流程,以及一堆的相性设计:节目类型、契合人选、主题布景……需要将这些进行组合搭配,制作出热门节目。 当然这里也同现实一般,在录制的过程中也会出现一些失误,如果直接播出将会降低大量的收视率,所以这时候便需要进行重拍。 另外,还可以在电视节目中插入赞助商们的广告,以赚取更多的广告费。 但,任何一档节目都没办法一直保持高热度、稳盈利的状态,均会在播出一段时间以后,出现亏损的情况,这时候就需要及时止损,更换新节目。 其次,游戏中开给员工的年薪将于每年的4扣除,要记得提前留出足够的资金。 最后,与别的开罗游戏作品一般,游戏将在第16年的3月迎来结局。 [h1] 总结[/h1] 本作的界面UI上不必多说——经典开罗UI,但游戏性还是非常强的,而其中的电视台的制片环节更是让玩家非常的有参与感。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
[h1]制作轰动电视史的热门节目[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 开罗出品,必属精品。 [h3]游戏玩法[/h3] 同开罗旗下的《游戏开发物语》、《漫画道场物语》、《灵犀出版社物语》等类似,主要游玩目标就是经营一家制作电视节目的公司成为全世界最强公司。游戏以电视制作为主要玩法,自由选择节目的主题、主持人,邀请不同公司的明星、模特、名人前来录制节目,良好的搭配可以制作出杰作、普通等等级的节目,节目的演播室布景有多种风格,并且可以自己放置家具提升布景的有趣性、观赏性、话题度等,家具之间还有连携效应。在节目制作过程中,可以花费研究点数提高演播室热度、节目话题度等,还可以邀请赞助商提供帮助,不同赞助商有包括获得金钱、延长录制时间等作用。想要制作出好节目,需要类型与主题达到杰作的程度,并搭配对于类型和主题都很擅长的主持人,开始制作后,要安排对应属性较高的员工进行制作,将节目放到契合度高的布景中,邀请属性跟主题相关的出演艺人,并在制作过程中适时安排赞助商与员工鼓励。 [h3]升级成长[/h3] 游戏的主要过程就是不断制作节目,并随着节目播出挣到钱,招聘升级培养员工,安排员工进行取景调查获得新的选题、布景、家具、赞助商等,在每天四个时间段的节目播出中打败其他电视节目,将公司的影响力逐渐扩展,直到成为全国最强的电视台。过程中有很多诸如电视博览会、每年节目评比等活动可以参加,还有很多节目粉丝会来信反馈自己对于节目的感想,可以专门为了粉丝制作节目以满足粉丝心愿,成就感和正反馈也都不错。 [h3]总结[/h3] 基本上玩法还是换汤不换药,这一部跟其他的也没什么太大的不一样,有一些诸如布景自主摆放、安排节目单等符合电视节目制作主题的创新点,其他的基本上保持了开罗经营的味道。游戏基本没有难度,即便是布景的家具连携也都是放了之后可以看到,如果觉得摆放不好可以无成本更换的,没有很复杂的相性设置,可以轻松自主地进行经营游玩。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 5 5600X 6-Core Processor GPU:NVIDIA GeForce GTX 1050 Ti 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
TV Studio Story is a polished and charming business simulation that showcases everything fans expect from a Kairosoft title while applying its familiar formula to the world of television production. Developed and published by Kairosoft Co.,Ltd, the game places players in charge of a fledgling TV station and challenges them to grow it into a dominant broadcasting empire through smart planning, creative experimentation, and careful staff management. It embraces a lighthearted tone and accessible mechanics, but beneath its cute pixel-art exterior lies a surprisingly layered simulation that rewards long-term thinking. The game begins with modest ambitions, giving players only a small studio space and limited options for programming. From there, the sense of progression is immediate and satisfying. Each show you produce requires a series of interconnected decisions, including choosing a genre, pairing it with a theme, selecting appropriate on-screen talent, and assigning behind-the-scenes staff. These choices determine the show’s quality, popularity, and eventual ratings, which in turn affect revenue, fan growth, and access to better opportunities. Early failures feel instructive rather than punishing, encouraging experimentation as you learn which combinations resonate with audiences. As the studio grows, the management side expands well beyond simply making shows. Players must recruit and train staff, each with their own stats and specialties that influence production quality. Investing in staff development becomes increasingly important, as higher-level employees can boost shows dramatically and help fix on-air problems during production. There is also an ongoing research system that unlocks new genres, themes, and studio decorations, adding a long-term strategic layer that keeps progress steady even when individual shows underperform. One of the game’s most engaging elements is how it simulates the unpredictability of television success. Even well-planned shows can sometimes fall short, while unconventional combinations might become surprise hits. This unpredictability keeps the gameplay loop from becoming purely formulaic, at least in the early and mid-game. Awards, viewer feedback, and ranking systems provide constant feedback, pushing players to refine their strategies and adapt to changing trends in audience preferences. Visually, TV Studio Story adheres closely to Kairosoft’s signature pixel-art style. Characters are expressive despite their simplicity, and studio sets are filled with small animated details that bring the environment to life. Menus are dense but readable, clearly designed to convey large amounts of information without overwhelming the player. The presentation prioritizes clarity and function over spectacle, which suits the simulation-heavy nature of the game perfectly. Sound design is understated but effective. Cheerful background music loops accompany daily operations, reinforcing the cozy, low-stress atmosphere that Kairosoft games are known for. Sound effects punctuate key actions like successful broadcasts, staff improvements, or awards, providing small but satisfying audio feedback that reinforces progress without becoming distracting. As the game moves into its later stages, the challenge shifts from survival to optimization. With enough experience, certain production strategies begin to feel reliable, and success can become more predictable. While this reduces tension somewhat, it also delivers a sense of mastery, allowing players to fine-tune their studio into a well-oiled machine. The endgame focuses more on maximizing ratings, collecting achievements, and perfecting staff builds rather than overcoming significant new obstacles. Despite this, the game remains consistently enjoyable due to its pacing and structure. Sessions flow smoothly, with each in-game year offering new goals and milestones that prevent stagnation. There is always another upgrade to unlock, another staff member to train, or another show concept to test. Even when outcomes become familiar, the act of refining and optimizing remains satisfying. Overall, TV Studio Story is a confident and well-executed management simulation that successfully adapts Kairosoft’s proven design philosophy to the television industry. It may not radically reinvent the studio-management genre, but it doesn’t need to. Instead, it delivers a cozy, addictive experience built on smart systems, steady progression, and creative freedom. For fans of Kairosoft’s catalog, simulation enthusiasts, or players who enjoy building something from the ground up through thoughtful planning, it offers dozens of hours of engaging and rewarding gameplay wrapped in a charming, accessible package. Rating: 7/10
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