
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a good base builder game as far as I can tell, there are a few sneaky bugs remaining as of the time of this review so save often. However I want to... 'Downsize' my companies chief of finances, if ledger assigns me one more *Expletive deleted* contract without prior approval I will eat his skin, I had plans for all that steel and titanium you suit wearing little *Expletive deleted* . There are rockets, I can get to him from the moon, I have done the math.
Good time of day. The game is super, there are occasional bugs, but it's not a big deal, and they can be fixed. It's a pity that there's no way to play with a friend. For example, if you wanted to play with a friend, you could set up their base on the moon or on the surface of the moon. Each player has their own underground (under the moon) base. I've already recommended this game to my friends, and one of them is already playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 5.5K | 93% | $29.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 7K | 64% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.6K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hours 1 through 40: excellent. Constant new problem to solve, tech tree opening up, money tight enough to matter. Hours 40+: the problems stop arriving. There's no crisis, no external pressure, nothing forcing me to redesign. Thumbs up because 40 good hours for this price is a good deal and it's clearly still being worked on.
[h1]Über 200 Stunden Spielzeit – Und es wird immer besser![/h1] Wer ein Spiel sucht, das einen monatelang fesselt, ist bei [b]The Crust[/b] genau richtig. Nach mittlerweile über 200 Stunden auf dem Mond kann ich mit absoluter Sicherheit sagen: Dieses Spiel ist ein Meisterwerk für Fabrik- und Logistik-Fans. [b]Was mir besonders gefällt:[/b] [list] [*] [b]Enormer Langzeitspaß:[/b] Selbst nach hunderten Stunden gibt es immer noch Produktionsketten zu optimieren. [*] [b]Top Performance & Bugfixes:[/b] Das jüngste FPS-Update zeigt, dass die Entwickler extrem hart am Spiel arbeiten. [*] [b]Komplexes Logistiksystem:[/b] Das Verlegen von Förderbändern und das Meistern der Lieferketten macht einfach süchtig. [*] [b]Atmosphäre & Grafik:[/b] Die detailreiche Mondlandschaft ist auch nach Wochen noch absolut packend. [/list] [b]Fazit:[/b] Die anfängliche Lernkurve lohnt sich komplett. Dank des großartigen Supports der Entwickler und der spürbaren Performance-Schübe ist das Spiel jetzt besser als je zuvor. Für mich ein absoluter Dauerbrenner. Klare Kaufempfehlung! [b]Wertung: 10/10 🚀[/b]
I think I'll spend quite a few hours playing this game. I really like the concept and the gameplay mechanics. The music is great.
J’ai essayé The Crust il y a déjà un bon moment, et j’y retourne régulièrement pour refaire quelques parties à chaque gros patch, histoire de suivre son évolution. Et franchement, ça va dans le bon sens. On sent que le jeu progresse, qu’il se peaufine, et qu’il y a une vraie volonté d’améliorer l’expérience au fil du temps. Il reste encore des points à travailler, bien sûr, mais l’ensemble devient de plus en plus intéressant. Pour ma part, j’attends fermement la sortie en 1.0 pour m’y plonger complètement.
A fun adictive relaxed game.
Цікава ідея, гарне виконання є ще баги але продукт новий і заслуговує уваги
Классная игра!
Задумка интересная, а реализация нудная. Возможно лучше чем Факторио, но всё равно до Anno 2205 далеко
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.