
Create shows, sign stars, and dominate the airwaves in this TV studio sim.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 114reviews | 90% | — | $18.5K |
| $6.99 | 215ratings | 98% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]制作轰动电视史的热门节目[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 开罗出品,必属精品。 [h3]游戏玩法[/h3] 同开罗旗下的《游戏开发物语》、《漫画道场物语》、《灵犀出版社物语》等类似,主要游玩目标就是经营一家制作电视节目的公司成为全世界最强公司。游戏以电视制作为主要玩法,自由选择节目的主题、主持人,邀请不同公司的明星、模特、名人前来录制节目,良好的搭配可以制作出杰作、普通等等级的节目,节目的演播室布景有多种风格,并且可以自己放置家具提升布景的有趣性、观赏性、话题度等,家具之间还有连携效应。在节目制作过程中,可以花费研究点数提高演播室热度、节目话题度等,还可以邀请赞助商提供帮助,不同赞助商有包括获得金钱、延长录制时间等作用。想要制作出好节目,需要类型与主题达到杰作的程度,并搭配对于类型和主题都很擅长的主持人,开始制作后,要安排对应属性较高的员工进行制作,将节目放到契合度高的布景中,邀请属性跟主题相关的出演艺人,并在制作过程中适时安排赞助商与员工鼓励。 [h3]升级成长[/h3] 游戏的主要过程就是不断制作节目,并随着节目播出挣到钱,招聘升级培养员工,安排员工进行取景调查获得新的选题、布景、家具、赞助商等,在每天四个时间段的节目播出中打败其他电视节目,将公司的影响力逐渐扩展,直到成为全国最强的电视台。过程中有很多诸如电视博览会、每年节目评比等活动可以参加,还有很多节目粉丝会来信反馈自己对于节目的感想,可以专门为了粉丝制作节目以满足粉丝心愿,成就感和正反馈也都不错。 [h3]总结[/h3] 基本上玩法还是换汤不换药,这一部跟其他的也没什么太大的不一样,有一些诸如布景自主摆放、安排节目单等符合电视节目制作主题的创新点,其他的基本上保持了开罗经营的味道。游戏基本没有难度,即便是布景的家具连携也都是放了之后可以看到,如果觉得摆放不好可以无成本更换的,没有很复杂的相性设置,可以轻松自主地进行经营游玩。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 5 5600X 6-Core Processor GPU:NVIDIA GeForce GTX 1050 Ti 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
I theory it should be super fun, but you're very limited on what you can create. Plus to make enough money to get anything you have make good to masterpiece shows. Not a fan of the limited choices, so I'll be refunding this and hoping someone makes a more open game one day.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $11.99 |
| 16ratings |
| 96% |
| — |
| not modelled |
| $12.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TV Studio Story is a polished and charming business simulation that showcases everything fans expect from a Kairosoft title while applying its familiar formula to the world of television production. Developed and published by Kairosoft Co.,Ltd, the game places players in charge of a fledgling TV station and challenges them to grow it into a dominant broadcasting empire through smart planning, creative experimentation, and careful staff management. It embraces a lighthearted tone and accessible mechanics, but beneath its cute pixel-art exterior lies a surprisingly layered simulation that rewards long-term thinking. The game begins with modest ambitions, giving players only a small studio space and limited options for programming. From there, the sense of progression is immediate and satisfying. Each show you produce requires a series of interconnected decisions, including choosing a genre, pairing it with a theme, selecting appropriate on-screen talent, and assigning behind-the-scenes staff. These choices determine the show’s quality, popularity, and eventual ratings, which in turn affect revenue, fan growth, and access to better opportunities. Early failures feel instructive rather than punishing, encouraging experimentation as you learn which combinations resonate with audiences. As the studio grows, the management side expands well beyond simply making shows. Players must recruit and train staff, each with their own stats and specialties that influence production quality. Investing in staff development becomes increasingly important, as higher-level employees can boost shows dramatically and help fix on-air problems during production. There is also an ongoing research system that unlocks new genres, themes, and studio decorations, adding a long-term strategic layer that keeps progress steady even when individual shows underperform. One of the game’s most engaging elements is how it simulates the unpredictability of television success. Even well-planned shows can sometimes fall short, while unconventional combinations might become surprise hits. This unpredictability keeps the gameplay loop from becoming purely formulaic, at least in the early and mid-game. Awards, viewer feedback, and ranking systems provide constant feedback, pushing players to refine their strategies and adapt to changing trends in audience preferences. Visually, TV Studio Story adheres closely to Kairosoft’s signature pixel-art style. Characters are expressive despite their simplicity, and studio sets are filled with small animated details that bring the environment to life. Menus are dense but readable, clearly designed to convey large amounts of information without overwhelming the player. The presentation prioritizes clarity and function over spectacle, which suits the simulation-heavy nature of the game perfectly. Sound design is understated but effective. Cheerful background music loops accompany daily operations, reinforcing the cozy, low-stress atmosphere that Kairosoft games are known for. Sound effects punctuate key actions like successful broadcasts, staff improvements, or awards, providing small but satisfying audio feedback that reinforces progress without becoming distracting. As the game moves into its later stages, the challenge shifts from survival to optimization. With enough experience, certain production strategies begin to feel reliable, and success can become more predictable. While this reduces tension somewhat, it also delivers a sense of mastery, allowing players to fine-tune their studio into a well-oiled machine. The endgame focuses more on maximizing ratings, collecting achievements, and perfecting staff builds rather than overcoming significant new obstacles. Despite this, the game remains consistently enjoyable due to its pacing and structure. Sessions flow smoothly, with each in-game year offering new goals and milestones that prevent stagnation. There is always another upgrade to unlock, another staff member to train, or another show concept to test. Even when outcomes become familiar, the act of refining and optimizing remains satisfying. Overall, TV Studio Story is a confident and well-executed management simulation that successfully adapts Kairosoft’s proven design philosophy to the television industry. It may not radically reinvent the studio-management genre, but it doesn’t need to. Instead, it delivers a cozy, addictive experience built on smart systems, steady progression, and creative freedom. For fans of Kairosoft’s catalog, simulation enthusiasts, or players who enjoy building something from the ground up through thoughtful planning, it offers dozens of hours of engaging and rewarding gameplay wrapped in a charming, accessible package. Rating: 7/10
[h1]《开拍!电视制作物语》简评[/h1] 小时候看电视的时候经常在想一个问题,这个电视上播放的画面与内容是怎么做成的呢?在玩了这款游戏之后,对这个电视节目制作这方面有了自己的理解。 游戏的主要玩法就是制作电视节目,从而赚取资金,一个好的电视节目与员工和宣传这两方面是密不可分的,员工的培训和对节目的宣传能提高收视率进而增加节目获取的收益。 制作节目有着多个方面的要求,类型,主题,场景与艺人的恰当组合越好越能制作出人气高,受欢迎的节目。好的场景更能吸引顾客的观看,玩家可以派员工到外景去视察,能够获取到不同风格的场景,制作好的节目,把它编排进节目表后便能按月播放,玩家便能从中获得收益。玩家制作的节目收视率越高,对竞争对手的影响也会越大,进而可以扩大节目的播放区域。一定量的宣传广告或更改节目的播出时间可以增加粉丝数,节目的粉丝数越多,节目的收视率便会逐渐增加。 总的来说,《开拍!电视制作物语》是一款制作电视节目的休闲模拟类游戏,玩家在游戏中可以自由发挥制作自己想要的电视节目来进行播放,当然这里对员工的安排与各个项目的分工也是要有一定的要求的,游戏内的数据很丰富,玩家也能实时看到节目播出后获取的收益,整体体验下来还是非常有成就感的。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
打完了喵,全成就了喵。 和游戏发展国差不多,不过那个我很久之前玩的,所以这个一开始很好玩,一个一个节目做下去很有目标和盼头,但是后期就有点乏味了,完全冲着打成就去了 成就那几个基本按部就班探索场景和做观众节目就可以完成,经营年份是15年(第16年结算),金奖节目我是收视百分百、四维700+达成的
非常不推荐的一作。初玩感觉量大管饱,设置拍摄方针和布置现场都很有趣,但玩到中后期玩法非常 非常 非常冗杂重复无聊。莫名其妙开始缺钱缺点数,必须一直拍节目不然根本赚不到钱。场景的道具升级也只能一个个点,每次开拍都要不停操作玩多了很麻烦。得奖也只是单纯相性和数值叠加。连全成就的想法都没有了实在玩的太痛苦了
开拍!电视制作物语 (TV Studio Story),依旧是开罗游戏出品的模拟经营类游戏,它将玩家带入一个像素风格的电视制作世界,让你亲身体验经营电视台和制作各类节目的乐趣与挑战。 游戏的核心玩法围绕电视台的日常运营展开。玩家需要精心规划每一档节目的播出时间,避免热门节目时段冲突!这不仅考验着时间管理能力,还需要敏锐地判断观众口味和市场趋势。游戏中有丰富多样的节目类型可供选择,包括电视剧、综艺节目、新闻等,每种类型都有其独特的制作要求和观众群体。 本作的一大特色是深度的制作系统。玩家需要招募艺人和主持人,根据节目类型和主题选择最适合的演员,同时还要不断升级拍摄设备,提升节目质量。游戏中还包含了丰富的隐藏要素和彩蛋,通过不断探索和挑战,玩家可以解锁更多有趣的内容和奖励,这大大增加了游戏的可玩性和重复可玩性。艺人管理也是游戏的重要组成部分。你需要关注艺人的状态,合理安排他们的工作与生活,确保他们以最佳状态参与节目制作。这种设定不仅增添了游戏的策略层次,也让玩家更能体会到真实电视制作中的人员管理挑战。 本作值得一提的是游戏的策略深度,玩家需要在资源有限的情况下,做出最佳决策,提高电视台的整体实力。这包括投资决策与人员配置还有节目制作等多方面的考量,使得游戏既具有挑战性又富有成就感!当然,游戏也存在一些开罗游戏常见的特点,新手引导相对简单,很多游戏机制需要玩家自行摸索,到了游戏中后期,操作可能会变得有些重复,需要玩家有足够的耐心和对游戏的热爱。 总体而言,《开拍!电视制作物语》是一款充满魅力的模拟经营游戏,它成功地将电视制作的复杂过程和经营管理乐趣融合在一起。无论你是开罗游戏的忠实粉丝,还是模拟经营类游戏的爱好者,或者对电视制作背后故事感到好奇,这款游戏都值得你尝试。它能够提供数十小时的沉浸体验,让你在娱乐的同时,也能感受到电视制作人的辛苦与乐趣。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
因為看到不少差評 所以一開始很猶疑要不要買 玩通關後就明白為什麼大家給差評了 我也要給差評 希望Kairo留意到玩家想要的是什麼 這遊戲的玩法挺無聊的 對我來說 這遊戲就是不停的製作節目 而製作節目就是a.中途打兩三次廣告+b.佈置場景+c.拍攝 a.中途打兩三次廣告是為了熱度的加乘 但當各年齡層粉絲已經近999時 這打廣告真不知道打來做什麼 但不打又怕熱度不夠 b.佈置場景 這個部份是這遊戲裡的一大玩法 但偏偏做得不用心 物品只要跟場景適配就可以放進去加分 我個人玩到後期都已經沒耐性了 只要能Combo加分的都隨便放 整個場景亂亂的 又擠 這部份是真的不好玩 跟Dream Town Island放建築物去構成Combo的玩法完全沒法比 這種玩法要做大做精緻才好玩的 c.拍攝部份 我其實是為了能奶藝人才玩這遊戲的(我就是明星志願的粉 可惜他們不出明4了) 所以拍攝部份最令我不滿的是 不能自選藝人去錄節目 玩家能選的是藝人的公司 而不是藝人本身(主持除外) 一奶就是奶整間公司 這種限制是為什麼而設的?沒啥意義吧? ___________ 我是打折32%off時買的 也就是約七折 以這價錢來說 玩到通關 真不應該抱怨什麼 但我是玩Dream Town Island入坑的 真覺得很好玩 而這款TV Studio Story讓我對Kairo有點小失望了 打了這麼多字 就是希望Kairo能改善 我給些建議啊 希望能被接納 我真的想玩到Kairo做的演藝圈相關的遊戲(但那個搞音樂的經紀公司遊戲March to a Million看著差評太多了真不敢買XP) 1.如果這遊戲的場景佈置是像Dream Town Island那樣 玩家擁有一塊地皮建公司(公司升級了 地皮就變大了 可以劃出更多不同功能的房間了) 在公司裡可以佈置多個拍攝場景(就一房間=一個拍攝場景吧) 以房間裡物品組成的Combo去判斷房間的風格 例如把足夠多的古風的東西放一個房間 > 確家房間風格為古風=可以拍攝古風的東西 把風格不合的東西放在已確定風格的房間 會扣分 例如把未來風的東西放古風房間會扣分 影響拍出來的品質 2.加入愛情元素 也沒有說要弄得很有劇情 那不是Kairo的風格 像Dream Town Island那種 能相識>相戀>結婚就好了 3.挑選重點奶的藝人 這種遊戲為什麼不能選自己喜歡的藝人來奶??? 我甚至都沒說要綑綁他/她去結婚XP 如果Kairo出一個經紀公司 能培養歌影視三棲的藝人的話 我真的會很想玩 (小聲:話說那個March to a Million為什麼差評能這麼多???)
It was just ♥♥♥♥♥♥♥ GAME DEV STORY WITH A NEW COAT OF PAINT AGAIN. WHY!? WHY DOES KAIROSOFT JUST GO BACK TO THE OLD FORMULA I HATE AND NOT SOMETHING NEW?
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