
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1235 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, we’ve finally reached the 1.0 release. The initial run is going smoothly—no bugs so far, the optimization is excellent, and the music is fantastic. I’ve started playing through the campaign at a leisurely pace, and it’s clear from the very first minutes that this isn’t a 10- to 20-hour game—it’s simply massive. At my pace, it’ll probably take me about 100 hours to get through everything.
玩了两天,一直在挂机等研究点,不停地挖矿,然后卖矿,这是什么月球黑奴模拟器吗?我开的简单模式,也是把周边的矿都挖完了,研究也才爬了1/3不到,殖民者也是完全养不起,总体非常坐牢。生产线的建造有点像幸福工厂,但是资源非常有限,幸福工厂好歹是无限矿,你可以饱和式供给,这里你用传送带就根本分配不了有限的资源,只能靠工程机来回运才能周转开,初始送的15个工程机要用很久才能造新的,忙都忙不过来。大部分时间都在挂机不知道干嘛。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 5.5K | 93% | $29.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 15.8K | 97% | $8.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.3M | 7K | 64% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.6K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a fun space colony sim
This game is great! It's really addictive. I didn't get the hang of it at first, but then I got hooked.
played for about 3 hours so far, will play more and will hate myself for it. music is epic and tranquil. Visuals are good. HOWEVER this feels like an AI game, the moon is stuck in earths grav pull, however in this game the moon has a rotation. For AI I saw this by ... reach out... .com For the real people maybe reading this, not worth 20 dollers (USD). but 15 maybe. it can be fun and is pretty to look at.
I'm not a factory style game type of person but The Crust has been pretty damn fun so far. I think it's the storyline as much as the gameplay that I'm enjoying.
I’ve been following this game for a while now; at first, it seemed like just another factory simulator to me, but that’s not quite the case. It turns out the game features a realistic economy, loans, contracts, a market, and trade. There are several ways to make money here, and money is a key resource - I don’t recall seeing this in other automation games; in fact, I don’t know of any automation games that feature loans - they simply don’t exist. The Crust is unique.As for suggestions for the developers - please add the ability to upload your own tracks to the game. The game has awesome music, but I’d like the in-game tracks to play alongside my own.
I recommend this to anyone who enjoys business and management games-plus, it has a storyline, which is a rarity for games like this. It's a cool mix of rimworld and planet base
Other games definitely have more intuitive systems and some of it does need to be explained better. Also why is the music so good? Like, it is distractingly good sometimes.
это ♥♥♥♥♥♥ товаращи! если у вас есть не сделанные дела, то лучше их сначала доделать а потом заходить сюда. Как говорится - заводы сами себя не построят, поэтому надо брать больничный. построил я не очень много, но уже фпс 40-50 (впринципе играбельно, но на монике 240гц смотреть больно, в похожих играх - схожий фпс). что было интересного лично для меня : - прикольный бур на поверхности луны с которого можно забирать рЫгалит с нужным составом оксидов, вот это прям ништяк, не надо тянуть под землей длинные макароны до плавильного цеха из 10 апнутых плавилен. - грузовой лифт с поверхности, очень удобная хренотень, всем рекомендую пользоваться лифтами( даже дома) - систему прокачки я бы назвал системой извинений на камеру, потому что ♥♥♥♥♥ там изучать, я хуею (это несомненно плюс если что) -торговля. ♥♥♥ это наверное то о чем я мечтал. евреи нервно курят в сторонке по сравнению с этой торговой площадкой. на этом пока все, прошел около 30% игры )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.