
A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Old school roguelike with turn based combat and super tiny screen. Running on 8K display - not recommended. Overall easy skip unless you like to waste time on this genre but you will find nothing substantial here. [/h1]
[h1]Der Lootzug kommt vorbei [/h1] “Hack, Slash, Loot” lag jetzt wirklich lange schon in meiner Steambibliothek und ich wusste nicht so recht, was ich davon halten soll. Sieht auf den ersten Blick ja sehr simpel aus, oder? Ja, ist es auch. [b]Gameplay[/b] Denn der Name ist Programm. In diesem rundenbasierten Spiel kämpfen wir uns nämlich von oben durch die Dungeons und müssen eine Quest verfolgen, dessen Szenaro wir vorher auswählen. Genauso wählen wir am Anfang eines Runs eine der wenigen verschiedenen Klassen und kämpfen uns damit durch den Dungeon. Wichtig ist ein Faktor dabei: ALLES ist zufallsgeneriert und wird klassisch ausgewürfelt. Das sorgt dafür, dass man manchmal sehr gut durchkommt, manchmal aber auch total auf die Schnauze bekommt. Gerade Nahkämpfer sind dadurch im Nachteil und Magier als auch Ranger eher die Wahl. Auch die Dungeons werden roguelike ausgewürfelt. Der einzige Fortschritt ist erreichbar, wenn man einen Dungeon beendet, um z.B. neue Klassen und Artefakte freizuschalten. Wir tun in dem Spiel also nicht mehr als Feinde umzuknüppeln und dabei zu hoffen, nicht zuviel Schaden zu bekommen und anschließend auf guten Loot zu hoffen. Wie gesagt, der Name ist Programm. [b]Story[/b] Eine wirkliche Geschichte haben wir nicht. Es gibt verschiedene Szenarien, die aber kaum eine Geschichte abdecken. Hat es jemals einen Grund gebraucht, um sich in dunkle Höhlen zu stürzen? [b]Grafik/Sound[/b] Ziel des Spiels ist es wohl, den Charm der frühen 90er einzufangen. Das ist auch gelungen, mehr kann man dazu einfach nicht sagen. Es ist eben sehr simpel. https://steamcommunity.com/sharedfiles/filedetails/?id=3338527614 [b]Fazit[/b] „Hack, Slash, Loot“ ist wirklich nichts Besonderes. Es gibt Leute, die das Spiel abfeiern, während viele andere Leute ein einfaches Spiel für Zwischendurch sehen. Wer Retrocharme sucht, wird hier sicherlich irgendwie fündig, aber sonst kann ich es nicht wirklich empfehlen. Ich finde es eher anstrengend, wenn ich spielerisch so gar keine Kontrolle habe. Daher geht der der Daumen auch nach unten. „Hack, Slash, Loot“ kann man bei Interesse und im Sale kaufen, muss sonst aber auch nicht sein. Du suchst andere Dungeons zum Erkunden? Dann folge mir doch in [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] oder der [url=https://steamcommunity.com/groups/ger_steam] German Steam Community[/url], in denen ich meine Reviews als Kurator verfasse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A traditional roguelike simplified to the point of complete randomness. What makes this genre appealing (to me) is having an immense difficulty that must be learned from and numerous situations that must be exploited to maximize your odds. This game has difficulty, but there's no answer for it. Your options are move and attack (with occasional repositioning exploits.) If that doesn't work, enjoy your death. The pop-up text boxes that appear at the beginning and end of missions also often glitch out, scrolling off the screen at a snail's pace after you dismiss them, obscuring either the field or your stats until they're gone. Credit where it's due, I enjoy the in-game art design, and the music is pretty damn legit. Dungeons of Dredmor, Stone Soup, Pathos, Shattered Pixel Dungeon. All of these are worth a look if you want a game where your choices can matter.
A lot of people dislike this game for what I think are missed expectations. If you've ever played early PC dungeon crawlers you'd recognize what this game is trying to do, and frankly it does it very well. Hack, Slash, Loot is effectively a turn-based fast paced RPG and has a pretty fun gameplay loop. Why do people dislike it? You'll die. A lot. This game is kinda like the new pokemon roguelike mods. This game is based on one of the original rogue-likes. Death is inevitable but the reward for getting powerful makes you feel like God. It's a fickle beast and has its flaws but is worth it's price and the developer has done a good job with keeping up with it despite its age.
It might not look like much but there's a lot of cool stuff going on under the hood. The game can be super challenging since it's very luck based, you're going to die, a lot, and some of those deaths will feel like bs but when you get THE run and start getting good items and snowballing thru the levels, it's super satisfying and fun and addictive. This game is also very similar to something like FTL in the sense that you have to do everything in your hands to improve your chances at success. You don't want to go to the next floor as soon as you find the way down and such cause you'll probably die and it'll be your fault. Exploring the whole floor and killing every enemy and getting all the loot is key. There's a bunch of classes and you can find artifacts in the level that you can then carry to new runs which is pretty sweet.
This game has simple mechanics and easy to pick up. Might be very random and unpredictable at times, but that what makes it really interesting and satisfying when you actually winning. That's why every single run offers unique experience and makes this game very replayable. Achieved my first win at 8th run by playing "Wizard" character, that helped me understand game mechanics and gave satisfaction during chill gameplay. So if you're really into turn-based games and roguelikes, you'll love this game. Just be prepared to die a lot.
A brillant roguelike game, go get it you wont be disapointed :)
Miss, Miss, Miss, Miss, Miss. RNG% shouldn't be the main mechanic of the game. What a fun game!
Hack, Slash, Loot is a cautionary tale of gaming's darker side, blending nostalgia with exploitation. Proceed with caution, and remember: in the end, you're the one being mined, not the loot.
I've had this game for over a decade and over that time I've only invested just shy of 4 hours into it. That says a lot.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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