
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Crust has an interesting premise, but it shipped 1.0 in a pretty rough state. Early in the campaign the game asks you to connect extractors to furnaces. In my save the connection was simply never recognized, which hard-blocked story progression. I also noticed assets that look AI-generated — mushy normals and noisy textures, the usual tells. Only a few, but in a 1.0 release I don't think any is acceptable. Steam Deck performance is the worst part. Around 20 fps with blurry visuals, basically unplayable — and the Deck runs Satisfactory without breaking a sweat. Refunded.
Näheres Kommt noch Einarbeitung notwendig
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классно, супер, интересно )))
我是第一次遇到基地建设游戏初期就卡资源的,神设计 前两个小时有一个半小时在等挖矿 设计师脑子进水
Я пирачу 90% игр, но эта прям затянула и плюс есть русская локализация с нормальными актерами. В итоге купил спустя 4 часа. Сохранения подтянулись без танцев с бубнами. Есть много непонятных фич, которые не объясняются или не настраиваются, но целом интересный градо/заводострой. Я как любитель Фростпанка и прочих кризисных градостроев немного прифигел от местных кризисов: - 1 января игрового года мне говорят ААА МЫ ВСЕ УМРЕМ СРОЧНО ПОМОГИ ВРЕМЕНИ НЕТ - Я судорожно отстраиваюсь, пытаюсь найти наиболее эффективные расположения и технологии. - Протупил с энергией и сидел 2 месяца почти без ресурсов, ожидая сообщения о провале. - В этой панике забыл/забил уже про спасение всех и вся, думал, что уже они все померли, а я пропустил сообщение. - Спустя полгода (часа 4) и только тогда у меня начался ОООЧЕНЬ длинный таймер на спасение. Все остальные СПАСИ-ПОМОГИ тут без таймеров:( UPD 15 часов Уже видится сыроватость игры и полное отсутствие кризисов. 95% работ в игре выполняют конвейеры или дроны, но тебе зачем-то дают человеков. Человеки эти вроде бы как-то должны быть индивидуальны за счет перков, но пользы от человеков почти 0. Умереть они не могут видимо - у меня 6 дней было сообщение, что нет кислорода в помещениях. Также никакие квесты про спасение и превозмогание не ограничены по времени. Срочные сюжетные контракты идут со сроком "бессрочный". Все спасения голодных/холодных колоний тоже не ограничены по времени. Спешить некуда, поводов напрягаться тоже нет:(
Gefällt mir
Земляне в шоке от количества моего оборудования на луне, лол
很多不便操作的设计,整体手感很差
in game very realistic economics. i think spacex can colonise moon in this way like in game
Top game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 7K | 64% | $24.99 |