
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Surviving Mars meets Factorio Some issues with MacOS mouse pointers while in fullscreen
Глубокая и красивая стратегия про ковейеры, торговлю и спасение человечества) чем дальше, тем больше QoL добавок от разработчика, спасибо им огромное за это!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game barely runs and the minimum requirements are a lie. 8 GB VRAM + 90% usage in MENU (yes, with capped fps). The joys of Unreal Engine.
Game Time and Scale ReformSlower In-Game Hours: Significantly increase the duration of a single in-game hour in real-world seconds. This will fix the issue where colonists spend "lunar weeks" walking from their beds to the factory, arriving at their shift already exhausted.Slower Global Progression: Building large-scale objects (major factories, space projects) must take much more time. This will give construction a sense of monumentality.Removing Redundant Mechanics (The Relay): Certain objects, like the Relay, feel artificially padded and do not add unique value to the gameplay. They should either be completely cut or replaced with more meaningful mechanics.Resource Reform: "Less Volume — More Value"The current system forces players to build gigantic warehouses for thousands of units of cheap resources and slag. I propose switching to a more valuable, tight-knit economy:Concentrated Deposits: Reduce the total number of mining nodes (veins) on the map, but significantly increase the pure resource yield within them.Lower Extraction Rates: Factories and mines should produce less physical resource volume per unit of time.Cheaper Recipes and Higher Value: Lower the ore/oxide requirements for smelting iron. Require less iron to produce finished goods (microchips, parts). Reduce the amount of resources needed to construct buildings.The Outcome: Logistics volume will drop, but every single part coming off the conveyor belt will become critical and expensive. Earth market prices must be proportionally higher.Infrastructure Construction Overhaul (Power Grids, Conveyors, and Pipelines)Free Wire and Pipe Placement: Players must spend resources to build major infrastructure objects like power towers and gas pressure towers. However, running the actual wires from power towers and pipes from gas towers to consumers (warehouses and factories) must be absolutely free.Resource-Based Conveyors: Remove the monetary cost for conveyor belts. Instead, make their construction material-based but balanced for the new tight-knit economy: 1 unit of iron per 3–5 conveyor tiles.Significant Cost Increase for Prefabricated Structures from "The Crust"Elite Earth Orders: Ordering ready-made modules and factories from Earth must become a premium, extremely expensive option.Anti-Monetization: Due to the high price, players will not be able to simply throw money at problems by buying up prefab factories.Strategic Decisions: Shipping equipment from Earth must feel like a rare, strategic decision.
Very addicting, challenges brain ! Each challenge solved is super satisfying; EA game but very playable and updates are coming strong.
Followed this game from right at the bginning stages and they have just improved over time. Very deep and enjoyable games. Would higly reccoment.
Редкая игра по детальности процессов и продуманности. Вот такими должны быть игры по автоматизации и работе с множеством ресурсов. Всем рекомендую.
Мне игра очень понравилась. разработчики молодцы. Начал играть ещё в 2024 году, и игра затянула. В свободное время, стараюсь поиграть. За это время порядка 30 раз запускал игру с начала. Отрабатывал разные стратегии развития колонии или после очередного обновления. Мне понравилось, что разработчики регулярно исправляют ошибки и делают игровой процесс интереснее. Огромное спасибо на русскую локализацию. Надеюсь, на скорый релиз и озвучку всех диалогов. Это первая игра, которую я купил в Steam, что бы поддержать разработчиков денежкой и оперативно скачивать обновления игры. Рекомендую всем, кому нравятся экономические стратегии.
I think it's worth a buy. Solid start, excited to see where they take this in EA.
I played a lot of Satisfactory, Rimworld, Manor Lords. Also a lot of Endless Space. This game, the Crust, is just a GEM. If you like sci-fi automation games with a HUGE tech tree to discover: This is IT. I am just HOOKED. Truly amazing game for so many hours to come. This game just begs to be played. The soundtrack: It's crazy good! I am in love with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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